Creating a Manager-Based RL Environment#

Having learnt how to create a base environment in Creating a Manager-Based Base Environment, we will now look at how to create a manager-based task environment for reinforcement learning.

The base environment is designed as an sense-act environment where the agent can send commands to the environment and receive observations from the environment. This minimal interface is sufficient for many applications such as traditional motion planning and controls. However, many applications require a task-specification which often serves as the learning objective for the agent. For instance, in a navigation task, the agent may be required to reach a goal location. To this end, we use the envs.ManagerBasedRLEnv class which extends the base environment to include a task specification.

Similar to other components in Isaac Lab, instead of directly modifying the base class envs.ManagerBasedRLEnv, we encourage users to simply implement a configuration envs.ManagerBasedRLEnvCfg for their task environment. This practice allows us to separate the task specification from the environment implementation, making it easier to reuse components of the same environment for different tasks.

In this tutorial, we will configure the cartpole environment using the envs.ManagerBasedRLEnvCfg to create a manager-based task for balancing the pole upright. We will learn how to specify the task using reward terms, termination criteria, curriculum and commands.

The Code#

For this tutorial, we use the cartpole environment defined in isaaclab_tasks.core.cartpole module.

Code for cartpole_manager_env_cfg.py
  1# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
  2# All rights reserved.
  3#
  4# SPDX-License-Identifier: BSD-3-Clause
  5
  6import math
  7
  8from isaaclab_newton.physics import KaminoSolverCfg, MJWarpSolverCfg, NewtonCfg
  9from isaaclab_ovphysx.physics import OvPhysxCfg
 10from isaaclab_physx.physics import PhysxCfg
 11
 12import isaaclab.sim as sim_utils
 13from isaaclab.assets import ArticulationCfg, AssetBaseCfg
 14from isaaclab.envs import ManagerBasedRLEnvCfg
 15from isaaclab.managers import EventTermCfg as EventTerm
 16from isaaclab.managers import ObservationGroupCfg as ObsGroup
 17from isaaclab.managers import ObservationTermCfg as ObsTerm
 18from isaaclab.managers import RewardTermCfg as RewTerm
 19from isaaclab.managers import SceneEntityCfg
 20from isaaclab.managers import TerminationTermCfg as DoneTerm
 21from isaaclab.physics import PhysxAutoCfg
 22from isaaclab.scene import InteractiveSceneCfg
 23from isaaclab.utils.configclass import configclass
 24from isaaclab.visualizers import VisualizerCfg
 25
 26import isaaclab_tasks.core.cartpole.mdp as mdp
 27from isaaclab_tasks.utils import PresetCfg
 28
 29from isaaclab_assets.robots.cartpole import CARTPOLE_CFG  # isort:skip
 30
 31
 32##
 33# Physics backend presets
 34##
 35
 36
 37@configclass
 38class CartpolePhysicsCfg(PresetCfg):
 39    isaacsim_physx: PhysxCfg = PhysxCfg()
 40    ovphysx: OvPhysxCfg = OvPhysxCfg()
 41    physx: PhysxAutoCfg = PhysxAutoCfg(isaacsim_physx=isaacsim_physx, ovphysx=ovphysx)
 42    default: PhysxCfg = isaacsim_physx
 43    newton_mjwarp: NewtonCfg = NewtonCfg(
 44        solver_cfg=MJWarpSolverCfg(
 45            njmax=5,
 46            nconmax=3,
 47            cone="pyramidal",
 48            impratio=1,
 49            integrator="implicitfast",
 50        ),
 51        num_substeps=1,
 52        debug_mode=False,
 53        use_cuda_graph=True,
 54    )
 55    newton_kamino: NewtonCfg = NewtonCfg(
 56        solver_cfg=KaminoSolverCfg(
 57            integrator="moreau",
 58            use_collision_detector=True,
 59            sparse_jacobian=True,
 60            constraints_alpha=0.1,
 61            padmm_max_iterations=100,
 62            padmm_primal_tolerance=1e-4,
 63            padmm_dual_tolerance=1e-4,
 64            padmm_compl_tolerance=1e-4,
 65            padmm_rho_0=0.05,
 66            padmm_eta=1e-5,
 67            padmm_use_acceleration=True,
 68            padmm_warmstart_mode="containers",
 69            padmm_contact_warmstart_method="geom_pair_net_force",
 70            padmm_use_graph_conditionals=False,
 71            collision_detector_pipeline="unified",
 72            collision_detector_max_contacts_per_pair=8,
 73        ),
 74        debug_mode=False,
 75        use_cuda_graph=True,
 76    )
 77
 78
 79##
 80# Scene definition
 81##
 82
 83
 84@configclass
 85class CartpoleSceneCfg(InteractiveSceneCfg):
 86    """Configuration for a cart-pole scene."""
 87
 88    # ground plane
 89    ground = AssetBaseCfg(
 90        prim_path="/World/ground",
 91        spawn=sim_utils.GroundPlaneCfg(size=(100.0, 100.0)),
 92    )
 93
 94    # cartpole
 95    robot: ArticulationCfg = CARTPOLE_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot")
 96
 97    # lights
 98    # rot quaternion for euler angles (roll, pitch, yaw) = (0, -45, -45) degrees
 99    distant_light = AssetBaseCfg(
100        prim_path="/World/DistantLight",
101        init_state=AssetBaseCfg.InitialStateCfg(
102            rot=(-0.14644663035869598, -0.3535534143447876, -0.3535534143447876, 0.8535533547401428)
103        ),
104        spawn=sim_utils.DistantLightCfg(color=(1.0, 1.0, 1.0), intensity=2000.0),
105    )
106
107
108##
109# MDP settings
110##
111
112
113@configclass
114class ActionsCfg:
115    """Action specifications for the MDP."""
116
117    joint_effort = mdp.JointEffortActionCfg(asset_name="robot", joint_names=["slider_to_cart"], scale=100.0)
118
119
120@configclass
121class ObservationsCfg:
122    """Observation specifications for the MDP."""
123
124    @configclass
125    class PolicyCfg(ObsGroup):
126        """Observations for policy group."""
127
128        # observation terms (order preserved)
129        joint_pos_rel = ObsTerm(func=mdp.joint_pos_rel)
130        joint_vel_rel = ObsTerm(func=mdp.joint_vel_rel)
131
132        def __post_init__(self) -> None:
133            self.enable_corruption = False
134            self.concatenate_terms = True
135
136    # observation groups
137    policy: PolicyCfg = PolicyCfg()
138
139
140@configclass
141class EventCfg:
142    """Configuration for events."""
143
144    # reset
145    reset_cart_position = EventTerm(
146        func=mdp.reset_joints_by_offset,
147        mode="reset",
148        params={
149            "asset_cfg": SceneEntityCfg("robot", joint_names=["slider_to_cart"]),
150            "position_range": (-1.0, 1.0),
151            "velocity_range": (-0.5, 0.5),
152        },
153    )
154
155    reset_pole_position = EventTerm(
156        func=mdp.reset_joints_by_offset,
157        mode="reset",
158        params={
159            "asset_cfg": SceneEntityCfg("robot", joint_names=["cart_to_pole"]),
160            "position_range": (-0.25 * math.pi, 0.25 * math.pi),
161            "velocity_range": (-0.25 * math.pi, 0.25 * math.pi),
162        },
163    )
164
165
166@configclass
167class RewardsCfg:
168    """Reward terms for the MDP."""
169
170    # (1) Constant running reward
171    alive = RewTerm(func=mdp.is_alive, weight=1.0)
172    # (2) Failure penalty
173    terminating = RewTerm(func=mdp.is_terminated, weight=-2.0)
174    # (3) Primary task: keep pole upright
175    pole_pos = RewTerm(
176        func=mdp.joint_pos_target_l2,
177        weight=-1.0,
178        params={"asset_cfg": SceneEntityCfg("robot", joint_names=["cart_to_pole"]), "target": 0.0},
179    )
180    # (4) Shaping tasks: lower cart velocity
181    cart_vel = RewTerm(
182        func=mdp.joint_vel_l1,
183        weight=-0.01,
184        params={"asset_cfg": SceneEntityCfg("robot", joint_names=["slider_to_cart"])},
185    )
186    # (5) Shaping tasks: lower pole angular velocity
187    pole_vel = RewTerm(
188        func=mdp.joint_vel_l1,
189        weight=-0.005,
190        params={"asset_cfg": SceneEntityCfg("robot", joint_names=["cart_to_pole"])},
191    )
192    # (6) Success rate tracking (zero-weight, metric only)
193    success_rate = RewTerm(func=mdp.survival_success_rate, weight=0.0)
194
195
196@configclass
197class TerminationsCfg:
198    """Termination terms for the MDP."""
199
200    # (1) Time out
201    time_out = DoneTerm(func=mdp.time_out, time_out=True)
202    # (2) Cart out of bounds
203    cart_out_of_bounds = DoneTerm(
204        func=mdp.joint_pos_out_of_manual_limit,
205        params={"asset_cfg": SceneEntityCfg("robot", joint_names=["slider_to_cart"]), "bounds": (-3.0, 3.0)},
206    )
207
208
209##
210# Environment configuration
211##
212
213
214@configclass
215class CartpoleEnvCfg(ManagerBasedRLEnvCfg):
216    """Configuration for the cartpole environment."""
217
218    # Scene settings
219    scene: CartpoleSceneCfg = CartpoleSceneCfg(num_envs=4096, env_spacing=4.0, clone_in_fabric=True)
220    # Basic settings
221    observations: ObservationsCfg = ObservationsCfg()
222    actions: ActionsCfg = ActionsCfg()
223    events: EventCfg = EventCfg()
224    # MDP settings
225    rewards: RewardsCfg = RewardsCfg()
226    terminations: TerminationsCfg = TerminationsCfg()
227
228    # Post initialization
229    def __post_init__(self) -> None:
230        """Post initialization."""
231        # general settings
232        self.decimation = 2
233        self.episode_length_s = 5
234        # visualizer camera settings
235        self.sim.default_visualizer_cfg = VisualizerCfg(eye=(8.0, 0.0, 5.0))
236        # simulation settings
237        self.sim.dt = 1 / 120
238        self.sim.render_interval = self.decimation
239        self.sim.physics = CartpolePhysicsCfg()

The script for running the environment run_cartpole_rl_env.py is present in the isaaclab/scripts/tutorials/03_envs directory. The script is similar to the cartpole_base_env.py script in the previous tutorial, except that it uses the envs.ManagerBasedRLEnv instead of the envs.ManagerBasedEnv.

Code for run_cartpole_rl_env.py
 1# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
 2# All rights reserved.
 3#
 4# SPDX-License-Identifier: BSD-3-Clause
 5
 6"""
 7This script demonstrates how to run the RL environment for the cartpole balancing task.
 8
 9.. code-block:: bash
10
11    uv run python scripts/tutorials/03_envs/run_cartpole_rl_env.py --num_envs 32
12
13"""
14
15"""Launch Isaac Sim Simulator first."""
16
17import argparse
18
19from isaaclab.app import AppLauncher
20
21# add argparse arguments
22parser = argparse.ArgumentParser(description="Tutorial on running the cartpole RL environment.")
23parser.add_argument("--num_envs", type=int, default=16, help="Number of environments to spawn.")
24
25# append AppLauncher cli args
26AppLauncher.add_app_launcher_args(parser)
27# tutorials should open Kit visualizer by default
28parser.set_defaults(visualizer=["kit"])
29# parse the arguments
30args_cli = parser.parse_args()
31
32# launch omniverse app
33app_launcher = AppLauncher(args_cli)
34simulation_app = app_launcher.app
35
36"""Rest everything follows."""
37
38import torch
39
40from isaaclab.envs import ManagerBasedRLEnv
41
42from isaaclab_tasks.core.cartpole.cartpole_manager_env_cfg import CartpoleEnvCfg
43
44
45def main():
46    """Main function."""
47    # create environment configuration
48    env_cfg = CartpoleEnvCfg()
49    env_cfg.scene.num_envs = args_cli.num_envs
50    env_cfg.sim.device = args_cli.device
51    # setup RL environment
52    env = ManagerBasedRLEnv(cfg=env_cfg)
53
54    # simulate physics
55    count = 0
56    while simulation_app.is_running():
57        with torch.inference_mode():
58            # reset
59            if count % 300 == 0:
60                count = 0
61                env.reset()
62                print("-" * 80)
63                print("[INFO]: Resetting environment...")
64            # sample random actions
65            joint_efforts = torch.randn_like(env.action_manager.action)
66            # step the environment
67            obs, rew, terminated, truncated, info = env.step(joint_efforts)
68            # print current orientation of pole
69            print("[Env 0]: Pole joint: ", obs["policy"][0][1].item())
70            # update counter
71            count += 1
72
73    # close the environment
74    env.close()
75
76
77if __name__ == "__main__":
78    # run the main function
79    main()
80    # close sim app
81    simulation_app.close()

The Code Explained#

We already went through parts of the above in the Creating a Manager-Based Base Environment tutorial to learn about how to specify the scene, observations, actions and events. Thus, in this tutorial, we will focus only on the RL components of the environment.

In Isaac Lab, we provide various implementations of different terms in the envs.mdp module. We will use some of these terms in this tutorial, but users are free to define their own terms as well. These are usually placed in their task-specific sub-package (for instance, in isaaclab_tasks.core.cartpole.mdp).

Defining rewards#

The managers.RewardManager is used to compute the reward terms for the agent. Similar to the other managers, its terms are configured using the managers.RewardTermCfg class. The managers.RewardTermCfg class specifies the function or callable class that computes the reward as well as the weighting associated with it. It also takes in dictionary of arguments, "params" that are passed to the reward function when it is called.

For the cartpole task, we will use the following reward terms:

  • Alive Reward: Encourage the agent to stay alive for as long as possible.

  • Terminating Reward: Similarly penalize the agent for terminating.

  • Pole Angle Reward: Encourage the agent to keep the pole at the desired upright position.

  • Cart Velocity Reward: Encourage the agent to keep the cart velocity as small as possible.

  • Pole Velocity Reward: Encourage the agent to keep the pole velocity as small as possible.

@configclass
class RewardsCfg:
    """Reward terms for the MDP."""

    # (1) Constant running reward
    alive = RewTerm(func=mdp.is_alive, weight=1.0)
    # (2) Failure penalty
    terminating = RewTerm(func=mdp.is_terminated, weight=-2.0)
    # (3) Primary task: keep pole upright
    pole_pos = RewTerm(
        func=mdp.joint_pos_target_l2,
        weight=-1.0,
        params={"asset_cfg": SceneEntityCfg("robot", joint_names=["cart_to_pole"]), "target": 0.0},
    )
    # (4) Shaping tasks: lower cart velocity
    cart_vel = RewTerm(
        func=mdp.joint_vel_l1,
        weight=-0.01,
        params={"asset_cfg": SceneEntityCfg("robot", joint_names=["slider_to_cart"])},
    )
    # (5) Shaping tasks: lower pole angular velocity
    pole_vel = RewTerm(
        func=mdp.joint_vel_l1,
        weight=-0.005,
        params={"asset_cfg": SceneEntityCfg("robot", joint_names=["cart_to_pole"])},
    )
    # (6) Success rate tracking (zero-weight, metric only)
    success_rate = RewTerm(func=mdp.survival_success_rate, weight=0.0)

Defining termination criteria#

Most learning tasks happen over a finite number of steps that we call an episode. For instance, in the cartpole task, we want the agent to balance the pole for as long as possible. However, if the agent reaches an unstable or unsafe state, we want to terminate the episode. On the other hand, if the agent is able to balance the pole for a long time, we want to terminate the episode and start a new one so that the agent can learn to balance the pole from a different starting configuration.

The managers.TerminationsCfg configures what constitutes for an episode to terminate. In this example, we want the task to terminate when either of the following conditions is met:

  • Episode Length The episode length is greater than the defined max_episode_length

  • Cart out of bounds The cart goes outside of the bounds [-3, 3]

The flag managers.TerminationsCfg.time_out specifies whether the term is a time-out (truncation) term or terminated term. These are used to indicate the two types of terminations as described in Gymnasium’s documentation.

@configclass
class TerminationsCfg:
    """Termination terms for the MDP."""

    # (1) Time out
    time_out = DoneTerm(func=mdp.time_out, time_out=True)
    # (2) Cart out of bounds
    cart_out_of_bounds = DoneTerm(
        func=mdp.joint_pos_out_of_manual_limit,
        params={"asset_cfg": SceneEntityCfg("robot", joint_names=["slider_to_cart"]), "bounds": (-3.0, 3.0)},
    )

Defining commands#

For various goal-conditioned tasks, it is useful to specify the goals or commands for the agent. These are handled through the managers.CommandManager. The command manager handles resampling and updating the commands at each step. It can also be used to provide the commands as an observation to the agent.

For this simple task, we do not use any commands. Hence, we leave this attribute as its default value, which is None. You can see an example of how to define a command manager in the other locomotion or manipulation tasks.

Defining curriculum#

Often times when training a learning agent, it helps to start with a simple task and gradually increase the tasks’s difficulty as the agent training progresses. This is the idea behind curriculum learning. In Isaac Lab, we provide a managers.CurriculumManager class that can be used to define a curriculum for your environment.

In this tutorial we don’t implement a curriculum for simplicity, but you can see an example of a curriculum definition in the other locomotion or manipulation tasks.

Tying it all together#

With all the above components defined, we can now create the ManagerBasedRLEnvCfg configuration for the cartpole environment. This is similar to the ManagerBasedEnvCfg defined in Creating a Manager-Based Base Environment, only with the added RL components explained in the above sections.

@configclass
class CartpoleEnvCfg(ManagerBasedRLEnvCfg):
    """Configuration for the cartpole environment."""

    # Scene settings
    scene: CartpoleSceneCfg = CartpoleSceneCfg(num_envs=4096, env_spacing=4.0, clone_in_fabric=True)
    # Basic settings
    observations: ObservationsCfg = ObservationsCfg()
    actions: ActionsCfg = ActionsCfg()
    events: EventCfg = EventCfg()
    # MDP settings
    rewards: RewardsCfg = RewardsCfg()
    terminations: TerminationsCfg = TerminationsCfg()

    # Post initialization
    def __post_init__(self) -> None:
        """Post initialization."""
        # general settings
        self.decimation = 2
        self.episode_length_s = 5
        # visualizer camera settings
        self.sim.default_visualizer_cfg = VisualizerCfg(eye=(8.0, 0.0, 5.0))
        # simulation settings
        self.sim.dt = 1 / 120
        self.sim.render_interval = self.decimation
        self.sim.physics = CartpolePhysicsCfg()

Running the simulation loop#

Coming back to the run_cartpole_rl_env.py script, the simulation loop is similar to the previous tutorial. The only difference is that we create an instance of envs.ManagerBasedRLEnv instead of the envs.ManagerBasedEnv. Consequently, now the envs.ManagerBasedRLEnv.step() method returns additional signals such as the reward and termination status. The information dictionary also maintains logging of quantities such as the reward contribution from individual terms, the termination status of each term, the episode length etc.

def main():
    """Main function."""
    # create environment configuration
    env_cfg = CartpoleEnvCfg()
    env_cfg.scene.num_envs = args_cli.num_envs
    env_cfg.sim.device = args_cli.device
    # setup RL environment
    env = ManagerBasedRLEnv(cfg=env_cfg)

    # simulate physics
    count = 0
    while simulation_app.is_running():
        with torch.inference_mode():
            # reset
            if count % 300 == 0:
                count = 0
                env.reset()
                print("-" * 80)
                print("[INFO]: Resetting environment...")
            # sample random actions
            joint_efforts = torch.randn_like(env.action_manager.action)
            # step the environment
            obs, rew, terminated, truncated, info = env.step(joint_efforts)
            # print current orientation of pole
            print("[Env 0]: Pole joint: ", obs["policy"][0][1].item())
            # update counter
            count += 1

    # close the environment
    env.close()

The Code Execution#

Similar to the previous tutorial, we can run the environment by executing the run_cartpole_rl_env.py script.

python scripts/tutorials/03_envs/run_cartpole_rl_env.py --num_envs 32 --viz kit

This should open a similar simulation as in the previous tutorial. However, this time, the environment returns more signals that specify the reward and termination status. Additionally, the individual environments reset themselves when they terminate based on the termination criteria specified in the configuration.

result of run_cartpole_rl_env.py

To stop the simulation, you can either close the window, or press Ctrl+C in the terminal where you started the simulation.

In this tutorial, we learnt how to create a task environment for reinforcement learning. We do this by extending the base environment to include the rewards, terminations, commands and curriculum terms. We also learnt how to use the envs.ManagerBasedRLEnv class to run the environment and receive various signals from it.

While it is possible to manually create an instance of envs.ManagerBasedRLEnv class for a desired task, this is not scalable as it requires specialized scripts for each task. Thus, we exploit the gymnasium.make() function to create the environment with the gym interface. We will learn how to do this in the next tutorial.