Creating a Manager-Based RL Environment#
Having learnt how to create a base environment in Creating a Manager-Based Base Environment, we will now look at how to create a manager-based task environment for reinforcement learning.
The base environment is designed as an sense-act environment where the agent can send commands to the environment
and receive observations from the environment. This minimal interface is sufficient for many applications such as
traditional motion planning and controls. However, many applications require a task-specification which often
serves as the learning objective for the agent. For instance, in a navigation task, the agent may be required to
reach a goal location. To this end, we use the envs.ManagerBasedRLEnv class which extends the base environment
to include a task specification.
Similar to other components in Isaac Lab, instead of directly modifying the base class envs.ManagerBasedRLEnv, we
encourage users to simply implement a configuration envs.ManagerBasedRLEnvCfg for their task environment.
This practice allows us to separate the task specification from the environment implementation, making it easier
to reuse components of the same environment for different tasks.
In this tutorial, we will configure the cartpole environment using the envs.ManagerBasedRLEnvCfg to create a manager-based task
for balancing the pole upright. We will learn how to specify the task using reward terms, termination criteria,
curriculum and commands.
The Code#
For this tutorial, we use the cartpole environment defined in isaaclab_tasks.core.cartpole module.
Code for cartpole_manager_env_cfg.py
1# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
2# All rights reserved.
3#
4# SPDX-License-Identifier: BSD-3-Clause
5
6import math
7
8from isaaclab_newton.physics import KaminoSolverCfg, MJWarpSolverCfg, NewtonCfg
9from isaaclab_ovphysx.physics import OvPhysxCfg
10from isaaclab_physx.physics import PhysxCfg
11
12import isaaclab.sim as sim_utils
13from isaaclab.assets import ArticulationCfg, AssetBaseCfg
14from isaaclab.envs import ManagerBasedRLEnvCfg
15from isaaclab.managers import EventTermCfg as EventTerm
16from isaaclab.managers import ObservationGroupCfg as ObsGroup
17from isaaclab.managers import ObservationTermCfg as ObsTerm
18from isaaclab.managers import RewardTermCfg as RewTerm
19from isaaclab.managers import SceneEntityCfg
20from isaaclab.managers import TerminationTermCfg as DoneTerm
21from isaaclab.scene import InteractiveSceneCfg
22from isaaclab.utils.configclass import configclass
23
24import isaaclab_tasks.core.cartpole.mdp as mdp
25from isaaclab_tasks.utils import PresetCfg
26
27from isaaclab_assets.robots.cartpole import CARTPOLE_CFG # isort:skip
28
29
30##
31# Physics backend presets
32##
33
34
35@configclass
36class CartpolePhysicsCfg(PresetCfg):
37 default: PhysxCfg = PhysxCfg()
38 physx: PhysxCfg = PhysxCfg()
39 newton_mjwarp: NewtonCfg = NewtonCfg(
40 solver_cfg=MJWarpSolverCfg(
41 njmax=5,
42 nconmax=3,
43 cone="pyramidal",
44 impratio=1,
45 integrator="implicitfast",
46 ),
47 num_substeps=1,
48 debug_mode=False,
49 use_cuda_graph=True,
50 )
51 newton_kamino: NewtonCfg = NewtonCfg(
52 solver_cfg=KaminoSolverCfg(
53 integrator="moreau",
54 use_collision_detector=True,
55 sparse_jacobian=True,
56 constraints_alpha=0.1,
57 padmm_max_iterations=100,
58 padmm_primal_tolerance=1e-4,
59 padmm_dual_tolerance=1e-4,
60 padmm_compl_tolerance=1e-4,
61 padmm_rho_0=0.05,
62 padmm_eta=1e-5,
63 padmm_use_acceleration=True,
64 padmm_warmstart_mode="containers",
65 padmm_contact_warmstart_method="geom_pair_net_force",
66 padmm_use_graph_conditionals=False,
67 collision_detector_pipeline="unified",
68 collision_detector_max_contacts_per_pair=8,
69 ),
70 debug_mode=False,
71 use_cuda_graph=True,
72 )
73 ovphysx: OvPhysxCfg = OvPhysxCfg()
74
75
76##
77# Scene definition
78##
79
80
81@configclass
82class CartpoleSceneCfg(InteractiveSceneCfg):
83 """Configuration for a cart-pole scene."""
84
85 # ground plane
86 ground = AssetBaseCfg(
87 prim_path="/World/ground",
88 spawn=sim_utils.GroundPlaneCfg(size=(100.0, 100.0)),
89 )
90
91 # cartpole
92 robot: ArticulationCfg = CARTPOLE_CFG.replace(prim_path="{ENV_REGEX_NS}/Robot")
93
94 # lights
95 # rot quaternion for euler angles (roll, pitch, yaw) = (0, -45, -45) degrees
96 distant_light = AssetBaseCfg(
97 prim_path="/World/DistantLight",
98 init_state=AssetBaseCfg.InitialStateCfg(
99 rot=(-0.14644663035869598, -0.3535534143447876, -0.3535534143447876, 0.8535533547401428)
100 ),
101 spawn=sim_utils.DistantLightCfg(color=(1.0, 1.0, 1.0), intensity=2000.0),
102 )
103
104
105##
106# MDP settings
107##
108
109
110@configclass
111class ActionsCfg:
112 """Action specifications for the MDP."""
113
114 joint_effort = mdp.JointEffortActionCfg(asset_name="robot", joint_names=["slider_to_cart"], scale=100.0)
115
116
117@configclass
118class ObservationsCfg:
119 """Observation specifications for the MDP."""
120
121 @configclass
122 class PolicyCfg(ObsGroup):
123 """Observations for policy group."""
124
125 # observation terms (order preserved)
126 joint_pos_rel = ObsTerm(func=mdp.joint_pos_rel)
127 joint_vel_rel = ObsTerm(func=mdp.joint_vel_rel)
128
129 def __post_init__(self) -> None:
130 self.enable_corruption = False
131 self.concatenate_terms = True
132
133 # observation groups
134 policy: PolicyCfg = PolicyCfg()
135
136
137@configclass
138class EventCfg:
139 """Configuration for events."""
140
141 # reset
142 reset_cart_position = EventTerm(
143 func=mdp.reset_joints_by_offset,
144 mode="reset",
145 params={
146 "asset_cfg": SceneEntityCfg("robot", joint_names=["slider_to_cart"]),
147 "position_range": (-1.0, 1.0),
148 "velocity_range": (-0.5, 0.5),
149 },
150 )
151
152 reset_pole_position = EventTerm(
153 func=mdp.reset_joints_by_offset,
154 mode="reset",
155 params={
156 "asset_cfg": SceneEntityCfg("robot", joint_names=["cart_to_pole"]),
157 "position_range": (-0.25 * math.pi, 0.25 * math.pi),
158 "velocity_range": (-0.25 * math.pi, 0.25 * math.pi),
159 },
160 )
161
162
163@configclass
164class RewardsCfg:
165 """Reward terms for the MDP."""
166
167 # (1) Constant running reward
168 alive = RewTerm(func=mdp.is_alive, weight=1.0)
169 # (2) Failure penalty
170 terminating = RewTerm(func=mdp.is_terminated, weight=-2.0)
171 # (3) Primary task: keep pole upright
172 pole_pos = RewTerm(
173 func=mdp.joint_pos_target_l2,
174 weight=-1.0,
175 params={"asset_cfg": SceneEntityCfg("robot", joint_names=["cart_to_pole"]), "target": 0.0},
176 )
177 # (4) Shaping tasks: lower cart velocity
178 cart_vel = RewTerm(
179 func=mdp.joint_vel_l1,
180 weight=-0.01,
181 params={"asset_cfg": SceneEntityCfg("robot", joint_names=["slider_to_cart"])},
182 )
183 # (5) Shaping tasks: lower pole angular velocity
184 pole_vel = RewTerm(
185 func=mdp.joint_vel_l1,
186 weight=-0.005,
187 params={"asset_cfg": SceneEntityCfg("robot", joint_names=["cart_to_pole"])},
188 )
189 # (6) Success rate tracking (zero-weight, metric only)
190 success_rate = RewTerm(func=mdp.survival_success_rate, weight=0.0)
191
192
193@configclass
194class TerminationsCfg:
195 """Termination terms for the MDP."""
196
197 # (1) Time out
198 time_out = DoneTerm(func=mdp.time_out, time_out=True)
199 # (2) Cart out of bounds
200 cart_out_of_bounds = DoneTerm(
201 func=mdp.joint_pos_out_of_manual_limit,
202 params={"asset_cfg": SceneEntityCfg("robot", joint_names=["slider_to_cart"]), "bounds": (-3.0, 3.0)},
203 )
204
205
206##
207# Environment configuration
208##
209
210
211@configclass
212class CartpoleEnvCfg(ManagerBasedRLEnvCfg):
213 """Configuration for the cartpole environment."""
214
215 # Scene settings
216 scene: CartpoleSceneCfg = CartpoleSceneCfg(num_envs=4096, env_spacing=4.0, clone_in_fabric=True)
217 # Basic settings
218 observations: ObservationsCfg = ObservationsCfg()
219 actions: ActionsCfg = ActionsCfg()
220 events: EventCfg = EventCfg()
221 # MDP settings
222 rewards: RewardsCfg = RewardsCfg()
223 terminations: TerminationsCfg = TerminationsCfg()
224
225 # Post initialization
226 def __post_init__(self) -> None:
227 """Post initialization."""
228 # general settings
229 self.decimation = 2
230 self.episode_length_s = 5
231 # viewer settings
232 self.viewer.eye = (8.0, 0.0, 5.0)
233 # simulation settings
234 self.sim.dt = 1 / 120
235 self.sim.render_interval = self.decimation
236 self.sim.physics = CartpolePhysicsCfg()
The script for running the environment run_cartpole_rl_env.py is present in the
isaaclab/scripts/tutorials/03_envs directory. The script is similar to the
cartpole_base_env.py script in the previous tutorial, except that it uses the
envs.ManagerBasedRLEnv instead of the envs.ManagerBasedEnv.
Code for run_cartpole_rl_env.py
1# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
2# All rights reserved.
3#
4# SPDX-License-Identifier: BSD-3-Clause
5
6"""
7This script demonstrates how to run the RL environment for the cartpole balancing task.
8
9.. code-block:: bash
10
11 ./isaaclab.sh -p scripts/tutorials/03_envs/run_cartpole_rl_env.py --num_envs 32
12
13"""
14
15"""Launch Isaac Sim Simulator first."""
16
17import argparse
18
19from isaaclab.app import AppLauncher
20
21# add argparse arguments
22parser = argparse.ArgumentParser(description="Tutorial on running the cartpole RL environment.")
23parser.add_argument("--num_envs", type=int, default=16, help="Number of environments to spawn.")
24
25# append AppLauncher cli args
26AppLauncher.add_app_launcher_args(parser)
27# tutorials should open Kit visualizer by default
28parser.set_defaults(visualizer=["kit"])
29# parse the arguments
30args_cli = parser.parse_args()
31
32# launch omniverse app
33app_launcher = AppLauncher(args_cli)
34simulation_app = app_launcher.app
35
36"""Rest everything follows."""
37
38import torch
39
40from isaaclab.envs import ManagerBasedRLEnv
41
42from isaaclab_tasks.core.cartpole.cartpole_manager_env_cfg import CartpoleEnvCfg
43
44
45def main():
46 """Main function."""
47 # create environment configuration
48 env_cfg = CartpoleEnvCfg()
49 env_cfg.scene.num_envs = args_cli.num_envs
50 env_cfg.sim.device = args_cli.device
51 # setup RL environment
52 env = ManagerBasedRLEnv(cfg=env_cfg)
53
54 # simulate physics
55 count = 0
56 while simulation_app.is_running():
57 with torch.inference_mode():
58 # reset
59 if count % 300 == 0:
60 count = 0
61 env.reset()
62 print("-" * 80)
63 print("[INFO]: Resetting environment...")
64 # sample random actions
65 joint_efforts = torch.randn_like(env.action_manager.action)
66 # step the environment
67 obs, rew, terminated, truncated, info = env.step(joint_efforts)
68 # print current orientation of pole
69 print("[Env 0]: Pole joint: ", obs["policy"][0][1].item())
70 # update counter
71 count += 1
72
73 # close the environment
74 env.close()
75
76
77if __name__ == "__main__":
78 # run the main function
79 main()
80 # close sim app
81 simulation_app.close()
The Code Explained#
We already went through parts of the above in the Creating a Manager-Based Base Environment tutorial to learn about how to specify the scene, observations, actions and events. Thus, in this tutorial, we will focus only on the RL components of the environment.
In Isaac Lab, we provide various implementations of different terms in the envs.mdp module. We will use
some of these terms in this tutorial, but users are free to define their own terms as well. These
are usually placed in their task-specific sub-package
(for instance, in isaaclab_tasks.core.cartpole.mdp).
Defining rewards#
The managers.RewardManager is used to compute the reward terms for the agent. Similar to the other
managers, its terms are configured using the managers.RewardTermCfg class. The
managers.RewardTermCfg class specifies the function or callable class that computes the reward
as well as the weighting associated with it. It also takes in dictionary of arguments, "params"
that are passed to the reward function when it is called.
For the cartpole task, we will use the following reward terms:
Alive Reward: Encourage the agent to stay alive for as long as possible.
Terminating Reward: Similarly penalize the agent for terminating.
Pole Angle Reward: Encourage the agent to keep the pole at the desired upright position.
Cart Velocity Reward: Encourage the agent to keep the cart velocity as small as possible.
Pole Velocity Reward: Encourage the agent to keep the pole velocity as small as possible.
@configclass
class RewardsCfg:
"""Reward terms for the MDP."""
# (1) Constant running reward
alive = RewTerm(func=mdp.is_alive, weight=1.0)
# (2) Failure penalty
terminating = RewTerm(func=mdp.is_terminated, weight=-2.0)
# (3) Primary task: keep pole upright
pole_pos = RewTerm(
func=mdp.joint_pos_target_l2,
weight=-1.0,
params={"asset_cfg": SceneEntityCfg("robot", joint_names=["cart_to_pole"]), "target": 0.0},
)
# (4) Shaping tasks: lower cart velocity
cart_vel = RewTerm(
func=mdp.joint_vel_l1,
weight=-0.01,
params={"asset_cfg": SceneEntityCfg("robot", joint_names=["slider_to_cart"])},
)
# (5) Shaping tasks: lower pole angular velocity
pole_vel = RewTerm(
func=mdp.joint_vel_l1,
weight=-0.005,
params={"asset_cfg": SceneEntityCfg("robot", joint_names=["cart_to_pole"])},
)
# (6) Success rate tracking (zero-weight, metric only)
success_rate = RewTerm(func=mdp.survival_success_rate, weight=0.0)
Defining termination criteria#
Most learning tasks happen over a finite number of steps that we call an episode. For instance, in the cartpole task, we want the agent to balance the pole for as long as possible. However, if the agent reaches an unstable or unsafe state, we want to terminate the episode. On the other hand, if the agent is able to balance the pole for a long time, we want to terminate the episode and start a new one so that the agent can learn to balance the pole from a different starting configuration.
The managers.TerminationsCfg configures what constitutes for an episode to terminate. In this example,
we want the task to terminate when either of the following conditions is met:
Episode Length The episode length is greater than the defined max_episode_length
Cart out of bounds The cart goes outside of the bounds [-3, 3]
The flag managers.TerminationsCfg.time_out specifies whether the term is a time-out (truncation) term
or terminated term. These are used to indicate the two types of terminations as described in Gymnasium’s documentation.
@configclass
class TerminationsCfg:
"""Termination terms for the MDP."""
# (1) Time out
time_out = DoneTerm(func=mdp.time_out, time_out=True)
# (2) Cart out of bounds
cart_out_of_bounds = DoneTerm(
func=mdp.joint_pos_out_of_manual_limit,
params={"asset_cfg": SceneEntityCfg("robot", joint_names=["slider_to_cart"]), "bounds": (-3.0, 3.0)},
)
Defining commands#
For various goal-conditioned tasks, it is useful to specify the goals or commands for the agent. These are
handled through the managers.CommandManager. The command manager handles resampling and updating the
commands at each step. It can also be used to provide the commands as an observation to the agent.
For this simple task, we do not use any commands. Hence, we leave this attribute as its default value, which is None. You can see an example of how to define a command manager in the other locomotion or manipulation tasks.
Defining curriculum#
Often times when training a learning agent, it helps to start with a simple task and gradually increase the
tasks’s difficulty as the agent training progresses. This is the idea behind curriculum learning. In Isaac Lab,
we provide a managers.CurriculumManager class that can be used to define a curriculum for your environment.
In this tutorial we don’t implement a curriculum for simplicity, but you can see an example of a curriculum definition in the other locomotion or manipulation tasks.
Tying it all together#
With all the above components defined, we can now create the ManagerBasedRLEnvCfg configuration for the
cartpole environment. This is similar to the ManagerBasedEnvCfg defined in Creating a Manager-Based Base Environment,
only with the added RL components explained in the above sections.
@configclass
class CartpoleEnvCfg(ManagerBasedRLEnvCfg):
"""Configuration for the cartpole environment."""
# Scene settings
scene: CartpoleSceneCfg = CartpoleSceneCfg(num_envs=4096, env_spacing=4.0, clone_in_fabric=True)
# Basic settings
observations: ObservationsCfg = ObservationsCfg()
actions: ActionsCfg = ActionsCfg()
events: EventCfg = EventCfg()
# MDP settings
rewards: RewardsCfg = RewardsCfg()
terminations: TerminationsCfg = TerminationsCfg()
# Post initialization
def __post_init__(self) -> None:
"""Post initialization."""
# general settings
self.decimation = 2
self.episode_length_s = 5
# viewer settings
self.viewer.eye = (8.0, 0.0, 5.0)
# simulation settings
self.sim.dt = 1 / 120
self.sim.render_interval = self.decimation
self.sim.physics = CartpolePhysicsCfg()
Running the simulation loop#
Coming back to the run_cartpole_rl_env.py script, the simulation loop is similar to the previous tutorial.
The only difference is that we create an instance of envs.ManagerBasedRLEnv instead of the
envs.ManagerBasedEnv. Consequently, now the envs.ManagerBasedRLEnv.step() method returns additional signals
such as the reward and termination status. The information dictionary also maintains logging of quantities
such as the reward contribution from individual terms, the termination status of each term, the episode length etc.
def main():
"""Main function."""
# create environment configuration
env_cfg = CartpoleEnvCfg()
env_cfg.scene.num_envs = args_cli.num_envs
env_cfg.sim.device = args_cli.device
# setup RL environment
env = ManagerBasedRLEnv(cfg=env_cfg)
# simulate physics
count = 0
while simulation_app.is_running():
with torch.inference_mode():
# reset
if count % 300 == 0:
count = 0
env.reset()
print("-" * 80)
print("[INFO]: Resetting environment...")
# sample random actions
joint_efforts = torch.randn_like(env.action_manager.action)
# step the environment
obs, rew, terminated, truncated, info = env.step(joint_efforts)
# print current orientation of pole
print("[Env 0]: Pole joint: ", obs["policy"][0][1].item())
# update counter
count += 1
# close the environment
env.close()
The Code Execution#
Similar to the previous tutorial, we can run the environment by executing the run_cartpole_rl_env.py script.
python scripts/tutorials/03_envs/run_cartpole_rl_env.py --num_envs 32 --viz kit
This should open a similar simulation as in the previous tutorial. However, this time, the environment returns more signals that specify the reward and termination status. Additionally, the individual environments reset themselves when they terminate based on the termination criteria specified in the configuration.
To stop the simulation, you can either close the window, or press Ctrl+C in the terminal
where you started the simulation.
In this tutorial, we learnt how to create a task environment for reinforcement learning. We do this
by extending the base environment to include the rewards, terminations, commands and curriculum terms.
We also learnt how to use the envs.ManagerBasedRLEnv class to run the environment and receive various
signals from it.
While it is possible to manually create an instance of envs.ManagerBasedRLEnv class for a desired task,
this is not scalable as it requires specialized scripts for each task. Thus, we exploit the
gymnasium.make() function to create the environment with the gym interface. We will learn how to do this
in the next tutorial.