isaaclab_contrib.deformable

Contents

isaaclab_contrib.deformable#

Sub-package for externally contributed assets.

This package contains contributed code that depends on Isaac Lab’s public API but is not required for core functionality. This includes implementations of Newton solvers for deformables.

Classes

deformable_object.DeformableObject

A deformable object asset class (Newton backend).

deformable_object_data.DeformableObjectData

Data container for a deformable object (Newton backend).

newton_manager_cfg.NewtonModelCfg

Global Newton model parameters applied after builder finalization.

newton_manager_cfg.NewtonModelSolverCfg

Base for solver configs whose manager applies NewtonModelCfg to the finalized model.

newton_manager_cfg.VBDSolverCfg

Configuration for the Vertex Block Descent (VBD) solver.

newton_manager_cfg.CoupledMJWarpVBDSolverCfg

Configuration for the coupled MJWarp + VBD solver.

newton_manager_cfg.CoupledFeatherstoneVBDSolverCfg

Configuration for the coupled Featherstone + VBD solver.

vbd_manager.NewtonVBDManager

NewtonManager specialization for the VBD solver.

coupled_mjwarp_vbd_manager.NewtonCoupledMJWarpVBDManager

NewtonVBDManager specialization for the coupled MJWarp + VBD solver.

coupled_featherstone_vbd_manager.NewtonCoupledFeatherstoneVBDManager

NewtonVBDManager specialization for the coupled Featherstone + VBD solver.

Deformable Object#

class isaaclab_contrib.deformable.deformable_object.DeformableObject[source]#

Bases: BaseDeformableObject

A deformable object asset class (Newton backend).

This class manages cloth/deformable bodies in the Newton physics engine. Newton stores all particles in flat arrays (state.particle_q, state.particle_qd). This class builds a per-instance indexing layer on top of those flat arrays, enabling the standard BaseDeformableObject interface for reading/writing nodal state.

The cloth mesh is added to the Newton ModelBuilder during the MODEL_INIT phase. The mesh data is read from the USD prim at cfg.prim_path, and cloth simulation parameters (density, stiffness, etc.) come from DeformableObjectCfg.

Attributes:

cfg

Configuration instance for the deformable object.

data

Data container for the deformable object.

num_instances

Number of instances of the asset.

num_bodies

Number of bodies in the asset.

max_sim_vertices_per_body

The maximum number of simulation mesh vertices per deformable body.

device

Memory device for computation.

has_debug_vis_implementation

Whether the asset has a debug visualization implemented.

is_initialized

Whether the asset is initialized.

Methods:

__init__(cfg)

Initialize the deformable object.

reset([env_ids, env_mask])

Reset the deformable object.

write_data_to_sim()

Apply kinematic targets to the Newton simulation.

update(dt)

Update the internal buffers.

write_nodal_pos_to_sim_index(nodal_pos[, ...])

Set the nodal positions over selected environment indices into the simulation.

write_nodal_velocity_to_sim_index(nodal_vel)

Set the nodal velocity over selected environment indices into the simulation.

write_nodal_kinematic_target_to_sim_index(targets)

Set the kinematic targets of the simulation mesh for the deformable bodies.

write_nodal_state_to_sim_mask(nodal_state[, ...])

Set the nodal state over selected environment mask into the simulation.

write_nodal_pos_to_sim_mask(nodal_pos[, ...])

Set the nodal positions over selected environment mask into the simulation.

write_nodal_velocity_to_sim_mask(nodal_vel)

Set the nodal velocity over selected environment mask into the simulation.

write_nodal_kinematic_target_to_sim_mask(targets)

Set the kinematic targets over selected environment mask into the target buffer.

assert_shape_and_dtype(tensor, shape, dtype)

Assert the shape and dtype of a tensor or warp array.

assert_shape_and_dtype_mask(tensor, masks, dtype)

Assert the shape of a tensor or warp array against mask dimensions.

set_debug_vis(debug_vis)

Sets whether to visualize the asset data.

set_visibility(visible[, env_ids])

Set the visibility of the prims corresponding to the asset.

transform_nodal_pos(nodal_pos[, pos, quat])

Transform the nodal positions based on the pose transformation.

write_nodal_kinematic_target_to_sim(targets)

Deprecated.

write_nodal_pos_to_sim(nodal_pos[, env_ids])

Deprecated.

write_nodal_state_to_sim(nodal_state[, env_ids])

Deprecated.

write_nodal_state_to_sim_index(nodal_state)

Set the nodal state over selected environment indices into the simulation.

write_nodal_velocity_to_sim(nodal_vel[, env_ids])

Deprecated.

cfg: DeformableObjectCfg#

Configuration instance for the deformable object.

__init__(cfg: DeformableObjectCfg)[source]#

Initialize the deformable object.

Parameters:

cfg – A configuration instance.

property data: DeformableObjectData#

Data container for the deformable object.

property num_instances: int#

Number of instances of the asset.

property num_bodies: int#

Number of bodies in the asset.

This is always 1 since each object is a single deformable body.

property max_sim_vertices_per_body: int#

The maximum number of simulation mesh vertices per deformable body.

reset(env_ids: Sequence[int] | None = None, env_mask: wp.array | None = None) None[source]#

Reset the deformable object.

No-op to match the PhysX deformable object convention.

Parameters:
  • env_ids – Environment indices. If None, then all indices are used.

  • env_mask – Environment mask. If None, then all the instances are updated. Shape is (num_instances,).

write_data_to_sim()[source]#

Apply kinematic targets to the Newton simulation.

Reads the stored kinematic target buffer and enforces it on particles: kinematic particles (flag=0) get inv_mass=0, particle_flags=0, target position, and zero velocity; free particles (flag=1) get their original inv_mass and particle_flags=1 (ACTIVE) restored.

Writes to both state_0 and state_1 so kinematic positions survive the state swaps that happen between substeps.

update(dt: float)[source]#

Update the internal buffers.

Parameters:

dt – The amount of time passed from last update() call [s].

write_nodal_pos_to_sim_index(nodal_pos: torch.Tensor | wp.array | ProxyArray, env_ids: Sequence[int] | torch.Tensor | wp.array | None = None, full_data: bool = False) None[source]#

Set the nodal positions over selected environment indices into the simulation.

Parameters:
  • nodal_pos – Nodal positions in simulation frame [m]. Shape is (len(env_ids), max_sim_vertices_per_body, 3) or (num_instances, max_sim_vertices_per_body, 3).

  • env_ids – Environment indices. If None, then all indices are used.

  • full_data – Whether to expect full data. Defaults to False.

write_nodal_velocity_to_sim_index(nodal_vel: torch.Tensor | wp.array | ProxyArray, env_ids: Sequence[int] | torch.Tensor | wp.array | None = None, full_data: bool = False) None[source]#

Set the nodal velocity over selected environment indices into the simulation.

Parameters:
  • nodal_vel – Nodal velocities in simulation frame [m/s]. Shape is (len(env_ids), max_sim_vertices_per_body, 3) or (num_instances, max_sim_vertices_per_body, 3).

  • env_ids – Environment indices. If None, then all indices are used.

  • full_data – Whether to expect full data. Defaults to False.

write_nodal_kinematic_target_to_sim_index(targets: torch.Tensor | wp.array | ProxyArray, env_ids: Sequence[int] | torch.Tensor | wp.array | None = None, full_data: bool = False) None[source]#

Set the kinematic targets of the simulation mesh for the deformable bodies.

Newton has no native kinematic target API. Instead: - Kinematic (flag=0.0): set particle_inv_mass to 0, write target pos, zero vel - Free (flag=1.0): restore original particle_inv_mass

Parameters:
  • targets – The kinematic targets comprising of nodal positions and flags [m]. Shape is (len(env_ids), max_sim_vertices_per_body, 4) or (num_instances, max_sim_vertices_per_body, 4).

  • env_ids – Environment indices. If None, then all indices are used.

  • full_data – Whether to expect full data. Defaults to False.

write_nodal_state_to_sim_mask(nodal_state: torch.Tensor | wp.array | ProxyArray, env_mask: wp.array | torch.Tensor | None = None) None[source]#

Set the nodal state over selected environment mask into the simulation.

Parameters:
  • nodal_state – Nodal state in simulation frame [m, m/s]. Shape is (num_instances, max_sim_vertices_per_body, 6).

  • env_mask – Environment mask. If None, then all indices are used. Shape is (num_instances,).

write_nodal_pos_to_sim_mask(nodal_pos: torch.Tensor | wp.array | ProxyArray, env_mask: wp.array | torch.Tensor | None = None) None[source]#

Set the nodal positions over selected environment mask into the simulation.

Parameters:
  • nodal_pos – Nodal positions in simulation frame [m]. Shape is (num_instances, max_sim_vertices_per_body, 3).

  • env_mask – Environment mask. If None, then all indices are used. Shape is (num_instances,).

write_nodal_velocity_to_sim_mask(nodal_vel: torch.Tensor | wp.array | ProxyArray, env_mask: wp.array | torch.Tensor | None = None) None[source]#

Set the nodal velocity over selected environment mask into the simulation.

Parameters:
  • nodal_vel – Nodal velocities in simulation frame [m/s]. Shape is (num_instances, max_sim_vertices_per_body, 3).

  • env_mask – Environment mask. If None, then all indices are used. Shape is (num_instances,).

write_nodal_kinematic_target_to_sim_mask(targets: torch.Tensor | wp.array | ProxyArray, env_mask: wp.array | torch.Tensor | None = None) None[source]#

Set the kinematic targets over selected environment mask into the target buffer.

Parameters:
  • targets – The kinematic targets comprising of nodal positions and flags [m]. Shape is (num_instances, max_sim_vertices_per_body, 4).

  • env_mask – Environment mask. If None, then all indices are used. Shape is (num_instances,).

assert_shape_and_dtype(tensor: float | torch.Tensor | wp.array, shape: tuple[int, ...], dtype: type, name: str = '') None#

Assert the shape and dtype of a tensor or warp array.

Controlled by AssetBaseCfg.disable_shape_checks. When checks are disabled this method is a no-op.

Parameters:
  • tensor – The tensor or warp array to assert the shape of. Floats are skipped.

  • shape – The expected leading dimensions (e.g. (num_envs, num_joints)).

  • dtype – The expected warp dtype.

  • name – Optional parameter name for error messages.

assert_shape_and_dtype_mask(tensor: float | torch.Tensor | wp.array, masks: tuple[wp.array, ...], dtype: type, name: str = '', trailing_dims: tuple[int, ...] = ()) None#

Assert the shape of a tensor or warp array against mask dimensions.

Mask-based write methods expect full-sized data — one element per entry in each mask dimension, regardless of how many entries are True. The expected leading shape is therefore (mask_0.shape[0], mask_1.shape[0], ...) (i.e. the total size of each dimension, not the number of selected entries).

Controlled by AssetBaseCfg.disable_shape_checks. When checks are disabled this method is a no-op.

Parameters:
  • tensor – The tensor or warp array to assert the shape of. Floats are skipped.

  • masks – Tuple of mask arrays whose shape[0] dimensions form the expected leading shape.

  • dtype – The expected warp dtype.

  • name – Optional parameter name for error messages.

  • trailing_dims – Extra trailing dimensions to append (e.g. (9,) for inertias with wp.float32).

property device: str#

Memory device for computation.

property has_debug_vis_implementation: bool#

Whether the asset has a debug visualization implemented.

property is_initialized: bool#

Whether the asset is initialized.

Returns True if the asset is initialized, False otherwise.

set_debug_vis(debug_vis: bool) bool#

Sets whether to visualize the asset data.

Parameters:

debug_vis – Whether to visualize the asset data.

Returns:

Whether the debug visualization was successfully set. False if the asset does not support debug visualization.

set_visibility(visible: bool, env_ids: Sequence[int] | None = None)#

Set the visibility of the prims corresponding to the asset.

This operation affects the visibility of the prims corresponding to the asset in the USD stage. It is useful for toggling the visibility of the asset in the simulator. For instance, one can hide the asset when it is not being used to reduce the rendering overhead.

Note

This operation uses the PXR API to set the visibility of the prims. Thus, the operation may have an overhead if the number of prims is large.

Parameters:
  • visible – Whether to make the prims visible or not.

  • env_ids – The indices of the object to set visibility. Defaults to None (all instances).

transform_nodal_pos(nodal_pos: torch.Tensor, pos: torch.Tensor | None = None, quat: torch.Tensor | None = None) torch.Tensor#

Transform the nodal positions based on the pose transformation.

This function computes the transformation of the nodal positions based on the pose transformation. It multiplies the nodal positions with the rotation matrix of the pose and adds the translation. Internally, it calls the isaaclab.utils.math.transform_points() function.

Parameters:
  • nodal_pos – The nodal positions in the simulation frame [m]. Shape is (N, max_sim_vertices_per_body, 3).

  • pos – The position transformation [m]. Shape is (N, 3). Defaults to None, in which case the position is assumed to be zero.

  • quat – The orientation transformation as quaternion (x, y, z, w). Shape is (N, 4). Defaults to None, in which case the orientation is assumed to be identity.

Returns:

The transformed nodal positions [m]. Shape is (N, max_sim_vertices_per_body, 3).

write_nodal_kinematic_target_to_sim(targets: torch.Tensor | wp.array | ProxyArray, env_ids: Sequence[int] | torch.Tensor | wp.array | None = None) None#

Deprecated. Please use write_nodal_kinematic_target_to_sim_index() instead.

write_nodal_pos_to_sim(nodal_pos: torch.Tensor | wp.array | ProxyArray, env_ids: Sequence[int] | torch.Tensor | wp.array | None = None) None#

Deprecated. Please use write_nodal_pos_to_sim_index() instead.

write_nodal_state_to_sim(nodal_state: torch.Tensor | wp.array | ProxyArray, env_ids: Sequence[int] | torch.Tensor | wp.array | None = None) None#

Deprecated. Please use write_nodal_state_to_sim_index() instead.

write_nodal_state_to_sim_index(nodal_state: torch.Tensor | wp.array | ProxyArray, env_ids: Sequence[int] | torch.Tensor | wp.array | None = None, full_data: bool = False) None#

Set the nodal state over selected environment indices into the simulation.

The nodal state comprises of the nodal positions and velocities. Since these are nodes, the velocity only has a translational component. All the quantities are in the simulation frame.

Parameters:
  • nodal_state – Nodal state in simulation frame [m, m/s]. Shape is (len(env_ids), max_sim_vertices_per_body, 6) or (num_instances, max_sim_vertices_per_body, 6).

  • env_ids – Environment indices. If None, then all indices are used.

  • full_data – Whether to expect full data. Defaults to False.

write_nodal_velocity_to_sim(nodal_vel: torch.Tensor | wp.array | ProxyArray, env_ids: Sequence[int] | torch.Tensor | wp.array | None = None) None#

Deprecated. Please use write_nodal_velocity_to_sim_index() instead.

class isaaclab_contrib.deformable.deformable_object_data.DeformableObjectData[source]#

Bases: BaseDeformableObjectData

Data container for a deformable object (Newton backend).

Newton stores all particles in flat arrays (model.particle_q, state.particle_qd). This data class builds a per-instance view by gathering from the flat arrays using precomputed offsets.

The data is lazily updated, meaning that the data is only updated when it is accessed.

Attributes:

default_nodal_state_w

Default nodal state [nodal_pos, nodal_vel] in simulation world frame.

nodal_kinematic_target

Simulation mesh kinematic targets for the deformable bodies.

nodal_pos_w

Nodal positions in simulation world frame [m].

nodal_vel_w

Nodal velocities in simulation world frame [m/s].

nodal_state_w

Nodal state [nodal_pos, nodal_vel] in simulation world frame [m, m/s].

root_pos_w

Root position from nodal positions [m].

root_vel_w

Root velocity from nodal velocities [m/s].

Methods:

update(dt)

Update the data for the deformable object.

default_nodal_state_w: ProxyArray = None#

Default nodal state [nodal_pos, nodal_vel] in simulation world frame. Shape is (num_instances, particles_per_body) with dtype vec6f.

nodal_kinematic_target: ProxyArray = None#

Simulation mesh kinematic targets for the deformable bodies. Shape is (num_instances, particles_per_body) with dtype vec4f.

property nodal_pos_w: ProxyArray#

Nodal positions in simulation world frame [m]. Shape is (num_instances, particles_per_body) vec3f.

property nodal_vel_w: ProxyArray#

Nodal velocities in simulation world frame [m/s]. Shape is (num_instances, particles_per_body) vec3f.

property nodal_state_w: ProxyArray#

Nodal state [nodal_pos, nodal_vel] in simulation world frame [m, m/s].

Shape is (num_instances, particles_per_body) vec6f.

property root_pos_w: ProxyArray#

Root position from nodal positions [m]. Shape is (num_instances,) vec3f.

This quantity is computed as the mean of the nodal positions.

update(dt: float)#

Update the data for the deformable object.

Parameters:

dt – The time step for the update [s]. This must be a positive value.

property root_vel_w: ProxyArray#

Root velocity from nodal velocities [m/s]. Shape is (num_instances,) vec3f.

This quantity is computed as the mean of the nodal velocities.

Newton Solver Configurations#

class isaaclab_contrib.deformable.newton_manager_cfg.NewtonModelCfg[source]#

Bases: object

Global Newton model parameters applied after builder finalization.

These control model-level contact behavior shared across all objects.

Attributes:

soft_contact_ke

Body-particle and particle self-contact stiffness [N/m].

soft_contact_kd

Body-particle contact damping [N*s/m].

soft_contact_mu

Body-particle contact friction coefficient [dimensionless].

soft_contact_ke: float#

Body-particle and particle self-contact stiffness [N/m].

Effective per-contact stiffness is the average of this value and the rigid shape’s material stiffness.

soft_contact_kd: float#

Body-particle contact damping [N*s/m].

soft_contact_mu: float#

Body-particle contact friction coefficient [dimensionless].

Effective per-contact friction is sqrt(soft_contact_mu * shape_mu), where shape_mu is the rigid shape’s own friction coefficient (from its per-asset material or mu default), not set by this config.

class isaaclab_contrib.deformable.newton_manager_cfg.NewtonModelSolverCfg[source]#

Bases: NewtonSolverCfg

Base for solver configs whose manager applies NewtonModelCfg to the finalized model.

TODO: Temporary. This base only exists because NewtonModelCfg lives in isaaclab_contrib while NewtonSolverCfg is in isaaclab_newton core. Once these model params move into core, model_cfg should live on NewtonSolverCfg (or NewtonCfg) directly and this class can be removed.

Attributes:

model_cfg

Global Newton model parameters applied after builder finalization.

class_type

Manager class for this solver.

solver_type

Solver type metadata (deprecated).

model_cfg: NewtonModelCfg | None#

Global Newton model parameters applied after builder finalization.

class_type: type[NewtonManager] | str#

Manager class for this solver.

Default points at the abstract NewtonManager; concrete subclasses override it.

solver_type: str#

Solver type metadata (deprecated).

Deprecated since version Manager: dispatch is now driven by class_type; this field is retained as metadata for logging and debugging only. Do not branch on solver_type in new code.

class isaaclab_contrib.deformable.newton_manager_cfg.VBDSolverCfg[source]#

Bases: NewtonModelSolverCfg

Configuration for the Vertex Block Descent (VBD) solver.

Supports cloth, soft bodies, and coupled rigid-body systems. Requires ModelBuilder.color() before finalize() to build the vertex coloring.

Attributes:

class_type

Manager class for the VBD solver.

iterations

Number of VBD iterations per substep.

integrate_with_external_rigid_solver

Whether rigid bodies are integrated by an external solver (one-way coupling).

particle_enable_self_contact

Whether to enable VBD deformable's self-contact.

particle_self_contact_radius

Particle radius used for self-contact detection [m].

particle_self_contact_margin

Self-contact detection margin [m].

particle_collision_detection_interval

How often particle self-contact detection is applied.

particle_vertex_contact_buffer_size

Preallocation size for each vertex's vertex-triangle collision buffer.

particle_edge_contact_buffer_size

Preallocation size for each edge's edge-edge collision buffer.

solver_type

Solver type metadata (deprecated).

model_cfg

Global Newton model parameters applied after builder finalization.

particle_topological_contact_filter_threshold

Maximum topological distance (in rings) below which self-contacts are discarded.

particle_rest_shape_contact_exclusion_radius

Rest-configuration separation threshold for filtering close primitives [m].

rigid_contact_k_start

Initial stiffness seed for all rigid body contacts [N/m].

class_type: type[NewtonManager] | str#

Manager class for the VBD solver.

iterations: int#

Number of VBD iterations per substep.

integrate_with_external_rigid_solver: bool#

Whether rigid bodies are integrated by an external solver (one-way coupling).

Set to True when coupling cloth with a separate rigid-body solver so VBD only integrates the cloth particles.

particle_enable_self_contact: bool#

Whether to enable VBD deformable’s self-contact.

particle_self_contact_radius: float#

Particle radius used for self-contact detection [m].

particle_self_contact_margin: float#

Self-contact detection margin [m]. Should be >= particle_self_contact_radius.

particle_collision_detection_interval: int#

How often particle self-contact detection is applied.

< 0: once before initialization. 0: once before and once after initialization. k >= 1: before every k VBD iterations.

particle_vertex_contact_buffer_size: int#

Preallocation size for each vertex’s vertex-triangle collision buffer.

particle_edge_contact_buffer_size: int#

Preallocation size for each edge’s edge-edge collision buffer.

solver_type: str#

Solver type metadata (deprecated).

Deprecated since version Manager: dispatch is now driven by class_type; this field is retained as metadata for logging and debugging only. Do not branch on solver_type in new code.

model_cfg: NewtonModelCfg | None#

Global Newton model parameters applied after builder finalization.

particle_topological_contact_filter_threshold: int#

Maximum topological distance (in rings) below which self-contacts are discarded.

Only used when particle_enable_self_contact is True. Values > 3 significantly increase computation time.

particle_rest_shape_contact_exclusion_radius: float#

Rest-configuration separation threshold for filtering close primitives [m].

Only used when particle_enable_self_contact is True.

rigid_contact_k_start: float#

Initial stiffness seed for all rigid body contacts [N/m].

class isaaclab_contrib.deformable.newton_manager_cfg.CoupledMJWarpVBDSolverCfg[source]#

Bases: NewtonModelSolverCfg

Configuration for the coupled MJWarp + VBD solver.

Alternates a rigid-body solver (MJWarpSolverCfg) and VBD per substep. The coupling direction is controlled by coupling_mode.

Attributes:

solver_type

Solver type metadata (deprecated).

model_cfg

Global Newton model parameters applied after builder finalization.

class_type

Manager class for the coupled MJWarp + VBD solver.

rigid_solver_cfg

Rigid-body sub-solver configuration.

soft_solver_cfg

VBD sub-solver configuration for cloth/particle dynamics.

coupling_mode

Coupling direction between the rigid and VBD solvers.

solver_type: str#

Solver type metadata (deprecated).

Deprecated since version Manager: dispatch is now driven by class_type; this field is retained as metadata for logging and debugging only. Do not branch on solver_type in new code.

model_cfg: NewtonModelCfg | None#

Global Newton model parameters applied after builder finalization.

class_type: type[NewtonManager] | str#

Manager class for the coupled MJWarp + VBD solver.

rigid_solver_cfg: MJWarpSolverCfg#

Rigid-body sub-solver configuration.

soft_solver_cfg: VBDSolverCfg#

VBD sub-solver configuration for cloth/particle dynamics.

coupling_mode: Literal['one_way', 'two_way']#

Coupling direction between the rigid and VBD solvers.

  • "one_way": Rigid -> soft only.

  • "two_way": Same-substep two-way coupling with normal + Coulomb friction.

class isaaclab_contrib.deformable.newton_manager_cfg.CoupledFeatherstoneVBDSolverCfg[source]#

Bases: NewtonModelSolverCfg

Configuration for the coupled Featherstone + VBD solver.

Alternates a rigid-body solver (FeatherstoneSolverCfg) and VBD per substep. The coupling direction is controlled by coupling_mode.

Attributes:

solver_type

Solver type metadata (deprecated).

model_cfg

Global Newton model parameters applied after builder finalization.

class_type

Manager class for the coupled Featherstone + VBD solver.

rigid_solver_cfg

Rigid-body sub-solver configuration.

soft_solver_cfg

VBD sub-solver configuration for cloth/particle dynamics.

coupling_mode

Coupling direction between the rigid and VBD solvers.

solver_type: str#

Solver type metadata (deprecated).

Deprecated since version Manager: dispatch is now driven by class_type; this field is retained as metadata for logging and debugging only. Do not branch on solver_type in new code.

model_cfg: NewtonModelCfg | None#

Global Newton model parameters applied after builder finalization.

class_type: type[NewtonManager] | str#

Manager class for the coupled Featherstone + VBD solver.

rigid_solver_cfg: FeatherstoneSolverCfg#

Rigid-body sub-solver configuration.

soft_solver_cfg: VBDSolverCfg#

VBD sub-solver configuration for cloth/particle dynamics.

coupling_mode: Literal['one_way', 'two_way', 'kinematic']#

Coupling direction between the rigid and VBD solvers.

Accepts the same values as CoupledMJWarpVBDSolverCfg.coupling_mode, plus "kinematic" (rigid -> soft only, rigid bodies kinematically updated).

Newton Solver Managers#

class isaaclab_contrib.deformable.vbd_manager.NewtonVBDManager[source]#

Bases: NewtonManager

NewtonManager specialization for the VBD solver.

Always uses Newton’s CollisionPipeline for contact handling.

Methods:

initialize(sim_context)

Initialize the manager with simulation context.

start_simulation()

Start simulation by finalizing model and initializing state.

instantiate_builder_from_stage()

Create builder from USD stage with special treatment for deformable bodies, as these are not read from USD yet.

activate_newton_actuator_path()

Opt an articulation into the Newton actuator fast path.

add_contact_sensor([body_names_expr, ...])

Add a contact sensor for reporting contacts between bodies/shapes.

add_frame_transform_sensor(shapes, ...)

Add a frame transform sensor for measuring relative transforms.

add_imu_sensor(sites)

Add an IMU sensor for measuring acceleration and angular velocity at sites.

add_model_change(change)

Register a model change to notify the solver.

after_visualizers_render()

Hook after visualizers have stepped during render().

cl_register_site(body_pattern, xform, *[, ...])

Register a site request for injection into prototypes before replication.

clear()

Clear all Newton-specific state (callbacks cleared by super().close()).

clear_callbacks()

Remove all registered callbacks.

close()

Clean up Newton physics resources.

create_builder([up_axis])

Create a ModelBuilder configured with default settings.

deregister_callback(callback_id)

Remove a registered callback.

dispatch_event(event[, payload])

Dispatch an event to all registered callbacks.

fix_articulation_root(articulation_prim[, stage])

Ensure that an articulation root has one enabled world fixed joint.

forward()

Update articulation kinematics without stepping physics.

get_backend()

Get the tensor backend being used ("numpy" or "torch").

get_contacts()

Get the current Newton contact buffer, if the active solver exposes one.

get_control()

Get the control object.

get_device()

Get the physics simulation device.

get_dt()

Get the physics timestep.

get_model()

Get the Newton model.

get_physics_dt()

Get the physics timestep in seconds.

get_physics_sim_view()

Get the list of registered views.

get_scene_data_backend()

Return the SceneDataBackend for the SceneDataProvider.

get_scene_data_provider()

Return the active scene data provider.

get_simulation_time()

Get the current simulation time in seconds.

get_solver_dt()

Get the solver substep timestep.

get_state([scene_data_provider])

Get the current Newton state for visualization.

get_state_0()

Get the current state.

get_state_1()

Get the next state.

handles_decimation()

True when step() executes the full decimation loop internally.

initialize_solver()

Initialize the solver and collision pipeline.

invalidate_fk([env_mask, env_ids, ...])

Mark environments as needing FK recomputation and solver reset.

is_fabric_enabled()

Check if fabric interface is enabled (not applicable for Newton).

pause()

Pause physics simulation.

play()

Start or resume physics simulation.

pre_render()

Refresh derived Newton state before cameras and visualizers read it.

provides_implicit_damping()

Whether this backend's integrator has implicit numerical damping.

register_callback(callback, event[, order, ...])

Register a callback.

register_particle_visual_prim(prim_path, ...)

Register a UsdGeom.Points prim whose points mirror a slice of Newton's particle state.

register_post_actuator_callback(callback)

Append a hook to the list invoked after the actuator step on every iteration.

register_post_step_callback(callback)

Append a hook to the list invoked after the last solver substep on every step.

request_extended_contact_attribute(attr)

Request an extended contact attribute (e.g. "force").

request_extended_state_attribute(attr)

Request an extended state attribute (e.g. "body_qdd").

reset([soft])

Reset physics simulation.

safe_callback_invoke(fn, *args[, ...])

Invoke a callback, catching exceptions that would be swallowed by external event buses.

set_builder(builder)

Set the Newton model builder.

set_decimation(decimation)

Set the decimation count and re-capture the CUDA graph.

step()

Step the physics simulation.

stop()

Stop physics simulation.

sync_particles_to_usd()

Write Newton particle positions to USD/Fabric for Kit viewport rendering.

sync_transforms_to_usd()

Write Newton body_q to USD Fabric world matrices for Kit viewport / RTX rendering.

unregister_post_step_callback(callback)

Remove a previously registered post-step callback.

update_visualization_state([scene_data_provider])

Refresh visualization state for the active sim backend.

wait_for_playing()

Block until the timeline is playing.

classmethod initialize(sim_context: SimulationContext) None[source]#

Initialize the manager with simulation context.

Parameters:

sim_context – Parent simulation context.

TODO: Subclass should not override this method, once deformables supported on Newton import_usd, this can be unified with NewtonManager’s implementation.

classmethod start_simulation() None[source]#

Start simulation by finalizing model and initializing state.

This function finalizes the model and initializes the simulation state. Note: Collision pipeline is initialized later in initialize_solver() after we determine whether the solver needs external collision detection.

TODO: Subclass should not override this method, missing piece is having Newton bind a surface mesh to volume deformable tetrahedral mesh in addition to removing the deformable_registry data structure.

classmethod instantiate_builder_from_stage()[source]#

Create builder from USD stage with special treatment for deformable bodies, as these are not read from USD yet.

Detects env Xforms (e.g. /World/Env_0, /World/Env_1) and builds each as a separate Newton world via begin_world/end_world. Falls back to a flat add_usd when no env Xforms are found.

TODO: Subclass should not override this method, once deformables supported on Newton import_usd, this can be unified with NewtonManager’s implementation.

classmethod activate_newton_actuator_path() None#

Opt an articulation into the Newton actuator fast path.

Idempotent — called by every Newton-fast-path articulation’s _process_actuators_cfg:

  1. Sets _use_newton_actuators_active, which _is_all_graphable() checks (adapter presence alone cannot distinguish the fast path from the standard Lab path).

  2. On first call, builds the single sim-level NewtonActuatorAdapter over the full flat DOF layout; later calls reuse it.

classmethod add_contact_sensor(body_names_expr: str | list[str] | None = None, shape_names_expr: str | list[str] | None = None, contact_partners_body_expr: str | list[str] | None = None, contact_partners_shape_expr: str | list[str] | None = None, verbose: bool = False) tuple[str | list[str] | None, str | list[str] | None, str | list[str] | None, str | list[str] | None]#

Add a contact sensor for reporting contacts between bodies/shapes.

Converts Isaac Lab pattern conventions (.* regex, full USD paths) to fnmatch globs and delegates to newton.sensors.SensorContact.

Parameters:
  • body_names_expr – Expression for body names to sense.

  • shape_names_expr – Expression for shape names to sense.

  • contact_partners_body_expr – Expression for contact partner body names.

  • contact_partners_shape_expr – Expression for contact partner shape names.

  • verbose – Print verbose information.

classmethod add_frame_transform_sensor(shapes: list[int], reference_sites: list[int]) int#

Add a frame transform sensor for measuring relative transforms.

Creates a SensorFrameTransform from pre-resolved shape and reference site indices, appends it to the internal list, and returns its index.

Parameters:
  • shapes – Ordered list of shape indices to measure.

  • reference_sites – 1:1 list of reference site indices (same length as shapes).

Returns:

Index of the newly created sensor in _newton_frame_transform_sensors.

classmethod add_imu_sensor(sites: list[int]) int#

Add an IMU sensor for measuring acceleration and angular velocity at sites.

Creates a newton.sensors.SensorIMU from pre-resolved site indices, appends it to the internal list, and returns its index.

Parameters:

sites – Ordered list of site indices (one per environment).

Returns:

Index of the newly created sensor in the internal IMU sensor list.

classmethod add_model_change(change: newton.ModelFlags) None#

Register a model change to notify the solver.

classmethod after_visualizers_render() None#

Hook after visualizers have stepped during render().

Use for physics-backend sync (e.g. fabric) if needed. Recording pipelines (Kit/RTX, Newton GL video, etc.) run from isaaclab.envs.utils.recording_hooks so they are not tied to a specific physics manager. Default is a no-op.

classmethod cl_register_site(body_pattern: str | None, xform: warp.transform, *, per_world: bool = False) str#

Register a site request for injection into prototypes before replication.

Sensors call this during __init__. Sites are injected into prototype builders by _cl_inject_sites() (called from newton_replicate) before add_builder, so they replicate correctly per-world.

Identical (body_pattern, per_world, transform) registrations share sites.

The body_pattern is matched against prototype-local body labels (e.g. "Robot/link.*") when replication is active, or against the flat builder’s body labels in the fallback path. Wildcard patterns that match multiple bodies create one site per matched body.

Parameters:
  • body_pattern – Regex pattern matched against body labels in the prototype builder (e.g. "Robot/link0" or "Robot/finger.*" for multi-body wildcards), or None for global sites (world-origin reference, etc.).

  • xform – Site transform relative to body.

  • per_world – When True, body_pattern must be None and one bodyless site is created in each cloned world’s frame.

Returns:

Assigned site label suffix.

classmethod clear()#

Clear all Newton-specific state (callbacks cleared by super().close()).

classmethod clear_callbacks() None#

Remove all registered callbacks.

Do NOT reset _callback_id — handle IDs must remain monotonically unique across the lifetime of the process. Resetting the counter would let a future register_callback() hand out an ID that an old, still-alive CallbackHandle (e.g. on a sensor that has not been garbage-collected yet) holds, so when the old object eventually finalizes its __del__ would deregister the new callback. This bit ovphysx’s kitless multi-context tests where two InteractiveScene``s are created in sequence: the first scene's sensor would post-GC deregister the second scene's ``_initialize_callback by ID collision, leaving the second sensor forever uninitialized.

classmethod close() None#

Clean up Newton physics resources.

classmethod create_builder(up_axis: str | None = None, **kwargs) newton.ModelBuilder#

Create a ModelBuilder configured with default settings.

Forwards NewtonShapeCfg defaults onto Newton’s upstream ModelBuilder.default_shape_cfg via checked_apply(). Falls back to wrapper defaults when no Newton config is active so rough-terrain margin/gap still apply during early construction.

Parameters:
  • up_axis – Override for the up-axis. Defaults to None, which uses the manager’s _up_axis.

  • **kwargs – Forwarded to ModelBuilder.

Returns:

New builder with up-axis and per-shape defaults (gap, margin) applied.

classmethod deregister_callback(callback_id: int | CallbackHandle) None#

Remove a registered callback.

Parameters:

callback_id – The ID or CallbackHandle returned by register_callback().

classmethod dispatch_event(event: PhysicsEvent, payload: Any = None) None#

Dispatch an event to all registered callbacks.

This is the default implementation using simple callback lists. Subclasses may override or extend with platform-specific dispatch.

Parameters:
  • event – The event to dispatch.

  • payload – Optional data to pass to callbacks.

classmethod fix_articulation_root(articulation_prim: Any, stage: Any = None) Any#

Ensure that an articulation root has one enabled world fixed joint.

The base implementation leaves the root in place. Backends whose parser requires a different root topology may relocate it and return the resulting root prim.

Parameters:
  • articulation_prim – The articulation-root prim to fix.

  • stage – The stage containing the prim. Defaults to the current stage.

Returns:

The articulation-root prim after backend normalization.

Raises:

NotImplementedError – If a new joint is needed and the root is not a rigid body.

classmethod forward() None#

Update articulation kinematics without stepping physics.

Update body poses from joint coordinates via the solver-specialized FK delegate (_eval_fk, bound to the active subclass’s _eval_fk_impl() in initialize_solver()). Only the articulations flagged dirty in _fk_reset_mask and _world_reset_mask (see invalidate_fk()) are updated. The masks are consumed (zeroed) afterwards so the next step() does not redundantly re-solve them.

The delegate (rather than a direct cls._eval_fk_impl call) is required because the data layer invokes NewtonManager.forward() on the base class, where cls is the base NewtonManager; the bound delegate dispatches to the concrete subclass override.

classmethod get_backend() str#

Get the tensor backend being used (“numpy” or “torch”).

classmethod get_contacts() Contacts | None#

Get the current Newton contact buffer, if the active solver exposes one.

classmethod get_control() newton.Control#

Get the control object.

classmethod get_device() str#

Get the physics simulation device.

classmethod get_dt() float#

Get the physics timestep. Alias for get_physics_dt().

classmethod get_model() newton.Model#

Get the Newton model.

When the active sim backend is Newton this returns the manager’s own authoritative model. When the active sim backend is PhysX a shadow Newton model is built lazily (from the visualizer prebuilt artifact) so renderers/visualizers that operate on Newton Model and State can still drive a PhysX-simulated scene.

classmethod get_physics_dt() float#

Get the physics timestep in seconds.

classmethod get_physics_sim_view() list#

Get the list of registered views.

Assets can append their views to this list, and sensors can access them. Returns a list that callers can append to.

Returns:

List of registered views (e.g., NewtonArticulationView instances).

classmethod get_scene_data_backend() SceneDataBackend | None#

Return the SceneDataBackend for the SceneDataProvider.

classmethod get_scene_data_provider() SceneDataProvider#

Return the active scene data provider.

classmethod get_simulation_time() float#

Get the current simulation time in seconds.

classmethod get_solver_dt() float#

Get the solver substep timestep.

classmethod get_state(scene_data_provider: SceneDataProvider | None = None) newton.State#

Get the current Newton state for visualization.

Use this method from visualizers/renderers/video recorders that need a backend-agnostic Newton State. When the sim backend is PhysX this refreshes the shadow _state_0.body_q from the live PhysX scene via update_visualization_state() before returning, so callers never observe stale transforms. Under the Newton sim backend, pending forward kinematics is applied before returning the live state.

classmethod get_state_0() newton.State#

Get the current state.

classmethod get_state_1() newton.State#

Get the next state.

classmethod handles_decimation() bool#

True when step() executes the full decimation loop internally.

This is the case when all Newton actuators are CUDA-graph-safe. The full decimation loop (including the trivial decimation=1 case) is folded into a single step() call.

classmethod initialize_solver() None#

Initialize the solver and collision pipeline.

Thin orchestrator: delegates solver construction to _build_solver() (overridden by each solver subclass), allocates the collision pipeline (when applicable) via _initialize_contacts(), then sets up cubric bindings and either captures the CUDA graph immediately or defers capture until the first step() call (RTX-active path).

Warning

When using a CUDA-enabled device, the simulation is graphed. This means the function steps the simulation once to capture the graph, so it should only be called after everything else in the simulation is initialized.

classmethod invalidate_fk(env_mask: wp.array | None = None, env_ids: wp.array | None = None, articulation_ids: wp.array | None = None) None#

Mark environments as needing FK recomputation and solver reset.

Called by asset write methods that modify joint coordinates or root transforms. The masks are consumed by the next forward, raw-state, rendering, or physics-step boundary.

Parameters:
  • env_mask – Boolean mask of dirtied environments. Shape (num_envs,). Used by _mask write methods.

  • env_ids – Integer indices of dirtied environments. Used by _index write methods.

  • articulation_ids – Mapping from (world, arti) to model articulation index. Shape (world_count, count_per_world). Obtained from ArticulationView.articulation_ids.

classmethod is_fabric_enabled() bool#

Check if fabric interface is enabled (not applicable for Newton).

classmethod pause() None#

Pause physics simulation. Default is no-op.

classmethod play() None#

Start or resume physics simulation. Default is no-op.

classmethod pre_render() None#

Refresh derived Newton state before cameras and visualizers read it.

classmethod provides_implicit_damping() bool#

Whether this backend’s integrator has implicit numerical damping.

With implicit damping (PhysX, OV-PhysX) a camera policy can infer velocity from a single frame. Without it (Newton’s symplectic integrator) the policy needs a temporal cue in the observation (e.g. frame stacking).

The base default is True; backends without implicit damping override to False.

Returns:

Whether the backend’s integrator has implicit numerical damping.

classmethod register_callback(callback: Callable, event: PhysicsEvent, order: int = 0, name: str | None = None, wrap_weak_ref: bool = True) CallbackHandle#

Register a callback. Passes event to parent class.

classmethod register_particle_visual_prim(prim_path: str, particle_offset: int, particle_count: int, sync_frequency: int = 1) None#

Register a UsdGeom.Points prim whose points mirror a slice of Newton’s particle state.

Parameters:
  • prim_path – Stage path of an existing UsdGeom.Points prim.

  • particle_offset – First index of the prim’s slice in state.particle_q.

  • particle_count – Number of particles in the slice.

  • sync_frequency – Sync the prim every N dirty render frames.

classmethod register_post_actuator_callback(callback: Callable[[], None]) None#

Append a hook to the list invoked after the actuator step on every iteration.

Each callback runs inside the captured CUDA graph (when _is_all_graphable() is True) right after NewtonActuatorAdapter.step() and before the solver substeps, so kernel writes to state/control are visible to the integrator on the same iteration. Multiple articulations register their own implicit-DOF telemetry / FF-routing kernels here; all registered callbacks fire in registration order each step.

classmethod register_post_step_callback(callback: Callable[[], None]) None#

Append a hook to the list invoked after the last solver substep on every step.

Each callback runs inside the stepped (and, when _is_all_graphable() is True, captured) region right after the final solver substep of the decimation loop and before _update_sensors(), so the launches it issues are recorded into every captured CUDA graph and replayed on each tick. Callbacks must be graph-safe (fixed shapes, no host branching on device data) and must be registered before capture. Articulations with non-identity ordering register their backend-to-user state republish here; all registered callbacks fire in registration order each step.

classmethod request_extended_contact_attribute(attr: str) None#

Request an extended contact attribute (e.g. "force").

Sensors call this during __init__, before model finalization. Attributes are forwarded to the model in start_simulation() so that subsequent Contacts creation includes them.

Parameters:

attr – Contact attribute name.

classmethod request_extended_state_attribute(attr: str) None#

Request an extended state attribute (e.g. "body_qdd").

Sensors call this during __init__, before model finalization. Attributes are forwarded to the builder in start_simulation() so that subsequent model.state() calls allocate them.

Parameters:

attr – State attribute name (must be in State.EXTENDED_ATTRIBUTES).

classmethod reset(soft: bool = False) None#

Reset physics simulation.

A hard reset (soft=False) re-finalizes the Newton model, reallocating its device arrays. The cached collision pipeline, contacts and any captured CUDA graph reference the old buffers, so they are released here and rebuilt against the re-finalized model by initialize_solver(). This avoids the illegal CUDA memory access (CUDA error 700) that would otherwise occur on the first step after a hard reset.

A soft reset (soft=True) skips this full reinitialization and reuses the existing model, solver, collision pipeline and CUDA graph.

Parameters:

soft – If True, skip full reinitialization.

static safe_callback_invoke(fn: Callable, *args, physics_manager: type[PhysicsManager] | None = None) None#

Invoke a callback, catching exceptions that would be swallowed by external event buses.

Ignores ReferenceError (from garbage-collected weakref proxies). All other exceptions are forwarded to physics_manager.``store_callback_exception`` when available (see note below), or re-raised immediately otherwise.

Note (Octi):

The carb event bus used by PhysX/Omniverse silently swallows exceptions raised inside callbacks. PhysxManager works around this by storing the exception and re-raising it after event dispatch completes (in reset() / step()). Backends that dispatch events directly (e.g. Newton) don’t need this — exceptions propagate normally — so store_callback_exception is not called for them. This is a known wart; a cleaner solution is actively being explored.

classmethod set_builder(builder: newton.ModelBuilder) None#

Set the Newton model builder.

classmethod set_decimation(decimation: int) None#

Set the decimation count and re-capture the CUDA graph.

When all actuators are graphable the entire decimation loop (actuators + solver substeps, repeated decimation times) is captured as a single CUDA graph.

If a CUDA graph was previously captured, it is automatically re-captured with the new decimation count using the same strategy as start_simulation(): standard wp.ScopedCapture when no USDRT stage is active, or deferred relaxed capture when RTX is running.

classmethod step() None#

Step the physics simulation.

The stepping logic follows one of two paths depending on whether all actuators are CUDA-graph-safe:

All-graphable path (_simulate_full()):

Actuators and solver substeps are captured together in a single CUDA graph containing the full decimation x (actuators + solver substeps) loop.

Eager-actuator path (fallback, some actuators not graph-safe):

Actuators are stepped eagerly on the CPU timeline (outside the graph), then a graph containing only the solver substeps is launched via _simulate_physics_only().

In both paths the sequence within one physics step is:

zero actuated DOFs in control.joint_f
-> actuator.step (computes effort, writes to control.joint_f)
-> solver.step x num_substeps (integrates, reads control.joint_f)
-> sensors.update
classmethod stop() None#

Stop physics simulation. Default is no-op.

classmethod sync_particles_to_usd() None#

Write Newton particle positions to USD/Fabric for Kit viewport rendering.

Two prim families are synced from state_0.particle_q:

  • Fabric mesh prims tagged with newton:particleOffset / newton:particleCount (deformable visual meshes) receive local-frame points on the GPU via _sync_fabric_mesh_particles().

  • UsdGeom.Points prims registered through register_particle_visual_prim() (MPM particle clouds) receive world-frame points via _sync_particle_points_prims().

No-op when there is no particle state or nothing changed since the last sync.

classmethod sync_transforms_to_usd() None#

Write Newton body_q to USD Fabric world matrices for Kit viewport / RTX rendering.

No-op when _usdrt_stage is None (i.e. Kit visualizer is not active) or when transforms have not changed since the last sync.

Called at render cadence by pre_render() (via render()). Physics stepping marks transforms dirty via _mark_transforms_dirty() so that the expensive Fabric hierarchy update only runs once per render frame rather than after every physics step.

Uses wp.fabricarray directly (no isaacsim.physics.newton extension needed). The Warp kernel reads state_0.body_q[newton_index[i]] and writes the corresponding mat44d to omni:fabric:worldMatrix for each prim.

When cubric is available the method mirrors PhysX’s DirectGpuHelper pattern: pause Fabric change tracking, write transforms, resume tracking, then call IAdapter::compute on the GPU to propagate the hierarchy and notify the Fabric Scene Delegate. Otherwise it falls back to the CPU update_world_xforms() path.

classmethod unregister_post_step_callback(callback: Callable[[], None]) None#

Remove a previously registered post-step callback.

Symmetric to register_post_step_callback(), this lets an articulation deregister its republish hook when its callbacks are cleared so the bound method does not linger on the class-level list after the articulation is gone. Removing a callback that was never registered (or was already removed) is a safe no-op, matching the tolerant deregistration of other handles.

classmethod update_visualization_state(scene_data_provider: SceneDataProvider | None = None) None#

Refresh visualization state for the active sim backend.

Newton sim backend: no-op — _state_0 is the live, authoritative state already advanced by step() / forward kinematics.

PhysX sim backend: pull rigid-body transforms from the SceneDataProvider and write them into the shadow _state_0.body_q so Newton-native consumers (Newton renderer, Newton/Rerun/Viser visualizers, OVRTX renderer, Newton GL video) see fresh poses.

Invoked lazily from get_state() so consumers do not need to coordinate the sync explicitly.

classmethod wait_for_playing() None#

Block until the timeline is playing. Default is no-op.

class isaaclab_contrib.deformable.coupled_mjwarp_vbd_manager.NewtonCoupledMJWarpVBDManager[source]#

Bases: NewtonVBDManager

NewtonVBDManager specialization for the coupled MJWarp + VBD solver. Reuses the VBD manager’s deformable stage handling and adds a custom rigid/soft coupling step.

Always uses Newton’s CollisionPipeline for contact handling.

Methods:

step()

Step the physics simulation.

activate_newton_actuator_path()

Opt an articulation into the Newton actuator fast path.

add_contact_sensor([body_names_expr, ...])

Add a contact sensor for reporting contacts between bodies/shapes.

add_frame_transform_sensor(shapes, ...)

Add a frame transform sensor for measuring relative transforms.

add_imu_sensor(sites)

Add an IMU sensor for measuring acceleration and angular velocity at sites.

add_model_change(change)

Register a model change to notify the solver.

after_visualizers_render()

Hook after visualizers have stepped during render().

cl_register_site(body_pattern, xform, *[, ...])

Register a site request for injection into prototypes before replication.

clear()

Clear all Newton-specific state (callbacks cleared by super().close()).

clear_callbacks()

Remove all registered callbacks.

close()

Clean up Newton physics resources.

create_builder([up_axis])

Create a ModelBuilder configured with default settings.

deregister_callback(callback_id)

Remove a registered callback.

dispatch_event(event[, payload])

Dispatch an event to all registered callbacks.

fix_articulation_root(articulation_prim[, stage])

Ensure that an articulation root has one enabled world fixed joint.

forward()

Update articulation kinematics without stepping physics.

get_backend()

Get the tensor backend being used ("numpy" or "torch").

get_contacts()

Get the current Newton contact buffer, if the active solver exposes one.

get_control()

Get the control object.

get_device()

Get the physics simulation device.

get_dt()

Get the physics timestep.

get_model()

Get the Newton model.

get_physics_dt()

Get the physics timestep in seconds.

get_physics_sim_view()

Get the list of registered views.

get_scene_data_backend()

Return the SceneDataBackend for the SceneDataProvider.

get_scene_data_provider()

Return the active scene data provider.

get_simulation_time()

Get the current simulation time in seconds.

get_solver_dt()

Get the solver substep timestep.

get_state([scene_data_provider])

Get the current Newton state for visualization.

get_state_0()

Get the current state.

get_state_1()

Get the next state.

handles_decimation()

True when step() executes the full decimation loop internally.

initialize(sim_context)

Initialize the manager with simulation context.

initialize_solver()

Initialize the solver and collision pipeline.

instantiate_builder_from_stage()

Create builder from USD stage with special treatment for deformable bodies, as these are not read from USD yet.

invalidate_fk([env_mask, env_ids, ...])

Mark environments as needing FK recomputation and solver reset.

is_fabric_enabled()

Check if fabric interface is enabled (not applicable for Newton).

pause()

Pause physics simulation.

play()

Start or resume physics simulation.

pre_render()

Refresh derived Newton state before cameras and visualizers read it.

provides_implicit_damping()

Whether this backend's integrator has implicit numerical damping.

register_callback(callback, event[, order, ...])

Register a callback.

register_particle_visual_prim(prim_path, ...)

Register a UsdGeom.Points prim whose points mirror a slice of Newton's particle state.

register_post_actuator_callback(callback)

Append a hook to the list invoked after the actuator step on every iteration.

register_post_step_callback(callback)

Append a hook to the list invoked after the last solver substep on every step.

request_extended_contact_attribute(attr)

Request an extended contact attribute (e.g. "force").

request_extended_state_attribute(attr)

Request an extended state attribute (e.g. "body_qdd").

reset([soft])

Reset physics simulation.

safe_callback_invoke(fn, *args[, ...])

Invoke a callback, catching exceptions that would be swallowed by external event buses.

set_builder(builder)

Set the Newton model builder.

set_decimation(decimation)

Set the decimation count and re-capture the CUDA graph.

start_simulation()

Start simulation by finalizing model and initializing state.

stop()

Stop physics simulation.

sync_particles_to_usd()

Write Newton particle positions to USD/Fabric for Kit viewport rendering.

sync_transforms_to_usd()

Write Newton body_q to USD Fabric world matrices for Kit viewport / RTX rendering.

unregister_post_step_callback(callback)

Remove a previously registered post-step callback.

update_visualization_state([scene_data_provider])

Refresh visualization state for the active sim backend.

wait_for_playing()

Block until the timeline is playing.

classmethod step() None[source]#

Step the physics simulation.

classmethod activate_newton_actuator_path() None#

Opt an articulation into the Newton actuator fast path.

Idempotent — called by every Newton-fast-path articulation’s _process_actuators_cfg:

  1. Sets _use_newton_actuators_active, which _is_all_graphable() checks (adapter presence alone cannot distinguish the fast path from the standard Lab path).

  2. On first call, builds the single sim-level NewtonActuatorAdapter over the full flat DOF layout; later calls reuse it.

classmethod add_contact_sensor(body_names_expr: str | list[str] | None = None, shape_names_expr: str | list[str] | None = None, contact_partners_body_expr: str | list[str] | None = None, contact_partners_shape_expr: str | list[str] | None = None, verbose: bool = False) tuple[str | list[str] | None, str | list[str] | None, str | list[str] | None, str | list[str] | None]#

Add a contact sensor for reporting contacts between bodies/shapes.

Converts Isaac Lab pattern conventions (.* regex, full USD paths) to fnmatch globs and delegates to newton.sensors.SensorContact.

Parameters:
  • body_names_expr – Expression for body names to sense.

  • shape_names_expr – Expression for shape names to sense.

  • contact_partners_body_expr – Expression for contact partner body names.

  • contact_partners_shape_expr – Expression for contact partner shape names.

  • verbose – Print verbose information.

classmethod add_frame_transform_sensor(shapes: list[int], reference_sites: list[int]) int#

Add a frame transform sensor for measuring relative transforms.

Creates a SensorFrameTransform from pre-resolved shape and reference site indices, appends it to the internal list, and returns its index.

Parameters:
  • shapes – Ordered list of shape indices to measure.

  • reference_sites – 1:1 list of reference site indices (same length as shapes).

Returns:

Index of the newly created sensor in _newton_frame_transform_sensors.

classmethod add_imu_sensor(sites: list[int]) int#

Add an IMU sensor for measuring acceleration and angular velocity at sites.

Creates a newton.sensors.SensorIMU from pre-resolved site indices, appends it to the internal list, and returns its index.

Parameters:

sites – Ordered list of site indices (one per environment).

Returns:

Index of the newly created sensor in the internal IMU sensor list.

classmethod add_model_change(change: newton.ModelFlags) None#

Register a model change to notify the solver.

classmethod after_visualizers_render() None#

Hook after visualizers have stepped during render().

Use for physics-backend sync (e.g. fabric) if needed. Recording pipelines (Kit/RTX, Newton GL video, etc.) run from isaaclab.envs.utils.recording_hooks so they are not tied to a specific physics manager. Default is a no-op.

classmethod cl_register_site(body_pattern: str | None, xform: warp.transform, *, per_world: bool = False) str#

Register a site request for injection into prototypes before replication.

Sensors call this during __init__. Sites are injected into prototype builders by _cl_inject_sites() (called from newton_replicate) before add_builder, so they replicate correctly per-world.

Identical (body_pattern, per_world, transform) registrations share sites.

The body_pattern is matched against prototype-local body labels (e.g. "Robot/link.*") when replication is active, or against the flat builder’s body labels in the fallback path. Wildcard patterns that match multiple bodies create one site per matched body.

Parameters:
  • body_pattern – Regex pattern matched against body labels in the prototype builder (e.g. "Robot/link0" or "Robot/finger.*" for multi-body wildcards), or None for global sites (world-origin reference, etc.).

  • xform – Site transform relative to body.

  • per_world – When True, body_pattern must be None and one bodyless site is created in each cloned world’s frame.

Returns:

Assigned site label suffix.

classmethod clear()#

Clear all Newton-specific state (callbacks cleared by super().close()).

classmethod clear_callbacks() None#

Remove all registered callbacks.

Do NOT reset _callback_id — handle IDs must remain monotonically unique across the lifetime of the process. Resetting the counter would let a future register_callback() hand out an ID that an old, still-alive CallbackHandle (e.g. on a sensor that has not been garbage-collected yet) holds, so when the old object eventually finalizes its __del__ would deregister the new callback. This bit ovphysx’s kitless multi-context tests where two InteractiveScene``s are created in sequence: the first scene's sensor would post-GC deregister the second scene's ``_initialize_callback by ID collision, leaving the second sensor forever uninitialized.

classmethod close() None#

Clean up Newton physics resources.

classmethod create_builder(up_axis: str | None = None, **kwargs) newton.ModelBuilder#

Create a ModelBuilder configured with default settings.

Forwards NewtonShapeCfg defaults onto Newton’s upstream ModelBuilder.default_shape_cfg via checked_apply(). Falls back to wrapper defaults when no Newton config is active so rough-terrain margin/gap still apply during early construction.

Parameters:
  • up_axis – Override for the up-axis. Defaults to None, which uses the manager’s _up_axis.

  • **kwargs – Forwarded to ModelBuilder.

Returns:

New builder with up-axis and per-shape defaults (gap, margin) applied.

classmethod deregister_callback(callback_id: int | CallbackHandle) None#

Remove a registered callback.

Parameters:

callback_id – The ID or CallbackHandle returned by register_callback().

classmethod dispatch_event(event: PhysicsEvent, payload: Any = None) None#

Dispatch an event to all registered callbacks.

This is the default implementation using simple callback lists. Subclasses may override or extend with platform-specific dispatch.

Parameters:
  • event – The event to dispatch.

  • payload – Optional data to pass to callbacks.

classmethod fix_articulation_root(articulation_prim: Any, stage: Any = None) Any#

Ensure that an articulation root has one enabled world fixed joint.

The base implementation leaves the root in place. Backends whose parser requires a different root topology may relocate it and return the resulting root prim.

Parameters:
  • articulation_prim – The articulation-root prim to fix.

  • stage – The stage containing the prim. Defaults to the current stage.

Returns:

The articulation-root prim after backend normalization.

Raises:

NotImplementedError – If a new joint is needed and the root is not a rigid body.

classmethod forward() None#

Update articulation kinematics without stepping physics.

Update body poses from joint coordinates via the solver-specialized FK delegate (_eval_fk, bound to the active subclass’s _eval_fk_impl() in initialize_solver()). Only the articulations flagged dirty in _fk_reset_mask and _world_reset_mask (see invalidate_fk()) are updated. The masks are consumed (zeroed) afterwards so the next step() does not redundantly re-solve them.

The delegate (rather than a direct cls._eval_fk_impl call) is required because the data layer invokes NewtonManager.forward() on the base class, where cls is the base NewtonManager; the bound delegate dispatches to the concrete subclass override.

classmethod get_backend() str#

Get the tensor backend being used (“numpy” or “torch”).

classmethod get_contacts() Contacts | None#

Get the current Newton contact buffer, if the active solver exposes one.

classmethod get_control() newton.Control#

Get the control object.

classmethod get_device() str#

Get the physics simulation device.

classmethod get_dt() float#

Get the physics timestep. Alias for get_physics_dt().

classmethod get_model() newton.Model#

Get the Newton model.

When the active sim backend is Newton this returns the manager’s own authoritative model. When the active sim backend is PhysX a shadow Newton model is built lazily (from the visualizer prebuilt artifact) so renderers/visualizers that operate on Newton Model and State can still drive a PhysX-simulated scene.

classmethod get_physics_dt() float#

Get the physics timestep in seconds.

classmethod get_physics_sim_view() list#

Get the list of registered views.

Assets can append their views to this list, and sensors can access them. Returns a list that callers can append to.

Returns:

List of registered views (e.g., NewtonArticulationView instances).

classmethod get_scene_data_backend() SceneDataBackend | None#

Return the SceneDataBackend for the SceneDataProvider.

classmethod get_scene_data_provider() SceneDataProvider#

Return the active scene data provider.

classmethod get_simulation_time() float#

Get the current simulation time in seconds.

classmethod get_solver_dt() float#

Get the solver substep timestep.

classmethod get_state(scene_data_provider: SceneDataProvider | None = None) newton.State#

Get the current Newton state for visualization.

Use this method from visualizers/renderers/video recorders that need a backend-agnostic Newton State. When the sim backend is PhysX this refreshes the shadow _state_0.body_q from the live PhysX scene via update_visualization_state() before returning, so callers never observe stale transforms. Under the Newton sim backend, pending forward kinematics is applied before returning the live state.

classmethod get_state_0() newton.State#

Get the current state.

classmethod get_state_1() newton.State#

Get the next state.

classmethod handles_decimation() bool#

True when step() executes the full decimation loop internally.

This is the case when all Newton actuators are CUDA-graph-safe. The full decimation loop (including the trivial decimation=1 case) is folded into a single step() call.

classmethod initialize(sim_context: SimulationContext) None#

Initialize the manager with simulation context.

Parameters:

sim_context – Parent simulation context.

TODO: Subclass should not override this method, once deformables supported on Newton import_usd, this can be unified with NewtonManager’s implementation.

classmethod initialize_solver() None#

Initialize the solver and collision pipeline.

Thin orchestrator: delegates solver construction to _build_solver() (overridden by each solver subclass), allocates the collision pipeline (when applicable) via _initialize_contacts(), then sets up cubric bindings and either captures the CUDA graph immediately or defers capture until the first step() call (RTX-active path).

Warning

When using a CUDA-enabled device, the simulation is graphed. This means the function steps the simulation once to capture the graph, so it should only be called after everything else in the simulation is initialized.

classmethod instantiate_builder_from_stage()#

Create builder from USD stage with special treatment for deformable bodies, as these are not read from USD yet.

Detects env Xforms (e.g. /World/Env_0, /World/Env_1) and builds each as a separate Newton world via begin_world/end_world. Falls back to a flat add_usd when no env Xforms are found.

TODO: Subclass should not override this method, once deformables supported on Newton import_usd, this can be unified with NewtonManager’s implementation.

classmethod invalidate_fk(env_mask: wp.array | None = None, env_ids: wp.array | None = None, articulation_ids: wp.array | None = None) None#

Mark environments as needing FK recomputation and solver reset.

Called by asset write methods that modify joint coordinates or root transforms. The masks are consumed by the next forward, raw-state, rendering, or physics-step boundary.

Parameters:
  • env_mask – Boolean mask of dirtied environments. Shape (num_envs,). Used by _mask write methods.

  • env_ids – Integer indices of dirtied environments. Used by _index write methods.

  • articulation_ids – Mapping from (world, arti) to model articulation index. Shape (world_count, count_per_world). Obtained from ArticulationView.articulation_ids.

classmethod is_fabric_enabled() bool#

Check if fabric interface is enabled (not applicable for Newton).

classmethod pause() None#

Pause physics simulation. Default is no-op.

classmethod play() None#

Start or resume physics simulation. Default is no-op.

classmethod pre_render() None#

Refresh derived Newton state before cameras and visualizers read it.

classmethod provides_implicit_damping() bool#

Whether this backend’s integrator has implicit numerical damping.

With implicit damping (PhysX, OV-PhysX) a camera policy can infer velocity from a single frame. Without it (Newton’s symplectic integrator) the policy needs a temporal cue in the observation (e.g. frame stacking).

The base default is True; backends without implicit damping override to False.

Returns:

Whether the backend’s integrator has implicit numerical damping.

classmethod register_callback(callback: Callable, event: PhysicsEvent, order: int = 0, name: str | None = None, wrap_weak_ref: bool = True) CallbackHandle#

Register a callback. Passes event to parent class.

classmethod register_particle_visual_prim(prim_path: str, particle_offset: int, particle_count: int, sync_frequency: int = 1) None#

Register a UsdGeom.Points prim whose points mirror a slice of Newton’s particle state.

Parameters:
  • prim_path – Stage path of an existing UsdGeom.Points prim.

  • particle_offset – First index of the prim’s slice in state.particle_q.

  • particle_count – Number of particles in the slice.

  • sync_frequency – Sync the prim every N dirty render frames.

classmethod register_post_actuator_callback(callback: Callable[[], None]) None#

Append a hook to the list invoked after the actuator step on every iteration.

Each callback runs inside the captured CUDA graph (when _is_all_graphable() is True) right after NewtonActuatorAdapter.step() and before the solver substeps, so kernel writes to state/control are visible to the integrator on the same iteration. Multiple articulations register their own implicit-DOF telemetry / FF-routing kernels here; all registered callbacks fire in registration order each step.

classmethod register_post_step_callback(callback: Callable[[], None]) None#

Append a hook to the list invoked after the last solver substep on every step.

Each callback runs inside the stepped (and, when _is_all_graphable() is True, captured) region right after the final solver substep of the decimation loop and before _update_sensors(), so the launches it issues are recorded into every captured CUDA graph and replayed on each tick. Callbacks must be graph-safe (fixed shapes, no host branching on device data) and must be registered before capture. Articulations with non-identity ordering register their backend-to-user state republish here; all registered callbacks fire in registration order each step.

classmethod request_extended_contact_attribute(attr: str) None#

Request an extended contact attribute (e.g. "force").

Sensors call this during __init__, before model finalization. Attributes are forwarded to the model in start_simulation() so that subsequent Contacts creation includes them.

Parameters:

attr – Contact attribute name.

classmethod request_extended_state_attribute(attr: str) None#

Request an extended state attribute (e.g. "body_qdd").

Sensors call this during __init__, before model finalization. Attributes are forwarded to the builder in start_simulation() so that subsequent model.state() calls allocate them.

Parameters:

attr – State attribute name (must be in State.EXTENDED_ATTRIBUTES).

classmethod reset(soft: bool = False) None#

Reset physics simulation.

A hard reset (soft=False) re-finalizes the Newton model, reallocating its device arrays. The cached collision pipeline, contacts and any captured CUDA graph reference the old buffers, so they are released here and rebuilt against the re-finalized model by initialize_solver(). This avoids the illegal CUDA memory access (CUDA error 700) that would otherwise occur on the first step after a hard reset.

A soft reset (soft=True) skips this full reinitialization and reuses the existing model, solver, collision pipeline and CUDA graph.

Parameters:

soft – If True, skip full reinitialization.

static safe_callback_invoke(fn: Callable, *args, physics_manager: type[PhysicsManager] | None = None) None#

Invoke a callback, catching exceptions that would be swallowed by external event buses.

Ignores ReferenceError (from garbage-collected weakref proxies). All other exceptions are forwarded to physics_manager.``store_callback_exception`` when available (see note below), or re-raised immediately otherwise.

Note (Octi):

The carb event bus used by PhysX/Omniverse silently swallows exceptions raised inside callbacks. PhysxManager works around this by storing the exception and re-raising it after event dispatch completes (in reset() / step()). Backends that dispatch events directly (e.g. Newton) don’t need this — exceptions propagate normally — so store_callback_exception is not called for them. This is a known wart; a cleaner solution is actively being explored.

classmethod set_builder(builder: newton.ModelBuilder) None#

Set the Newton model builder.

classmethod set_decimation(decimation: int) None#

Set the decimation count and re-capture the CUDA graph.

When all actuators are graphable the entire decimation loop (actuators + solver substeps, repeated decimation times) is captured as a single CUDA graph.

If a CUDA graph was previously captured, it is automatically re-captured with the new decimation count using the same strategy as start_simulation(): standard wp.ScopedCapture when no USDRT stage is active, or deferred relaxed capture when RTX is running.

classmethod start_simulation() None#

Start simulation by finalizing model and initializing state.

This function finalizes the model and initializes the simulation state. Note: Collision pipeline is initialized later in initialize_solver() after we determine whether the solver needs external collision detection.

TODO: Subclass should not override this method, missing piece is having Newton bind a surface mesh to volume deformable tetrahedral mesh in addition to removing the deformable_registry data structure.

classmethod stop() None#

Stop physics simulation. Default is no-op.

classmethod sync_particles_to_usd() None#

Write Newton particle positions to USD/Fabric for Kit viewport rendering.

Two prim families are synced from state_0.particle_q:

  • Fabric mesh prims tagged with newton:particleOffset / newton:particleCount (deformable visual meshes) receive local-frame points on the GPU via _sync_fabric_mesh_particles().

  • UsdGeom.Points prims registered through register_particle_visual_prim() (MPM particle clouds) receive world-frame points via _sync_particle_points_prims().

No-op when there is no particle state or nothing changed since the last sync.

classmethod sync_transforms_to_usd() None#

Write Newton body_q to USD Fabric world matrices for Kit viewport / RTX rendering.

No-op when _usdrt_stage is None (i.e. Kit visualizer is not active) or when transforms have not changed since the last sync.

Called at render cadence by pre_render() (via render()). Physics stepping marks transforms dirty via _mark_transforms_dirty() so that the expensive Fabric hierarchy update only runs once per render frame rather than after every physics step.

Uses wp.fabricarray directly (no isaacsim.physics.newton extension needed). The Warp kernel reads state_0.body_q[newton_index[i]] and writes the corresponding mat44d to omni:fabric:worldMatrix for each prim.

When cubric is available the method mirrors PhysX’s DirectGpuHelper pattern: pause Fabric change tracking, write transforms, resume tracking, then call IAdapter::compute on the GPU to propagate the hierarchy and notify the Fabric Scene Delegate. Otherwise it falls back to the CPU update_world_xforms() path.

classmethod unregister_post_step_callback(callback: Callable[[], None]) None#

Remove a previously registered post-step callback.

Symmetric to register_post_step_callback(), this lets an articulation deregister its republish hook when its callbacks are cleared so the bound method does not linger on the class-level list after the articulation is gone. Removing a callback that was never registered (or was already removed) is a safe no-op, matching the tolerant deregistration of other handles.

classmethod update_visualization_state(scene_data_provider: SceneDataProvider | None = None) None#

Refresh visualization state for the active sim backend.

Newton sim backend: no-op — _state_0 is the live, authoritative state already advanced by step() / forward kinematics.

PhysX sim backend: pull rigid-body transforms from the SceneDataProvider and write them into the shadow _state_0.body_q so Newton-native consumers (Newton renderer, Newton/Rerun/Viser visualizers, OVRTX renderer, Newton GL video) see fresh poses.

Invoked lazily from get_state() so consumers do not need to coordinate the sync explicitly.

classmethod wait_for_playing() None#

Block until the timeline is playing. Default is no-op.

class isaaclab_contrib.deformable.coupled_featherstone_vbd_manager.NewtonCoupledFeatherstoneVBDManager[source]#

Bases: NewtonVBDManager

NewtonVBDManager specialization for the coupled Featherstone + VBD solver. Reuses the VBD manager’s deformable stage handling and adds a custom rigid/soft coupling step.

Always uses Newton’s CollisionPipeline for contact handling.

Methods:

step()

Step the physics simulation.

activate_newton_actuator_path()

Opt an articulation into the Newton actuator fast path.

add_contact_sensor([body_names_expr, ...])

Add a contact sensor for reporting contacts between bodies/shapes.

add_frame_transform_sensor(shapes, ...)

Add a frame transform sensor for measuring relative transforms.

add_imu_sensor(sites)

Add an IMU sensor for measuring acceleration and angular velocity at sites.

add_model_change(change)

Register a model change to notify the solver.

after_visualizers_render()

Hook after visualizers have stepped during render().

cl_register_site(body_pattern, xform, *[, ...])

Register a site request for injection into prototypes before replication.

clear()

Clear all Newton-specific state (callbacks cleared by super().close()).

clear_callbacks()

Remove all registered callbacks.

close()

Clean up Newton physics resources.

create_builder([up_axis])

Create a ModelBuilder configured with default settings.

deregister_callback(callback_id)

Remove a registered callback.

dispatch_event(event[, payload])

Dispatch an event to all registered callbacks.

fix_articulation_root(articulation_prim[, stage])

Ensure that an articulation root has one enabled world fixed joint.

forward()

Update articulation kinematics without stepping physics.

get_backend()

Get the tensor backend being used ("numpy" or "torch").

get_contacts()

Get the current Newton contact buffer, if the active solver exposes one.

get_control()

Get the control object.

get_device()

Get the physics simulation device.

get_dt()

Get the physics timestep.

get_model()

Get the Newton model.

get_physics_dt()

Get the physics timestep in seconds.

get_physics_sim_view()

Get the list of registered views.

get_scene_data_backend()

Return the SceneDataBackend for the SceneDataProvider.

get_scene_data_provider()

Return the active scene data provider.

get_simulation_time()

Get the current simulation time in seconds.

get_solver_dt()

Get the solver substep timestep.

get_state([scene_data_provider])

Get the current Newton state for visualization.

get_state_0()

Get the current state.

get_state_1()

Get the next state.

handles_decimation()

True when step() executes the full decimation loop internally.

initialize(sim_context)

Initialize the manager with simulation context.

initialize_solver()

Initialize the solver and collision pipeline.

instantiate_builder_from_stage()

Create builder from USD stage with special treatment for deformable bodies, as these are not read from USD yet.

invalidate_fk([env_mask, env_ids, ...])

Mark environments as needing FK recomputation and solver reset.

is_fabric_enabled()

Check if fabric interface is enabled (not applicable for Newton).

pause()

Pause physics simulation.

play()

Start or resume physics simulation.

pre_render()

Refresh derived Newton state before cameras and visualizers read it.

provides_implicit_damping()

Whether this backend's integrator has implicit numerical damping.

register_callback(callback, event[, order, ...])

Register a callback.

register_particle_visual_prim(prim_path, ...)

Register a UsdGeom.Points prim whose points mirror a slice of Newton's particle state.

register_post_actuator_callback(callback)

Append a hook to the list invoked after the actuator step on every iteration.

register_post_step_callback(callback)

Append a hook to the list invoked after the last solver substep on every step.

request_extended_contact_attribute(attr)

Request an extended contact attribute (e.g. "force").

request_extended_state_attribute(attr)

Request an extended state attribute (e.g. "body_qdd").

reset([soft])

Reset physics simulation.

safe_callback_invoke(fn, *args[, ...])

Invoke a callback, catching exceptions that would be swallowed by external event buses.

set_builder(builder)

Set the Newton model builder.

set_decimation(decimation)

Set the decimation count and re-capture the CUDA graph.

start_simulation()

Start simulation by finalizing model and initializing state.

stop()

Stop physics simulation.

sync_particles_to_usd()

Write Newton particle positions to USD/Fabric for Kit viewport rendering.

sync_transforms_to_usd()

Write Newton body_q to USD Fabric world matrices for Kit viewport / RTX rendering.

unregister_post_step_callback(callback)

Remove a previously registered post-step callback.

update_visualization_state([scene_data_provider])

Refresh visualization state for the active sim backend.

wait_for_playing()

Block until the timeline is playing.

classmethod step() None[source]#

Step the physics simulation.

classmethod activate_newton_actuator_path() None#

Opt an articulation into the Newton actuator fast path.

Idempotent — called by every Newton-fast-path articulation’s _process_actuators_cfg:

  1. Sets _use_newton_actuators_active, which _is_all_graphable() checks (adapter presence alone cannot distinguish the fast path from the standard Lab path).

  2. On first call, builds the single sim-level NewtonActuatorAdapter over the full flat DOF layout; later calls reuse it.

classmethod add_contact_sensor(body_names_expr: str | list[str] | None = None, shape_names_expr: str | list[str] | None = None, contact_partners_body_expr: str | list[str] | None = None, contact_partners_shape_expr: str | list[str] | None = None, verbose: bool = False) tuple[str | list[str] | None, str | list[str] | None, str | list[str] | None, str | list[str] | None]#

Add a contact sensor for reporting contacts between bodies/shapes.

Converts Isaac Lab pattern conventions (.* regex, full USD paths) to fnmatch globs and delegates to newton.sensors.SensorContact.

Parameters:
  • body_names_expr – Expression for body names to sense.

  • shape_names_expr – Expression for shape names to sense.

  • contact_partners_body_expr – Expression for contact partner body names.

  • contact_partners_shape_expr – Expression for contact partner shape names.

  • verbose – Print verbose information.

classmethod add_frame_transform_sensor(shapes: list[int], reference_sites: list[int]) int#

Add a frame transform sensor for measuring relative transforms.

Creates a SensorFrameTransform from pre-resolved shape and reference site indices, appends it to the internal list, and returns its index.

Parameters:
  • shapes – Ordered list of shape indices to measure.

  • reference_sites – 1:1 list of reference site indices (same length as shapes).

Returns:

Index of the newly created sensor in _newton_frame_transform_sensors.

classmethod add_imu_sensor(sites: list[int]) int#

Add an IMU sensor for measuring acceleration and angular velocity at sites.

Creates a newton.sensors.SensorIMU from pre-resolved site indices, appends it to the internal list, and returns its index.

Parameters:

sites – Ordered list of site indices (one per environment).

Returns:

Index of the newly created sensor in the internal IMU sensor list.

classmethod add_model_change(change: newton.ModelFlags) None#

Register a model change to notify the solver.

classmethod after_visualizers_render() None#

Hook after visualizers have stepped during render().

Use for physics-backend sync (e.g. fabric) if needed. Recording pipelines (Kit/RTX, Newton GL video, etc.) run from isaaclab.envs.utils.recording_hooks so they are not tied to a specific physics manager. Default is a no-op.

classmethod cl_register_site(body_pattern: str | None, xform: warp.transform, *, per_world: bool = False) str#

Register a site request for injection into prototypes before replication.

Sensors call this during __init__. Sites are injected into prototype builders by _cl_inject_sites() (called from newton_replicate) before add_builder, so they replicate correctly per-world.

Identical (body_pattern, per_world, transform) registrations share sites.

The body_pattern is matched against prototype-local body labels (e.g. "Robot/link.*") when replication is active, or against the flat builder’s body labels in the fallback path. Wildcard patterns that match multiple bodies create one site per matched body.

Parameters:
  • body_pattern – Regex pattern matched against body labels in the prototype builder (e.g. "Robot/link0" or "Robot/finger.*" for multi-body wildcards), or None for global sites (world-origin reference, etc.).

  • xform – Site transform relative to body.

  • per_world – When True, body_pattern must be None and one bodyless site is created in each cloned world’s frame.

Returns:

Assigned site label suffix.

classmethod clear()#

Clear all Newton-specific state (callbacks cleared by super().close()).

classmethod clear_callbacks() None#

Remove all registered callbacks.

Do NOT reset _callback_id — handle IDs must remain monotonically unique across the lifetime of the process. Resetting the counter would let a future register_callback() hand out an ID that an old, still-alive CallbackHandle (e.g. on a sensor that has not been garbage-collected yet) holds, so when the old object eventually finalizes its __del__ would deregister the new callback. This bit ovphysx’s kitless multi-context tests where two InteractiveScene``s are created in sequence: the first scene's sensor would post-GC deregister the second scene's ``_initialize_callback by ID collision, leaving the second sensor forever uninitialized.

classmethod close() None#

Clean up Newton physics resources.

classmethod create_builder(up_axis: str | None = None, **kwargs) newton.ModelBuilder#

Create a ModelBuilder configured with default settings.

Forwards NewtonShapeCfg defaults onto Newton’s upstream ModelBuilder.default_shape_cfg via checked_apply(). Falls back to wrapper defaults when no Newton config is active so rough-terrain margin/gap still apply during early construction.

Parameters:
  • up_axis – Override for the up-axis. Defaults to None, which uses the manager’s _up_axis.

  • **kwargs – Forwarded to ModelBuilder.

Returns:

New builder with up-axis and per-shape defaults (gap, margin) applied.

classmethod deregister_callback(callback_id: int | CallbackHandle) None#

Remove a registered callback.

Parameters:

callback_id – The ID or CallbackHandle returned by register_callback().

classmethod dispatch_event(event: PhysicsEvent, payload: Any = None) None#

Dispatch an event to all registered callbacks.

This is the default implementation using simple callback lists. Subclasses may override or extend with platform-specific dispatch.

Parameters:
  • event – The event to dispatch.

  • payload – Optional data to pass to callbacks.

classmethod fix_articulation_root(articulation_prim: Any, stage: Any = None) Any#

Ensure that an articulation root has one enabled world fixed joint.

The base implementation leaves the root in place. Backends whose parser requires a different root topology may relocate it and return the resulting root prim.

Parameters:
  • articulation_prim – The articulation-root prim to fix.

  • stage – The stage containing the prim. Defaults to the current stage.

Returns:

The articulation-root prim after backend normalization.

Raises:

NotImplementedError – If a new joint is needed and the root is not a rigid body.

classmethod forward() None#

Update articulation kinematics without stepping physics.

Update body poses from joint coordinates via the solver-specialized FK delegate (_eval_fk, bound to the active subclass’s _eval_fk_impl() in initialize_solver()). Only the articulations flagged dirty in _fk_reset_mask and _world_reset_mask (see invalidate_fk()) are updated. The masks are consumed (zeroed) afterwards so the next step() does not redundantly re-solve them.

The delegate (rather than a direct cls._eval_fk_impl call) is required because the data layer invokes NewtonManager.forward() on the base class, where cls is the base NewtonManager; the bound delegate dispatches to the concrete subclass override.

classmethod get_backend() str#

Get the tensor backend being used (“numpy” or “torch”).

classmethod get_contacts() Contacts | None#

Get the current Newton contact buffer, if the active solver exposes one.

classmethod get_control() newton.Control#

Get the control object.

classmethod get_device() str#

Get the physics simulation device.

classmethod get_dt() float#

Get the physics timestep. Alias for get_physics_dt().

classmethod get_model() newton.Model#

Get the Newton model.

When the active sim backend is Newton this returns the manager’s own authoritative model. When the active sim backend is PhysX a shadow Newton model is built lazily (from the visualizer prebuilt artifact) so renderers/visualizers that operate on Newton Model and State can still drive a PhysX-simulated scene.

classmethod get_physics_dt() float#

Get the physics timestep in seconds.

classmethod get_physics_sim_view() list#

Get the list of registered views.

Assets can append their views to this list, and sensors can access them. Returns a list that callers can append to.

Returns:

List of registered views (e.g., NewtonArticulationView instances).

classmethod get_scene_data_backend() SceneDataBackend | None#

Return the SceneDataBackend for the SceneDataProvider.

classmethod get_scene_data_provider() SceneDataProvider#

Return the active scene data provider.

classmethod get_simulation_time() float#

Get the current simulation time in seconds.

classmethod get_solver_dt() float#

Get the solver substep timestep.

classmethod get_state(scene_data_provider: SceneDataProvider | None = None) newton.State#

Get the current Newton state for visualization.

Use this method from visualizers/renderers/video recorders that need a backend-agnostic Newton State. When the sim backend is PhysX this refreshes the shadow _state_0.body_q from the live PhysX scene via update_visualization_state() before returning, so callers never observe stale transforms. Under the Newton sim backend, pending forward kinematics is applied before returning the live state.

classmethod get_state_0() newton.State#

Get the current state.

classmethod get_state_1() newton.State#

Get the next state.

classmethod handles_decimation() bool#

True when step() executes the full decimation loop internally.

This is the case when all Newton actuators are CUDA-graph-safe. The full decimation loop (including the trivial decimation=1 case) is folded into a single step() call.

classmethod initialize(sim_context: SimulationContext) None#

Initialize the manager with simulation context.

Parameters:

sim_context – Parent simulation context.

TODO: Subclass should not override this method, once deformables supported on Newton import_usd, this can be unified with NewtonManager’s implementation.

classmethod initialize_solver() None#

Initialize the solver and collision pipeline.

Thin orchestrator: delegates solver construction to _build_solver() (overridden by each solver subclass), allocates the collision pipeline (when applicable) via _initialize_contacts(), then sets up cubric bindings and either captures the CUDA graph immediately or defers capture until the first step() call (RTX-active path).

Warning

When using a CUDA-enabled device, the simulation is graphed. This means the function steps the simulation once to capture the graph, so it should only be called after everything else in the simulation is initialized.

classmethod instantiate_builder_from_stage()#

Create builder from USD stage with special treatment for deformable bodies, as these are not read from USD yet.

Detects env Xforms (e.g. /World/Env_0, /World/Env_1) and builds each as a separate Newton world via begin_world/end_world. Falls back to a flat add_usd when no env Xforms are found.

TODO: Subclass should not override this method, once deformables supported on Newton import_usd, this can be unified with NewtonManager’s implementation.

classmethod invalidate_fk(env_mask: wp.array | None = None, env_ids: wp.array | None = None, articulation_ids: wp.array | None = None) None#

Mark environments as needing FK recomputation and solver reset.

Called by asset write methods that modify joint coordinates or root transforms. The masks are consumed by the next forward, raw-state, rendering, or physics-step boundary.

Parameters:
  • env_mask – Boolean mask of dirtied environments. Shape (num_envs,). Used by _mask write methods.

  • env_ids – Integer indices of dirtied environments. Used by _index write methods.

  • articulation_ids – Mapping from (world, arti) to model articulation index. Shape (world_count, count_per_world). Obtained from ArticulationView.articulation_ids.

classmethod is_fabric_enabled() bool#

Check if fabric interface is enabled (not applicable for Newton).

classmethod pause() None#

Pause physics simulation. Default is no-op.

classmethod play() None#

Start or resume physics simulation. Default is no-op.

classmethod pre_render() None#

Refresh derived Newton state before cameras and visualizers read it.

classmethod provides_implicit_damping() bool#

Whether this backend’s integrator has implicit numerical damping.

With implicit damping (PhysX, OV-PhysX) a camera policy can infer velocity from a single frame. Without it (Newton’s symplectic integrator) the policy needs a temporal cue in the observation (e.g. frame stacking).

The base default is True; backends without implicit damping override to False.

Returns:

Whether the backend’s integrator has implicit numerical damping.

classmethod register_callback(callback: Callable, event: PhysicsEvent, order: int = 0, name: str | None = None, wrap_weak_ref: bool = True) CallbackHandle#

Register a callback. Passes event to parent class.

classmethod register_particle_visual_prim(prim_path: str, particle_offset: int, particle_count: int, sync_frequency: int = 1) None#

Register a UsdGeom.Points prim whose points mirror a slice of Newton’s particle state.

Parameters:
  • prim_path – Stage path of an existing UsdGeom.Points prim.

  • particle_offset – First index of the prim’s slice in state.particle_q.

  • particle_count – Number of particles in the slice.

  • sync_frequency – Sync the prim every N dirty render frames.

classmethod register_post_actuator_callback(callback: Callable[[], None]) None#

Append a hook to the list invoked after the actuator step on every iteration.

Each callback runs inside the captured CUDA graph (when _is_all_graphable() is True) right after NewtonActuatorAdapter.step() and before the solver substeps, so kernel writes to state/control are visible to the integrator on the same iteration. Multiple articulations register their own implicit-DOF telemetry / FF-routing kernels here; all registered callbacks fire in registration order each step.

classmethod register_post_step_callback(callback: Callable[[], None]) None#

Append a hook to the list invoked after the last solver substep on every step.

Each callback runs inside the stepped (and, when _is_all_graphable() is True, captured) region right after the final solver substep of the decimation loop and before _update_sensors(), so the launches it issues are recorded into every captured CUDA graph and replayed on each tick. Callbacks must be graph-safe (fixed shapes, no host branching on device data) and must be registered before capture. Articulations with non-identity ordering register their backend-to-user state republish here; all registered callbacks fire in registration order each step.

classmethod request_extended_contact_attribute(attr: str) None#

Request an extended contact attribute (e.g. "force").

Sensors call this during __init__, before model finalization. Attributes are forwarded to the model in start_simulation() so that subsequent Contacts creation includes them.

Parameters:

attr – Contact attribute name.

classmethod request_extended_state_attribute(attr: str) None#

Request an extended state attribute (e.g. "body_qdd").

Sensors call this during __init__, before model finalization. Attributes are forwarded to the builder in start_simulation() so that subsequent model.state() calls allocate them.

Parameters:

attr – State attribute name (must be in State.EXTENDED_ATTRIBUTES).

classmethod reset(soft: bool = False) None#

Reset physics simulation.

A hard reset (soft=False) re-finalizes the Newton model, reallocating its device arrays. The cached collision pipeline, contacts and any captured CUDA graph reference the old buffers, so they are released here and rebuilt against the re-finalized model by initialize_solver(). This avoids the illegal CUDA memory access (CUDA error 700) that would otherwise occur on the first step after a hard reset.

A soft reset (soft=True) skips this full reinitialization and reuses the existing model, solver, collision pipeline and CUDA graph.

Parameters:

soft – If True, skip full reinitialization.

static safe_callback_invoke(fn: Callable, *args, physics_manager: type[PhysicsManager] | None = None) None#

Invoke a callback, catching exceptions that would be swallowed by external event buses.

Ignores ReferenceError (from garbage-collected weakref proxies). All other exceptions are forwarded to physics_manager.``store_callback_exception`` when available (see note below), or re-raised immediately otherwise.

Note (Octi):

The carb event bus used by PhysX/Omniverse silently swallows exceptions raised inside callbacks. PhysxManager works around this by storing the exception and re-raising it after event dispatch completes (in reset() / step()). Backends that dispatch events directly (e.g. Newton) don’t need this — exceptions propagate normally — so store_callback_exception is not called for them. This is a known wart; a cleaner solution is actively being explored.

classmethod set_builder(builder: newton.ModelBuilder) None#

Set the Newton model builder.

classmethod set_decimation(decimation: int) None#

Set the decimation count and re-capture the CUDA graph.

When all actuators are graphable the entire decimation loop (actuators + solver substeps, repeated decimation times) is captured as a single CUDA graph.

If a CUDA graph was previously captured, it is automatically re-captured with the new decimation count using the same strategy as start_simulation(): standard wp.ScopedCapture when no USDRT stage is active, or deferred relaxed capture when RTX is running.

classmethod start_simulation() None#

Start simulation by finalizing model and initializing state.

This function finalizes the model and initializes the simulation state. Note: Collision pipeline is initialized later in initialize_solver() after we determine whether the solver needs external collision detection.

TODO: Subclass should not override this method, missing piece is having Newton bind a surface mesh to volume deformable tetrahedral mesh in addition to removing the deformable_registry data structure.

classmethod stop() None#

Stop physics simulation. Default is no-op.

classmethod sync_particles_to_usd() None#

Write Newton particle positions to USD/Fabric for Kit viewport rendering.

Two prim families are synced from state_0.particle_q:

  • Fabric mesh prims tagged with newton:particleOffset / newton:particleCount (deformable visual meshes) receive local-frame points on the GPU via _sync_fabric_mesh_particles().

  • UsdGeom.Points prims registered through register_particle_visual_prim() (MPM particle clouds) receive world-frame points via _sync_particle_points_prims().

No-op when there is no particle state or nothing changed since the last sync.

classmethod sync_transforms_to_usd() None#

Write Newton body_q to USD Fabric world matrices for Kit viewport / RTX rendering.

No-op when _usdrt_stage is None (i.e. Kit visualizer is not active) or when transforms have not changed since the last sync.

Called at render cadence by pre_render() (via render()). Physics stepping marks transforms dirty via _mark_transforms_dirty() so that the expensive Fabric hierarchy update only runs once per render frame rather than after every physics step.

Uses wp.fabricarray directly (no isaacsim.physics.newton extension needed). The Warp kernel reads state_0.body_q[newton_index[i]] and writes the corresponding mat44d to omni:fabric:worldMatrix for each prim.

When cubric is available the method mirrors PhysX’s DirectGpuHelper pattern: pause Fabric change tracking, write transforms, resume tracking, then call IAdapter::compute on the GPU to propagate the hierarchy and notify the Fabric Scene Delegate. Otherwise it falls back to the CPU update_world_xforms() path.

classmethod unregister_post_step_callback(callback: Callable[[], None]) None#

Remove a previously registered post-step callback.

Symmetric to register_post_step_callback(), this lets an articulation deregister its republish hook when its callbacks are cleared so the bound method does not linger on the class-level list after the articulation is gone. Removing a callback that was never registered (or was already removed) is a safe no-op, matching the tolerant deregistration of other handles.

classmethod update_visualization_state(scene_data_provider: SceneDataProvider | None = None) None#

Refresh visualization state for the active sim backend.

Newton sim backend: no-op — _state_0 is the live, authoritative state already advanced by step() / forward kinematics.

PhysX sim backend: pull rigid-body transforms from the SceneDataProvider and write them into the shadow _state_0.body_q so Newton-native consumers (Newton renderer, Newton/Rerun/Viser visualizers, OVRTX renderer, Newton GL video) see fresh poses.

Invoked lazily from get_state() so consumers do not need to coordinate the sync explicitly.

classmethod wait_for_playing() None#

Block until the timeline is playing. Default is no-op.