Migration of Deformables#
In the newer versions of Omni Physics (107.0 and later), the old deformable body functionality has become deprecated.
The following sections describe the changes to migrate to the new Omni Physics API, specifically moving away from
Soft Bodies and towards Surface and Volume Deformables. The deformable object asset classes remain in
isaaclab.assets. Schema define/modify functions remain unified in isaaclab.sim.schemas, and deformable
material spawning remains unified in isaaclab.sim.spawners.materials. Deformable property and material
configuration classes are backend-specific: PhysX configurations live in isaaclab_physx.sim and Newton
configurations live in isaaclab_newton.sim.
Note
The following changes are with respect to Isaac Lab v3.0.0 and Omni Physics v110.0. Please refer to the release notes for any changes in the future releases.
Surface and Volume Deformables#
With the new Omni Physics API, deformable bodies are split into two distinct types, as described in the Omni Physics documentation:
Volume deformables: 3D objects simulated with a tetrahedral FEM mesh (e.g., soft cubes, spheres, capsules). These support kinematic targets on individual vertices. The simulation operates on a tetrahedral mesh internally, while a separate triangle surface mesh handles rendering.
Surface deformables: 2D surfaces simulated directly on a triangle mesh (e.g., cloth, fabric, membranes). These have additional material properties for controlling stretch, shear, and bend stiffness, but do not support kinematic vertex targets.
The type of deformable is determined by the physics material assigned to the object:
PhysxDeformableBodyMaterialCfgcreates a PhysX volume deformable.PhysxSurfaceDeformableBodyMaterialCfgcreates a PhysX surface deformable.NewtonDeformableBodyMaterialCfgcreates a Newton volume deformable.NewtonSurfaceDeformableBodyMaterialCfgcreates a Newton surface deformable.
Migration from the Old API#
Import Changes#
Deformable object cfgs remain in isaaclab.assets. Deformable schema and material cfgs should be imported
from the physics backend package:
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Removed Properties#
The following properties have been removed from
PhysxDeformableBodyPropertiesCfg:
collision_simplificationand related parameters (collision_simplification_remeshing,collision_simplification_target_triangle_count,collision_simplification_force_conforming,collision_simplification_remove_open_edges) — collision mesh generation is now handled automatically by PhysX throughdeformableUtils.create_auto_volume_deformable_hierarchy()anddeformableUtils.create_auto_surface_deformable_hierarchy().simulation_hexahedral_resolution— the simulation mesh resolution is no longer user-configurable; PhysX determines it automatically.vertex_velocity_damping— replaced by the more generallinear_dampingproperty from the PhysX deformable schema.sleep_damping— replaced bysettling_dampingin the PhysX deformable schema.
Added Properties#
The following properties have been added to
PhysxDeformableBodyPropertiesCfg:
deformable_body_enabled,kinematic_enabled, andmass— OmniPhysics deformable body properties owned by the PhysX backend cfg.linear_damping— linear damping coefficient [1/s].max_linear_velocity— maximum allowable linear velocity [m/s]. A negative value lets the simulation choose a per-vertex value dynamically (currently only supported for surface deformables).settling_damping— additional damping applied when vertex velocity falls belowsettling_threshold[1/s].enable_speculative_c_c_d— enables speculative continuous collision detection.disable_gravity— per-deformable gravity control.collision_pair_update_frequency— how often surface-to-surface collision pairs are updated per time step (surface deformables only).collision_iteration_multiplier— collision subiterations per solver iteration (surface deformables only).
For a full description of all available properties, refer to the PhysX deformable schema and OmniPhysics deformable schema documentation.
Material Changes#
The deformable material hierarchy is now split by backend:
DeformableBodyMaterialBaseCfgandSurfaceDeformableBodyMaterialBaseCfg— empty base classes for backend-specific deformable material configs.PhysxDeformableBodyMaterialCfg— for PhysX volume deformables. Containsdensity,static_friction,dynamic_friction,youngs_modulus,poissons_ratio, andelasticity_damping.PhysxSurfaceDeformableBodyMaterialCfg— extends the PhysX volume material config with surface-specific properties:surface_thickness,surface_stretch_stiffness,surface_shear_stiffness,surface_bend_stiffness, andbend_damping.NewtonDeformableBodyMaterialCfgandNewtonSurfaceDeformableBodyMaterialCfgcontain Newton-specific fields such as density, particle radius, direct Lame parametersk_mu/k_lambdafor volume deformables, and VBD stiffness parameters for surface deformables.
The old damping_scale property has been removed. Use elasticity_damping directly instead.
DeformableObject View Change#
The internal PhysX view type has changed from physx.SoftBodyView to physx.DeformableBodyView.
The property root_physx_view has been deprecated in favor of root_view.
Code Examples#
Volume Deformable (Before and After)#
Before:
import isaaclab.sim as sim_utils
from isaaclab.assets import DeformableObject, DeformableObjectCfg
cfg = DeformableObjectCfg(
prim_path="/World/Origin.*/Cube",
spawn=sim_utils.MeshCuboidCfg(
size=(0.2, 0.2, 0.2),
deformable_props=sim_utils.DeformableBodyPropertiesCfg(),
visual_material=sim_utils.PreviewSurfaceCfg(),
physics_material=sim_utils.DeformableBodyMaterialCfg(poissons_ratio=0.4, youngs_modulus=1e5),
),
)
cube_object = DeformableObject(cfg=cfg)
After:
import isaaclab.sim as sim_utils
from isaaclab.assets import DeformableObject, DeformableObjectCfg
from isaaclab_physx.sim import PhysxDeformableBodyMaterialCfg, PhysxDeformableBodyPropertiesCfg
cfg = DeformableObjectCfg(
prim_path="/World/Origin.*/Cube",
spawn=sim_utils.MeshCuboidCfg(
size=(0.2, 0.2, 0.2),
deformable_props=PhysxDeformableBodyPropertiesCfg(),
visual_material=sim_utils.PreviewSurfaceCfg(),
physics_material=PhysxDeformableBodyMaterialCfg(poissons_ratio=0.4, youngs_modulus=1e5),
),
)
cube_object = DeformableObject(cfg=cfg)
Surface Deformable (New)#
Surface deformables use MeshRectangleCfg for 2D meshes, combined with
PhysxSurfaceDeformableBodyMaterialCfg:
import isaaclab.sim as sim_utils
from isaaclab.assets import DeformableObject, DeformableObjectCfg
from isaaclab_physx.sim import PhysxDeformableBodyPropertiesCfg, PhysxSurfaceDeformableBodyMaterialCfg
cfg = DeformableObjectCfg(
prim_path="/World/Origin.*/Cloth",
spawn=sim_utils.MeshRectangleCfg(
size=(1.5, 1.5),
resolution=(21, 21),
deformable_props=PhysxDeformableBodyPropertiesCfg(),
visual_material=sim_utils.PreviewSurfaceCfg(),
physics_material=PhysxSurfaceDeformableBodyMaterialCfg(poissons_ratio=0.4, youngs_modulus=1e5),
),
)
cloth_object = DeformableObject(cfg=cfg)
USD File Deformable#
Deformable properties can also be applied to imported USD assets using
UsdFileCfg:
import isaaclab.sim as sim_utils
from isaaclab.assets import DeformableObject, DeformableObjectCfg
from isaaclab_physx.sim import PhysxDeformableBodyMaterialCfg, PhysxDeformableBodyPropertiesCfg
from isaaclab.utils.assets import ISAACLAB_NUCLEUS_DIR
cfg = DeformableObjectCfg(
prim_path="/World/Origin.*/Teddy",
spawn=sim_utils.UsdFileCfg(
usd_path=f"{ISAACLAB_NUCLEUS_DIR}/Objects/Teddy_Bear/teddy_bear.usd",
deformable_props=PhysxDeformableBodyPropertiesCfg(),
physics_material=PhysxDeformableBodyMaterialCfg(poissons_ratio=0.4, youngs_modulus=1e5),
scale=[0.05, 0.05, 0.05],
),
)
teddy_object = DeformableObject(cfg=cfg)
Limitations#
Kinematic targets are volume-only. Calling
write_nodal_kinematic_target_to_sim_index()on a surface deformable will raise aValueError.Surface-specific solver properties (
collision_pair_update_frequency,collision_iteration_multiplier) have no effect on volume deformables.Newton deformables are experimental. They are implemented in
isaaclab_contrib.deformableand currently target VBD-based solvers and coupled rigid-deformable workflows.