OvPhysX Backend#
Warning
OvPhysX is highly experimental and is not recommended for general use yet.
The public surface is changing rapidly while the backend is under active
development. This page is a placeholder and will be expanded once the
in-flight integration work lands on develop.
OvPhysX is a kit-less variant of the PhysX backend. It drives PhysX directly
(without the Omniverse Kit runtime) and reads scene-level solver parameters
from the USD PhysicsScene prim rather than from a Python config. The Python
config OvPhysxCfg only exposes the handful of
GPU buffer sizes that are not represented on the USD schema.
OvPhysX is selected through OvPhysxCfg:
from isaaclab.sim import SimulationCfg
from isaaclab_ovphysx.physics import OvPhysxCfg
sim_cfg = SimulationCfg(physics=OvPhysxCfg())
Why use OvPhysX?#
Kit-less execution. OvPhysX avoids Omniverse Kit, which makes it a useful experimental path for headless deployments and for backends that don’t need the Kit runtime stack.
USD-as-source-of-truth. Solver parameters are taken from the
PhysicsSceneUSD prim, so authoring tools that already manage USD scenes do not need a parallel Python config.
What works today#
The asset and sensor surface tracks PhysX, but only a subset is implemented and
validated at the time of writing. Rigid Object support is merged on
develop; the remaining assets and sensors are landing through a series of
stacked pull requests:
RigidObject — merged via PR #5426.
Articulation — open in PR #5459.
Contact Sensor — open in PR #5422.
IMU — open in PR #5421.
RigidObjectCollection — open in PR #5570.
SceneDataProvider — open in PR #5589.
Other sensors (Frame Transformer, Joint Wrench, PVA, Ray Caster) and the rendering surface are not yet wired up for OvPhysX.
Status and follow-up#
This page is intentionally a stub. Once the in-flight OvPhysX work merges, this section will be expanded with full installation, configuration, and supported feature lists matching the other backends. The expansion is tracked in issue #5634.
For architectural context, see Multi-Backend Architecture.