Transferring Policies Between Physics Backends#
Articulation ordering preserves name-to-vector semantics when a policy moves between physics backends, but it does not make the backends’ solver dynamics identical. This guide uses ANYmal-D to replay one RSL-RL checkpoint on Newton/MJWarp and PhysX without changing which physical joint or body each vector element represents. For backend capabilities, selection, and maturity, start with the Physics Backends overview.
Quick Transfer#
The examples use Isaac-Velocity-Flat-AnymalD for training and replay. The
play entry point applies the task’s play_mode overrides automatically.
For general RSL-RL checkpoint and command options, see Reinforcement
Learning Workflows.
Newton/MJWarp to PhysX#
Train the source policy with Newton and the MJWarp solver:
./isaaclab.sh train --rl_library rsl_rl \
--task Isaac-Velocity-Flat-AnymalD \
--num_envs 4096 \
physics=newton_mjwarp
Set CHECKPOINT to the absolute path of the intended checkpoint from that
Newton/MJWarp run, then replay it with PhysX:
CHECKPOINT="/absolute/path/to/newton-mjwarp/model.pt"
./isaaclab.sh play --rl_library rsl_rl \
--task Isaac-Velocity-Flat-AnymalD \
--checkpoint "${CHECKPOINT}" \
physics=physx \
env.scene.robot.joint_ordering=mjwarp \
env.scene.robot.body_ordering=mjwarp
The mjwarp ordering value names the source checkpoint semantics. It
does not select the target backend; physics=physx does that.
PhysX to Newton/MJWarp#
Train the source policy with PhysX:
./isaaclab.sh train --rl_library rsl_rl \
--task Isaac-Velocity-Flat-AnymalD \
--num_envs 4096 \
physics=physx
Set CHECKPOINT to the absolute path of the intended checkpoint from that
PhysX run, then replay it with Newton/MJWarp:
CHECKPOINT="/absolute/path/to/physx/model.pt"
./isaaclab.sh play --rl_library rsl_rl \
--task Isaac-Velocity-Flat-AnymalD \
--checkpoint "${CHECKPOINT}" \
physics=newton_mjwarp \
env.scene.robot.joint_ordering=physx \
env.scene.robot.body_ordering=physx
Here, physx likewise names the source checkpoint semantics, while
physics=newton_mjwarp selects the target backend.
Why Articulation Orders Differ#
Three facts explain why a checkpoint can need an ordering convention even when both backends load the same USD asset:
USD names identify physical joints and bodies, but they do not impose one universal tensor-axis order across solvers.
PhysX and MJWarp construct native articulation views with different topology traversal and internal representation choices.
Isaac Lab resolves the requested names once during articulation initialization, then exposes the selected public order through its high-level API.
The backend selection described in Multi-Backend Architecture controls which native view is created. The ordering selection controls how the high-level API presents that view.
Public and Backend Order#
Set joint_ordering and body_ordering on
ArticulationCfg. Each field accepts one of:
None– backend-native order and the zero-conversion default (see below)."physx"– PhysX or OVPhysX articulation-view order."mjwarp"– Newton or MJWarp articulation-view order."robot_schema"– the order authored on the asset’sisaac:physics:robotJoints(joints) orisaac:physics:robotLinks(bodies) relationships.an explicit, complete name permutation – a
listortuplenaming every joint or body exactly once.
See joint_ordering for the
authoritative list of accepted values.
For Python configs, prefer
apply_articulation_ordering_preset() to set both fields
to the same convention in a single call, which keeps joint and body order
consistent:
from isaaclab.assets import apply_articulation_ordering_preset
robot_cfg = apply_articulation_ordering_preset(robot_cfg, "mjwarp")
Warning
When overriding from the CLI or Hydra, set both joint_ordering and
body_ordering. Setting only joint_ordering silently leaves bodies in
backend order, which mismatches a checkpoint whose body vectors follow the
source convention.
Once initialized, the articulation and its
ArticulationNameMap objects establish this contract:
Surface |
Ordering contract |
|---|---|
|
Public order |
|
Public order |
Articulation command and property writers |
Public input order |
|
Backend order |
|
Backend order |
|
Bridge between public and backend order |
None is the zero-conversion default. Public names follow the active
backend, no ordering map is installed, no reorder staging is allocated, and no
reorder kernel is launched. An explicit convention or name sequence that
resolves to backend order is normalized to None at initialization after a
one-time name resolution, so it reaches the exact same zero-conversion state:
a non-None ordering map always denotes an actual permutation.
Tip
After configuring an ordering, confirm the resolved public axis by comparing
joint_names with
backend_joint_names (and body_names
with backend_body_names). Cross-backend conventions are resolved by
emulation, so spot-check the result against the order your checkpoint expects.
High-Level MDP Terms#
Standard MDP terms that consume high-level articulation data use public
indices. This includes terms that resolve joint or body selections by name and
then index public-order ArticulationData properties
or call high-level articulation writers.
Material randomization crosses the backend boundary explicitly: it converts
selected public body IDs to backend body IDs before deriving the corresponding
backend shape ranges. Custom or backend-specific MDP code that accesses
root_view bypasses these high-level conversions and must convert its own
indices and tensors.
Conversion Cost#
Convention resolution and map construction are one-time initialization work. For a nonidentity map, affected reads and writes can require persistent staging memory plus gather/scatter kernel launches. Identity maps avoid those ongoing conversion paths.
On the Newton backend, a nonidentity ordering additionally records a fixed per-step reorder of the core state buffers – joint positions and velocities, body poses and velocities – inside the stepped and CUDA-graph-captured region. This publishes backend-order state into the public-order buffers every step, so a small baseline per-step cost exists independent of how often properties are accessed.
The runtime and memory cost scales with environment count, joint or body count, and how often affected properties and writers are accessed. Measure the specific task and access pattern; there is no hardware-independent steps-per-second number or fixed percentage overhead.
Direct Backend-View Access#
Warning
Arrays returned by the raw solver view (root_view) are always in
backend solver order, regardless of the configured joint_ordering or
body_ordering. Indices from joint_names, body_names,
find_joints, or find_bodies are in public order and must not be
used to index root_view arrays directly. Use the asset’s data
buffers and write APIs, which already operate in public order, or
translate indices through the asset’s joint_ordering/body_ordering
maps first.
Prefer the high-level articulation API when possible; its data and writer
contracts already use public order. Direct root_view access uses backend
order even when joint_names or body_names uses another convention.
When a small set of indices needs to cross into a view array, translate them
with map_joint_ids_to_backend() or
map_body_ids_to_backend() instead of
indexing the ordering maps by hand; both return the input unchanged under
identity ordering.
Torch Conversion#
To gather a backend-order joint tensor into public order, enumerate public
output columns and use user_to_backend_indices to select the matching
backend source columns:
ordering = robot.joint_ordering
if ordering is None:
joint_pos_public = joint_pos_backend
else:
joint_pos_public = joint_pos_backend[:, list(ordering.user_to_backend_indices)]
For the opposite direction, enumerate backend output columns and use
backend_to_user_indices to select the matching public source columns:
ordering = robot.joint_ordering
if ordering is None:
joint_target_backend = joint_target_public
else:
joint_target_backend = joint_target_public[:, list(ordering.backend_to_user_indices)]
Use robot.body_ordering in the same way for body-indexed axes. Keep the
None guard because it avoids an unnecessary gather and means no map object
exists.
Warp Conversion#
The elementwise reorder kernels in
isaaclab.assets.articulation.ordering_kernels translate raw-view arrays
between backend and public order. For example,
reorder_2d_backend_to_user gathers one (environment, joint) array into
public order:
import warp as wp
from isaaclab.assets.articulation.ordering_kernels import reorder_2d_backend_to_user
ordering = robot.joint_ordering
if ordering is None:
joint_pos_public = joint_pos_backend
else:
joint_pos_public = wp.empty(
(robot.num_instances, robot.num_joints),
dtype=wp.float32,
device=robot.device,
)
wp.launch(
reorder_2d_backend_to_user,
dim=(robot.num_instances, robot.num_joints),
inputs=[joint_pos_backend, ordering.user_to_backend],
outputs=[joint_pos_public],
device=robot.device,
)
The caller owns output allocation, launch dimensions, data type, and every
non-articulation axis. A public-to-backend gather uses
ordering.backend_to_user. Treat both device maps as read-only.
The reorder_2d and reorder_3d kernels, in both the *_backend_to_user
and *_user_to_backend directions, form this public elementwise family. All
other kernels in isaaclab.assets.articulation.ordering_kernels are internal
and may change without deprecation.
Joint maps cover named joints, not floating-base generalized coordinates.
When converting raw Jacobians or mass matrices, preserve the leading
robot.num_base_dofs coordinates and offset mapped joint indices by that
count. Apply the joint permutation to both generalized-coordinate axes of a
mass matrix and leave all other axes unchanged.
The public floating-base Jacobian body rows use the full public body order; to
convert a raw backend Jacobian, gather with the full body map. Fixed-base raw
backend Jacobians omit the fixed root, so do not apply the full body map
directly. Omit public/root body index 0 and convert each remaining mapped
backend body ID to a Jacobian row by subtracting 1. The fixed-root-first
invariant makes this well-defined. See
body_link_jacobian_w for the
authoritative body-axis convention. High-level articulation data performs
these conversions automatically.
What Ordering Does Not Solve#
Ordering compatibility keeps names attached to the same vector elements; it does not make simulated trajectories match. Policy behavior can still diverge because of:
contact generation and resolution
friction
restitution
actuator models and configuration
integration method
timestep and substeps
solver convergence
Use Solver Comparison to diagnose and tune these differences rather than treating them as ordering failures.
Verification and Troubleshooting#
When a transferred policy behaves unexpectedly, check these items in order:
Compare public
joint_namesandbody_nameswithbackend_joint_namesandbackend_body_names.Confirm both joint and body source conventions when the policy or task uses both kinds of vector.
Verify observation and action dimensions against the training run.
Audit custom code for direct
root_viewaccess.Compare source and target values by physical name rather than by raw column.
When name-to-vector semantics are stable but motion still diverges, classify the problem as a solver-dynamics issue and continue with Solver Comparison.