Source code for isaaclab_contrib.controllers.lee_velocity_control

# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause

from __future__ import annotations

from typing import TYPE_CHECKING

import torch

import isaaclab.utils.math as math_utils

from .lee_controller_base import LeeControllerBase
from .lee_controller_utils import compute_body_torque, compute_desired_orientation, yaw_rate_to_body_angvel

if TYPE_CHECKING:
    from isaaclab.assets import Multirotor

    from .lee_velocity_control_cfg import LeeVelControllerCfg


[docs] class LeeVelController(LeeControllerBase): """Lee velocity controller for multirotor tracking velocity setpoints. Computes a body-frame wrench command ``[Fx, Fy, Fz, Tx, Ty, Tz]`` from a velocity setpoint: [vx, vy, vz, yaw_rate]. Gains may be randomized per environment if enabled in the configuration. """ cfg: LeeVelControllerCfg
[docs] def __init__(self, cfg: LeeVelControllerCfg, asset: Multirotor, num_envs: int, device: str): """Initialize controller. Args: cfg: Controller configuration. asset: Multirotor asset to control. num_envs: Number of environments. device: Device to run computations on. """ super().__init__(cfg, asset, num_envs, device) # Gain ranges self.K_vel_range = torch.tensor(self.cfg.K_vel_range, device=device).repeat(num_envs, 1, 1) self.K_rot_range = torch.tensor(self.cfg.K_rot_range, device=device).repeat(num_envs, 1, 1) self.K_angvel_range = torch.tensor(self.cfg.K_angvel_range, device=device).repeat(num_envs, 1, 1) # Current gains self.K_vel_current = self.K_vel_range.mean(dim=1) self.K_rot_current = self.K_rot_range.mean(dim=1) self.K_angvel_current = self.K_angvel_range.mean(dim=1)
[docs] def compute(self, command: torch.Tensor) -> torch.Tensor: """Compute wrench command from velocity setpoint. Args: command: (num_envs, 4) velocity command [vx, vy, vz, yaw_rate] in body frame. Returns: (num_envs, 6) wrench command [fx, fy, fz, tx, ty, tz] in body frame. """ self.wrench_command_b.zero_() root_quat_w, root_ang_vel_b, root_lin_vel_w = self._root_state_tensors() # Compute acceleration from velocity tracking acc = self._compute_acceleration( setpoint_velocity=command[:, :3], root_quat_w=root_quat_w, root_lin_vel_w=root_lin_vel_w ) forces_w = (acc - self.gravity) * self.mass.view(-1, 1) # Project forces to body z-axis for thrust command body_z_w = math_utils.matrix_from_quat(root_quat_w)[:, :, 2] self.wrench_command_b[:, 2] = torch.sum(forces_w * body_z_w, dim=1) # Compute desired orientation from force direction and yaw setpoint roll, pitch, yaw = math_utils.euler_xyz_from_quat(root_quat_w) desired_quat = compute_desired_orientation(forces_w, yaw, self.rotation_matrix_buffer) # Compute desired angular velocity in body frame from yaw rate command desired_angvel_b = yaw_rate_to_body_angvel(command[:, 3], roll, pitch, self.device) # Compute torque command self.wrench_command_b[:, 3:6] = compute_body_torque( desired_quat, desired_angvel_b, root_quat_w, root_ang_vel_b, self.robot_inertia, self.K_rot_current, self.K_angvel_current, self.cfg.max_yaw_rate, ) return self.wrench_command_b
def _randomize_params(self, env_ids: slice | torch.Tensor): """Randomize controller gains for the given environments if enabled.""" self.K_vel_current[env_ids] = math_utils.sample_uniform( self.K_vel_range[env_ids, 0], self.K_vel_range[env_ids, 1], self.K_vel_range[env_ids, 0].shape, self.device ) self.K_rot_current[env_ids] = math_utils.sample_uniform( self.K_rot_range[env_ids, 0], self.K_rot_range[env_ids, 1], self.K_rot_range[env_ids, 0].shape, self.device ) self.K_angvel_current[env_ids] = math_utils.sample_uniform( self.K_angvel_range[env_ids, 0], self.K_angvel_range[env_ids, 1], self.K_angvel_range[env_ids, 0].shape, self.device, ) def _compute_acceleration( self, setpoint_velocity: torch.Tensor, root_quat_w: torch.Tensor, root_lin_vel_w: torch.Tensor ) -> torch.Tensor: """Compute desired acceleration from velocity tracking error. Args: setpoint_velocity: (num_envs, 3) desired velocity in body frame. Returns: (num_envs, 3) desired acceleration in body frame. """ # Get yaw-only orientation (vehicle frame) _, _, yaw = math_utils.euler_xyz_from_quat(root_quat_w) vehicle_quat = math_utils.quat_from_euler_xyz(torch.zeros_like(yaw), torch.zeros_like(yaw), yaw) # Transform setpoint from body to world frame setpoint_velocity_w = math_utils.quat_apply(vehicle_quat, setpoint_velocity) # Compute velocity error and acceleration command velocity_error = setpoint_velocity_w - root_lin_vel_w return self.K_vel_current * velocity_error