Source code for isaaclab.sensors.ray_caster.multi_mesh_ray_caster_cfg

# Copyright (c) 2022-2025, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause


"""Configuration for the ray-cast sensor."""


from dataclasses import MISSING

from isaaclab.utils import configclass

from .multi_mesh_ray_caster import MultiMeshRayCaster
from .ray_caster_cfg import RayCasterCfg


[docs]@configclass class MultiMeshRayCasterCfg(RayCasterCfg): """Configuration for the multi-mesh ray-cast sensor."""
[docs] @configclass class RaycastTargetCfg: """Configuration for different ray-cast targets.""" prim_expr: str = MISSING """The regex to specify the target prim to ray cast against.""" is_shared: bool = False """Whether the target prim is assumed to be the same mesh across all environments. Defaults to False. If True, only the first mesh is read and then reused for all environments, rather than re-parsed. This provides a startup performance boost when there are many environments that all use the same asset. .. note:: If :attr:`MultiMeshRayCasterCfg.reference_meshes` is False, this flag has no effect. """ merge_prim_meshes: bool = True """Whether to merge the parsed meshes for a prim that contains multiple meshes. Defaults to True. This will create a new mesh that combines all meshes in the parsed prim. The raycast hits mesh IDs will then refer to the single merged mesh. """ track_mesh_transforms: bool = True """Whether the mesh transformations should be tracked. Defaults to True. .. note:: Not tracking the mesh transformations is recommended when the meshes are static to increase performance. """
class_type: type = MultiMeshRayCaster mesh_prim_paths: list[str | RaycastTargetCfg] = MISSING """The list of mesh primitive paths to ray cast against. If an entry is a string, it is internally converted to :class:`RaycastTargetCfg` with `~RaycastTargetCfg.track_mesh_transforms` disabled. These settings ensure backwards compatibility with the default raycaster. """ update_mesh_ids: bool = False """Whether to update the mesh ids of the ray hits in the :attr:`data` container.""" reference_meshes: bool = True """Whether to reference duplicated meshes instead of loading each one separately into memory. Defaults to True. When enabled, the raycaster parses all meshes in all environments, but reuses references for duplicates instead of storing multiple copies. This reduces memory footprint. """