Source code for isaaclab.sensors.frame_transformer.frame_transformer_data

# Copyright (c) 2022-2025, The Isaac Lab Project Developers.
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause

import torch
from dataclasses import dataclass


[docs]@dataclass class FrameTransformerData: """Data container for the frame transformer sensor.""" target_frame_names: list[str] = None """Target frame names (this denotes the order in which that frame data is ordered). The frame names are resolved from the :attr:`FrameTransformerCfg.FrameCfg.name` field. This does not necessarily follow the order in which the frames are defined in the config due to the regex matching. """ target_pos_source: torch.Tensor = None """Position of the target frame(s) relative to source frame. Shape is (N, M, 3), where N is the number of environments, and M is the number of target frames. """ target_quat_source: torch.Tensor = None """Orientation of the target frame(s) relative to source frame quaternion (w, x, y, z). Shape is (N, M, 4), where N is the number of environments, and M is the number of target frames. """ target_pos_w: torch.Tensor = None """Position of the target frame(s) after offset (in world frame). Shape is (N, M, 3), where N is the number of environments, and M is the number of target frames. """ target_quat_w: torch.Tensor = None """Orientation of the target frame(s) after offset (in world frame) quaternion (w, x, y, z). Shape is (N, M, 4), where N is the number of environments, and M is the number of target frames. """ source_pos_w: torch.Tensor = None """Position of the source frame after offset (in world frame). Shape is (N, 3), where N is the number of environments. """ source_quat_w: torch.Tensor = None """Orientation of the source frame after offset (in world frame) quaternion (w, x, y, z). Shape is (N, 4), where N is the number of environments. """