Transfer Policies Between PhysX and Newton#

Sim-to-sim transfer evaluates one policy checkpoint in a physics backend different from the one used for training. This guide covers both PhysX-trained policies deployed in Newton and Newton-trained policies deployed in PhysX.

The checkpoint maps ordered observations to actions; it does not include the physics engine. Transfer works when both backends expose the same policy inputs and outputs. Expect similar behavior, not identical trajectories. Successful transfer can be a first step toward sim-to-real deployment.

Task readiness and checkpoint compatibility#

The same registered task should describe the same Markov decision process (MDP) in both physics engines. Selecting physics=isaacsim_physx or physics=newton_mjwarp resolves a backend alternative through PresetCfg. Use that mechanism for intentional backend-specific physics, asset, and control configuration. A physics preset should not silently change policy-facing action, observation, reward, termination, command, or reset terms. If a PresetCfg used by an MDP term does select different behavior, treat the resolved configurations as different tasks: restore the original policy interface or retrain for the new configuration.

Before attempting transfer, prepare the assets using Prepare an Asset for Newton with MJWarp and ensure that the same task can be trained successfully in both engines. Then resolve each backend configuration and audit the policy interface. The following values must match exactly:

Policy interface

Required equality

Actions

Term order, ordered joint or body names, width, target type, scale, offset, and clipping.

Observations

Group and term order, tensor width, history length, units, frames, clipping, and corruption behavior.

Policy state

Normalization statistics, recurrent-state shape and reset, commands, and privileged inputs used by the actor.

Timing

Physics dt, decimation, policy period, and action-hold behavior. Newton substeps may differ inside the same policy period.

Mechanism

Ordered bodies and joints, active degrees of freedom, and mimic or equality coupling.

Episode

Reset and command distributions, reward and termination meanings, horizon, and success definition.

Mimic-joint action nuance#

PhysX and Newton MJWarp preserve the leader and follower joint coordinates, but they do not create the same drive graph. Newton imports the authored mimic relation as a mimic constraint, and SolverMuJoCo lowers it to a MuJoCo mjEQ_JOINT equality constraint for MJWarp. The Franka finger pair therefore has one active joint drive: panda_finger_joint1 is driven and the constraint moves panda_finger_joint2. PhysX creates a native two-way articulation mimic constraint, but the mimic follower still counts as a driveable joint. The constraint does not disable a drive authored on that joint.

This distinction matters when an actuator expression such as panda_finger_joint.* assigns nonzero stiffness and damping to both fingers. PhysX then has two active PD drives in addition to the mimic coupling. When one logical gripper command is written to both finger targets, PhysX applies drive effort through both joints, effectively applying the command twice relative to MJWarp’s single driven finger. For the franka asset, we removed that discrepancy by driving only the leader and explicitly making the follower passive:

"panda_hand": ImplicitActuatorCfg(
    joint_names_expr=["panda_finger_joint1"],
    # physical limits, gains, and armature
),
"panda_finger2_passive": ImplicitActuatorCfg(
    joint_names_expr=["panda_finger_joint2"],
    stiffness=0.0,
    damping=0.0,
    # retain the follower's limits and armature
),

Zero stiffness and damping are what disable the second PD drive. The follower remains in the articulation so the mimic constraint can move it.

Articulation joint and body ordering#

PhysX and MJWarp may order joints and bodies differently for branched robots. Set both joint_ordering and body_ordering to one convention for training and for every playback; physics= still selects the backend. Train in PhysX with physx and keep it on both PhysX and Newton playback. A Newton-trained checkpoint already uses mjwarp order, so set mjwarp on the PhysX playback. The task table below lists which tasks need the overrides and which do not.

See Joint and body ordering for the full ordering contract, accepted values, and troubleshooting.

A scrambled axis has a distinctive signature: a locomotion policy falls within a few dozen steps in every environment rather than degrading gracefully. Rule ordering out before attributing such a collapse to contacts, friction, or actuator response. Once the axes agree, the transferred policy should survive on a timescale comparable to its source baseline, and whatever gap remains is solver dynamics.

Transferring control behavior#

Match the nominal actuator response before tuning the policy:

  • distinguish the physical actuator_velocity_limit from the solver joint_velocity_limit;

  • use per-joint effort, stiffness, damping, friction, and armature;

  • preserve dt * decimation and action hold;

  • keep targets away from hard joint stops;

  • monitor saturation and consecutive action sign changes.

Increased damping is often necessary to prevent bang-bang control. With too little damping, a position policy can alternate saturated commands and exploit one solver’s drive integration or limit response. Armature is equally important in MJWarp: it adds reflected inertia to the generalized mass matrix and prevents small contact or drive impulses from producing excessive joint or angular velocity. Retune damping after increasing armature because the effective natural frequency and damping ratio change. See Prepare an Asset for Newton with MJWarp for the actuator audit and physical sourcing guidance.

Introducing domain randomization#

Domain randomization is a useful technique for preventing policies from overfitting to a specific solver. Adding randomization to solver-relevant attributes, such as joint gains and friction, improves the policy’s ability to adapt to variations in solver behavior.

Family

Transfer purpose

Important nuance

Robot and object friction

Covers material and contact-model uncertainty.

Current Newton event behavior uses one friction coefficient. PhysX static/dynamic values and buckets do not map one-to-one.

Object mass and inertia

Covers payload and geometry variation.

Keep inertia positive and physically consistent. Decide explicitly whether changing mass recomputes inertia.

Joint gains and friction

Covers actuator identification and loss uncertainty.

Accommodate variations in solver behavior even when the same attributes are used across engines.

Joint armature

Covers reflected-inertia uncertainty and MJWarp-sensitive acceleration.

Use positive, physically supported ranges and randomize coupled mechanisms coherently.

Gravity

Eases lift learning and covers load variation.

Progress to full nominal gravity and evaluate there. Zero gravity is not the deployment condition.

Actuator response

Covers gripper closing speed or motor response.

Randomize the drive to accommodate differences in solver behavior.

Reset pose and geometry

Covers grasp and contact diversity.

Re-run collision-valid reset checks for every geometry variant.

Observation noise

Reduces dependence on backend-specific state estimates.

Match a plausible sensor and never change tensor shape or ordering.

Domain randomization should span plausible modeling uncertainty, not arbitrarily wide values. If a distribution must become extreme for transfer to work, revisit the nominal model and the feature the policy is exploiting.

Use curriculum when the final distribution prevents early learning. Zero gravity, low observation noise, tighter reset ranges, or easier termination bounds can form the initial stage, but the curriculum must promote to the final deployment distribution. Keep a separate deterministic nominal evaluation so random draws do not obscure backend differences.

Validate the full matrix#

Evaluate every training/deployment combination:

Training backend

Deployment backend

Label and purpose

PhysX

PhysX

PP: PhysX source baseline.

PhysX

Newton

PN: PhysX-to-Newton transfer.

Newton

Newton

NN: Newton source baseline.

Newton

PhysX

NP: Newton-to-PhysX transfer.

The exact entry point can vary by RL library. With the unified Isaac Lab entry point:

1. Train in PhysX:

uv run isaaclab train --rl_library rsl_rl --task TRAIN_TASK physics=isaacsim_physx \
    env.scene.robot.joint_ordering=physx env.scene.robot.body_ordering=physx

PP: reproduce source baseline in PhysX

uv run isaaclab play --rl_library rsl_rl --task PLAY_TASK \
    --checkpoint logs/rsl_rl/EXPERIMENT_DIRECTORY/RUN_DIRECTORY/model_ITERATION.pt physics=isaacsim_physx \
    env.scene.robot.joint_ordering=physx env.scene.robot.body_ordering=physx

PN: deploy PhysX checkpoint in Newton

uv run isaaclab play --rl_library rsl_rl --task PLAY_TASK \
    --checkpoint logs/rsl_rl/EXPERIMENT_DIRECTORY/RUN_DIRECTORY/model_ITERATION.pt physics=newton_mjwarp \
    env.scene.robot.joint_ordering=physx env.scene.robot.body_ordering=physx

2. Train in Newton:

uv run isaaclab train --rl_library rsl_rl --task TRAIN_TASK physics=newton_mjwarp

NN: reproduce source baseline in Newton

uv run isaaclab play --rl_library rsl_rl --task PLAY_TASK \
    --checkpoint logs/rsl_rl/EXPERIMENT_DIRECTORY/RUN_DIRECTORY/model_ITERATION.pt physics=newton_mjwarp

NP: deploy Newton checkpoint in PhysX

uv run isaaclab play --rl_library rsl_rl --task PLAY_TASK \
    --checkpoint logs/rsl_rl/EXPERIMENT_DIRECTORY/RUN_DIRECTORY/model_ITERATION.pt physics=isaacsim_physx \
    env.scene.robot.joint_ordering=mjwarp env.scene.robot.body_ordering=mjwarp

Drop the two ordering overrides when the task’s joint and body order already agrees across backends. See Articulation joint and body ordering.

A checkpoint trained in PhysX without physx set uses Isaac Sim PhysX’s own order, which can differ from physx. To replay it, record joint_names and body_names from a PhysX run without an ordering, using the same asset and Isaac Sim version, and set them as explicit joint_ordering and body_ordering lists. The lists must match the target backend’s names exactly, so assets whose backends name joints or bodies differently, such as Humanoid-AMP’s multi-axis joints, or that repeat a body name on Newton, cannot be replayed this way.

Validated transfer examples#

The following tasks have been validated for cross-backend transfer. Substitute TRAIN_TASK / PLAY_TASK with the task ID and EXPERIMENT_DIRECTORY with the directory below into the generic commands above.

Task

Experiment directory

Notes

Isaac-Lift-Franka

lift_franka

No ordering override needed; joint and body order is identical in both backends. The play entry point applies play_mode overrides automatically.

Isaac-Velocity-Rough-G1

g1_rough

Branched topology: set the ordering overrides shown in the generic commands above.

Isaac-Velocity-Rough-AnymalD

anymal_d_rough

Branched topology: same ordering overrides as G1.

Transfer demonstrations#

These videos demonstrate PhysX-trained policies running in Newton MJWarp without retraining. They do not represent full PP/PN/NN/NP validation. The backends are shown side by side.

ANYmal-D rough-terrain locomotion (Isaac-Velocity-Rough-AnymalD)

Allegro hand cube reorientation (Isaac-Reorient-Cube-Allegro, PhysX-to-Newton direction only)

Tip

For Allegro transfer, contact stiffness (ke), contact damping (kd), contact friction, joint damping, and joint friction are the key parameters to tune. Increasing solver substeps to 4–16 significantly improves contact stability during in-hand manipulation.

Joint and body ordering#

PhysX and MJWarp may order an articulation’s joints and bodies differently. Set joint_ordering and body_ordering to keep names mapped to the same tensor elements across backends. This section explains the supported conventions, conversion costs, and direct backend-view access. For backend selection and capabilities, see Physics Backends.

Why articulation orders differ#

Three facts explain why a checkpoint can need an ordering convention even when both backends load the same USD asset:

  1. USD names identify physical joints and bodies, but they do not impose one universal tensor-axis order across solvers.

  2. PhysX and MJWarp construct native articulation views with different topology traversal and internal representation choices.

  3. Isaac Lab resolves the requested names once during articulation initialization, then exposes the selected public order through its high-level API.

The backend selection described in Backend architecture controls which native view is created. The ordering selection controls how the high-level API presents that view.

The two PhysX backends also differ from each other. Both list links breadth-first, but Isaac Sim PhysX visits the child links of each link in authored joint-prim order, while OVPhysX visits them by joint type, then joint prim path. They agree whenever sibling joints are authored in that order.

Public and backend order#

Set joint_ordering and body_ordering on ArticulationCfg. Each field accepts one of:

  • None – backend-native order and the zero-conversion default (see below).

  • "physx" – OVPhysX articulation-view order. Other backends, Isaac Sim PhysX included, resolve it from the asset with Newton’s USD parser and map their own order to it. Resolution raises when it cannot reproduce that order: Newton cannot import the asset, the backends name its joints or bodies differently, or a floating articulation rooted on a container prim has tied graph centers, nested bodies or loop-closing joints. Keep None or set explicit name lists for those articulations.

  • "mjwarp" – Newton or MJWarp articulation-view order.

  • "robot_schema" – the order authored on the asset’s isaac:physics:robotJoints (joints) or isaac:physics:robotLinks (bodies) relationships.

  • an explicit, complete name permutation – a list or tuple naming every joint or body exactly once.

See joint_ordering for the authoritative list of accepted values.

For Python configs, prefer apply_articulation_ordering_preset() to set both fields to the same convention in a single call, which keeps joint and body order consistent:

from isaaclab.assets import apply_articulation_ordering_preset

robot_cfg = apply_articulation_ordering_preset(robot_cfg, "mjwarp")

Warning

When overriding from the CLI or Hydra, set both joint_ordering and body_ordering. Setting only joint_ordering silently leaves bodies in backend order, which mismatches a checkpoint whose body vectors follow the source convention.

Incoming joint wrenches read through body_joint_wrench also follow public body order. See Joint Wrench Sensor for enabling wrench data and backend root-body coverage.

Once initialized, the articulation and its ArticulationNameMap objects establish this contract:

Surface

Ordering contract

joint_names and body_names

Public order

ArticulationData joint and body properties

Public order

Articulation command and property writers

Public input order

backend_joint_names and backend_body_names

Backend order

root_view metadata and arrays

Backend order

joint_ordering and body_ordering maps

Bridge between public and backend order

None is the zero-conversion default. Public names follow the active backend, no ordering map is installed, no reorder staging is allocated, and no reorder kernel is launched. An explicit convention or name sequence that resolves to backend order is normalized to None at initialization after a one-time name resolution, so it reaches the exact same zero-conversion state: a non-None ordering map always denotes an actual permutation.

Tip

After configuring an ordering, confirm the resolved public axis by comparing joint_names with backend_joint_names (and body_names with backend_body_names). Cross-backend conventions are resolved by emulation, so spot-check the result against the order your checkpoint expects.

High-level MDP terms#

Standard MDP terms that consume high-level articulation data use public indices. This includes terms that resolve joint or body selections by name and then index public-order ArticulationData properties or call high-level articulation writers.

Material randomization crosses the backend boundary explicitly: it converts selected public body IDs to backend body IDs before deriving the corresponding backend shape ranges. Custom or backend-specific MDP code that accesses root_view bypasses these high-level conversions and must convert its own indices and tensors.

Conversion cost#

Convention resolution and map construction are one-time initialization work. For a nonidentity map, affected reads and writes can require persistent staging memory plus gather/scatter kernel launches. Identity maps avoid those ongoing conversion paths.

On the Newton backend, a nonidentity ordering additionally records a fixed per-step reorder of the core state buffers – joint positions and velocities, body poses and velocities – inside the stepped and CUDA-graph-captured region. This publishes backend-order state into the public-order buffers every step, so a small baseline per-step cost exists independent of how often properties are accessed.

The runtime and memory cost scales with environment count, joint or body count, and how often affected properties and writers are accessed. Measure the specific task and access pattern; there is no hardware-independent steps-per-second number or fixed percentage overhead.

Direct backend-view access#

Warning

Arrays returned by the raw solver view (root_view) are always in backend solver order, regardless of the configured joint_ordering or body_ordering. Indices from joint_names, body_names, find_joints, or find_bodies are in public order and must not be used to index root_view arrays directly. Use the asset’s data buffers and write APIs, which already operate in public order, or translate indices through the asset’s joint_ordering/body_ordering maps first.

Prefer the high-level articulation API when possible; its data and writer contracts already use public order. Direct root_view access uses backend order even when joint_names or body_names uses another convention. When a small set of indices needs to cross into a view array, translate them with map_joint_ids_to_backend() or map_body_ids_to_backend() instead of indexing the ordering maps by hand; both return the input unchanged under identity ordering.

Torch conversion#

To gather a backend-order joint tensor into public order, enumerate public output columns and use user_to_backend_indices to select the matching backend source columns:

ordering = robot.joint_ordering
if ordering is None:
    joint_pos_public = joint_pos_backend
else:
    joint_pos_public = joint_pos_backend[:, list(ordering.user_to_backend_indices)]

For the opposite direction, enumerate backend output columns and use backend_to_user_indices to select the matching public source columns:

ordering = robot.joint_ordering
if ordering is None:
    joint_target_backend = joint_target_public
else:
    joint_target_backend = joint_target_public[:, list(ordering.backend_to_user_indices)]

Use robot.body_ordering in the same way for body-indexed axes. Keep the None guard because it avoids an unnecessary gather and means no map object exists.

Warp conversion#

The elementwise reorder kernels in isaaclab.assets.articulation.ordering_kernels translate raw-view arrays between backend and public order. For example, reorder_2d_backend_to_user gathers one (environment, joint) array into public order:

import warp as wp

from isaaclab.assets.articulation.ordering_kernels import reorder_2d_backend_to_user


ordering = robot.joint_ordering
if ordering is None:
    joint_pos_public = joint_pos_backend
else:
    joint_pos_public = wp.empty(
        (robot.num_instances, robot.num_joints),
        dtype=wp.float32,
        device=robot.device,
    )
    wp.launch(
        reorder_2d_backend_to_user,
        dim=(robot.num_instances, robot.num_joints),
        inputs=[joint_pos_backend, ordering.user_to_backend],
        outputs=[joint_pos_public],
        device=robot.device,
    )

The caller owns output allocation, launch dimensions, data type, and every non-articulation axis. A public-to-backend gather uses ordering.backend_to_user. Treat both device maps as read-only.

The reorder_2d and reorder_3d kernels, in both the *_backend_to_user and *_user_to_backend directions, form this public elementwise family. All other kernels in isaaclab.assets.articulation.ordering_kernels are internal and may change without deprecation.

Joint maps cover named joints, not floating-base generalized coordinates. When converting raw Jacobians or mass matrices, preserve the leading robot.num_base_dofs coordinates and offset mapped joint indices by that count. Apply the joint permutation to both generalized-coordinate axes of a mass matrix and leave all other axes unchanged.

The public floating-base Jacobian body rows use the full public body order; to convert a raw backend Jacobian, gather with the full body map. Fixed-base raw backend Jacobians omit the fixed root, so do not apply the full body map directly. Omit public/root body index 0 and convert each remaining mapped backend body ID to a Jacobian row by subtracting 1. The fixed-root-first invariant makes this well-defined. See body_link_jacobian_w for the authoritative body-axis convention. High-level articulation data performs these conversions automatically.

What ordering does not solve#

Ordering compatibility keeps names attached to the same vector elements; it does not make simulated trajectories match. Policy behavior can still diverge because of:

Use Solver Differences to diagnose and tune these differences rather than treating them as ordering failures.

Verification and troubleshooting#

When a transferred policy behaves unexpectedly, check these items in order:

  1. Compare public joint_names and body_names with backend_joint_names and backend_body_names.

  2. Confirm both joint and body source conventions when the policy or task uses both kinds of vector.

  3. Verify observation and action dimensions against the training run.

  4. Audit custom code for direct root_view access.

  5. Compare source and target values by physical name rather than by raw column.

  6. When name-to-vector semantics are stable but motion still diverges, classify the problem as a solver-dynamics issue and continue with Solver Differences.

See also#