Using Implicit MPM#
Newton’s implicit Material Point Method (MPM) solver models particle materials
such as granular media. MPM support and rigid-MPM coupling are experimental.
Start with the compact scripts/demos/mpm/newton_mpm_granular.py example;
snowball_smash.py adds coupling and teapot_fill.py adds cavity sampling.
Train and Regenerate Franka Pour#
The IsaacContrib-Franka-Pour task restores episodes from a reset artifact
containing the connected 14-phase reset distribution. The canonical 20,000-row
artifact downloads from the standard Isaac Lab asset root on first use, so
training needs no artifact setup:
uv run isaaclab train --rl_library rsl_rl --task IsaacContrib-Franka-Pour \
--num_envs 2048 --device cuda:0
The checked-in generator remains the executable reference for reproducing or customizing the distribution. It takes about two minutes on an L40S-class GPU and writes a local artifact that can be selected explicitly:
uv run python scripts/tools/generate_franka_pour_reset_dataset.py --device cuda:0
uv run isaaclab train --rl_library rsl_rl --task IsaacContrib-Franka-Pour \
--num_envs 2048 --device cuda:0 \
env.reset_dataset_path=datasets/franka_pour/reset_dataset.pt
The task validates the payload’s stored content digest automatically. Setting
ISAACSIM_ASSET_ROOT redirects the canonical artifact to a compatible local
or self-hosted asset tree. Digest pinning remains available for custom
reproducible experiments.
The source uses a non-colliding analytic fill volume whose height is controlled
by env.source_fill_level in (0, 1]. The default 0.70 produces a
735-particle jittered lattice up to roughly 70% of the cup height.
env.pour_target_frac independently controls the fraction of that live
payload that must reach the receiver.
Play a checkpoint in Kit with the canonical task configuration; no external callback or particle override is required:
uv run isaaclab play --rl_library rsl_rl --task IsaacContrib-Franka-Pour \
--checkpoint /path/to/model.pt --num_envs 1 --device cuda:0 --visualizer kit
Minimal Setup#
Use the same voxel size for the solver grid and particle generator. Add the
generated object to an InteractiveSceneCfg like any
other declarative asset.
import isaaclab.sim as sim_utils
from isaaclab_newton.assets import MPMObjectCfg
from isaaclab_newton.physics import MPMSolverCfg, NewtonCfg
from isaaclab_newton.sim.spawners.mpm import MPMGridCfg
voxel_size = 0.02
sim_cfg = sim_utils.SimulationCfg(
dt=1.0 / 100.0,
physics=NewtonCfg(
solver_cfg=MPMSolverCfg(
voxel_size=voxel_size,
max_iterations=100,
tolerance=1.0e-4,
),
num_substeps=2,
),
)
media = MPMObjectCfg(
prim_path="{ENV_REGEX_NS}/Media",
spawn=MPMGridCfg(
lower=(-0.1, -0.1, 0.0),
upper=(0.1, 0.1, 0.2),
voxel_size=voxel_size,
particles_per_cell=2.0,
particle_placement="cell_center",
),
)
Tune the particle material separately through
MPMParticleMaterialCfg. The implicit solve already
resolves collider contact. project_outside_colliders adds a hard post-step
correction for particles that remain inside colliders; use it only when that
geometric correction is intentional, and not as a substitute for valid initial
states, collision geometry, or a stable timestep. Coupled MPM entries do not
support this manager-level projection pass.
Render a Particle Surface#
MPM simulation state remains a set of particles. Surface reconstruction is an optional visualization pass: it does not change particle motion, collisions, or material behavior. Run the teapot example to compare the available modes:
# Reconstructed surface (default)
uv run python scripts/demos/mpm/teapot_fill.py --device cuda:0 \
--visualizer newton_gl --fluid_render_mode surface
# Surface and source particles together
uv run python scripts/demos/mpm/teapot_fill.py --device cuda:0 \
--visualizer newton_gl --fluid_render_mode both
# Path-traced translucent surface
uv run --extra ovrtx python scripts/demos/mpm/teapot_fill.py --device cuda:0 \
--visualizer newton_rtx --fluid_render_mode surface
Surface rendering is available in the Newton GL and Newton RTX visualizers. The Kit visualizer continues to render the MPM particles directly.
To reconstruct a surface in another Newton MPM script, create one reusable
newton.geometry.ParticleSurface after sim.reset(). On each render update,
extract from the current Newton particle positions, radii, flags, and world indices,
then pass the returned vertex, triangle-index, and normal arrays to
NewtonGLVisualizer.log_mesh() or NewtonRTXVisualizer.log_mesh() with
dynamic=True before calling sim.render(). The visualizer stages the latest
mesh by name and submits it inside Newton’s required viewer-frame lifecycle.
Tune reconstruction independently from the simulation:
voxel_sizecontrols surface detail and memory use. It can be smaller than the MPM solver voxel size.kernel_radiuscontrols how far each particle contributes to the surface. Start near three times the particle spacing.max_grid_cellsprovides fixed-capacity storage for CUDA graph capture. Increase it if the reconstructed domain outgrows the reserved grid.Anisotropic kernels preserve sheets and stretched fluid features better, but cost more than isotropic kernels.
The demo handles CUDA graph capture, empty surfaces, inactive particles, and dynamic topology in one reusable helper:
FluidSurfaceRenderer implementation
class FluidSurfaceRenderer:
"""Extract and display a dynamic water surface in Newton visualizers."""
def __init__(self, sim) -> None:
import warp as wp
from isaaclab_newton.physics import NewtonManager
from isaaclab_visualizers.newton import NewtonGLVisualizer, NewtonRTXVisualizer
from newton.geometry import ParticleSurface
self._wp = wp
self._visualizers = tuple(
visualizer
for visualizer in sim.visualizers
if isinstance(visualizer, (NewtonGLVisualizer, NewtonRTXVisualizer))
)
if not self._visualizers:
raise RuntimeError("Particle surface rendering requires a Newton GL or RTX visualizer.")
self._model = NewtonManager.get_model()
self._state = NewtonManager.get_state_0()
self._surface = ParticleSurface(
voxel_size=SURFACE_VOXEL_SIZE,
max_grid_cells=SURFACE_MAX_GRID_CELLS,
world_count=max(self._model.world_count, 1),
kernel_radius=SURFACE_KERNEL_RADIUS,
threshold=0.4,
smooth_lambda=0.0,
anisotropic=True,
kernel_scale=0.5,
anisotropy_ratio=16.0,
anisotropy_scale=1.0,
anisotropy_min_neighbors=4,
anisotropy_binning=True,
anisotropy_strength=0.95,
field_smooth_iterations=0,
mesh_smooth_iterations=1,
device=self._model.device,
)
self._empty_points = wp.empty(0, dtype=wp.vec3, device=self._model.device)
self._empty_indices = wp.empty(0, dtype=wp.int32, device=self._model.device)
self._empty_normals = wp.empty(0, dtype=wp.vec3, device=self._model.device)
self._surface_mesh = None
self._surface_graph = None
self._capture_surface_extraction()
def _extract_surface(self):
"""Extract the water surface from the current Newton particle state."""
return self._surface.extract(
self._state.particle_q,
self._model.particle_radius,
particle_flags=self._model.particle_flags,
particle_world=self._model.particle_world if self._surface.world_count > 1 else None,
)
def _capture_surface_extraction(self) -> None:
"""Capture reconstruction separately from the MPM physics graph."""
if not self._model.device.is_cuda or args_cli.disable_cuda_graph:
return
self._surface_mesh = self._extract_surface()
with self._wp.ScopedCapture(device=self._model.device) as capture:
self._surface_mesh = self._extract_surface()
self._surface_graph = capture.graph
def update(self) -> int:
"""Reconstruct and publish the current water surface, returning its triangle count."""
if self._surface_graph is None:
self._surface_mesh = self._extract_surface()
else:
self._wp.capture_launch(self._surface_graph)
vertices, indices, normals = self._surface_mesh.to_arrays()
if vertices is None:
vertices = self._empty_points
indices = self._empty_indices
normals = self._empty_normals
hidden = True
triangle_count = 0
else:
hidden = False
triangle_count = indices.shape[0] // 3
for visualizer in self._visualizers:
visualizer.log_mesh(
SURFACE_PATH,
vertices,
indices,
normals=normals,
hidden=hidden,
backface_culling=False,
color=WATER_COLOR,
roughness=0.1,
metallic=0.0,
dynamic=True,
opacity=WATER_OPACITY,
)
return triangle_count
Tune Resolution, Time, Then Convergence#
Tune one group at a time in this order:
Voxel and particle resolution.
MPMSolverCfg.voxel_sizecontrols the background grid. Smaller voxels resolve thinner geometry but increase active cells and memory.MPMGridCfg.particles_per_cellcontrols particle density; doubling it along each axis creates about eight times as many particles in 3D. Start coarse, then refine until the measured behavior stops changing.Timestep and substeps. Each Newton substep uses
SimulationCfg.dt / NewtonCfg.num_substeps. Reducedtor increasenum_substepsfirst when contacts tunnel, jitter, or become unstable. Substeps do not change the policy period, which also includes environment decimation.Iterations and tolerance.
MPMSolverCfg.max_iterationscaps the rheology solve;tolerancepermits an earlier exit after convergence. Increase the cap only when the solver reaches it, and lower the tolerance only when tighter convergence improves a physical metric. These settings do not repair an unstable timestep, invalid reset, or incorrect collider.
Tune Rigid-MPM Coupling#
For CouplerProxyCfg, first stabilize each
solver alone. Then tune the additional controls:
CouplerEntryCfg.substepsdivides one coupled step for that entry. Increase the MPM entry’s value when only the particle solve needs a smaller timestep.CouplerProxyCfg.iterationsrepeats the proxy exchange and relaxation; it does not replace smaller physical timesteps.CouplerProxyMappingCfg.mass_scalescales the source body’s effective mass and inertia only in the destination proxy view. It does not change the body’s authored mass in the rigid solver.
Start mass_scale at 1 for a freely moving collider. Increase it when the
rigid solver strongly constrains the collider during MPM contact. For example, a
cup resting on a table has much greater effective resistance in the supported
direction than its free-body mass suggests. Sweep finite values geometrically,
such as 1, 10, and 100, and keep the smallest value that prevents
unrealistic proxy motion. Newton requires a finite positive value: do not use
infinity. An excessively large scalar also suppresses legitimate motion in
unsupported directions and can make the interaction effectively one-way.
Validate both the supported and free-moving cases after changing coupling. If
the uncoupled systems are unstable, fix their timestep, contacts, and reset
states before adjusting mass_scale or coupling iterations.