Source code for omni.isaac.lab.assets.rigid_object.rigid_object_data

# Copyright (c) 2022-2024, The Isaac Lab Project Developers.
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause

import torch
import weakref

import omni.physics.tensors.impl.api as physx

import omni.isaac.lab.utils.math as math_utils
from omni.isaac.lab.utils.buffers import TimestampedBuffer


[docs]class RigidObjectData: """Data container for a rigid object. This class contains the data for a rigid object in the simulation. The data includes the state of the root rigid body and the state of all the bodies in the object. The data is stored in the simulation world frame unless otherwise specified. The data is lazily updated, meaning that the data is only updated when it is accessed. This is useful when the data is expensive to compute or retrieve. The data is updated when the timestamp of the buffer is older than the current simulation timestamp. The timestamp is updated whenever the data is updated. """ _root_physx_view: physx.RigidBodyView """The root rigid body view of the object. Note: Internally, this is stored as a weak reference to avoid circular references between the asset class and the data container. This is important to avoid memory leaks. """ def __init__(self, root_physx_view: physx.RigidBodyView, device: str): """Initializes the rigid object data. Args: root_physx_view: The root rigid body view of the object. device: The device used for processing. """ # Set the parameters self.device = device self._root_physx_view = weakref.proxy(root_physx_view) # weak reference to avoid circular references # Set initial time stamp self._sim_timestamp = 0.0 # Obtain global physics sim view physics_sim_view = physx.create_simulation_view("torch") physics_sim_view.set_subspace_roots("/") gravity = physics_sim_view.get_gravity() # Convert to direction vector gravity_dir = torch.tensor((gravity[0], gravity[1], gravity[2]), device=self.device) gravity_dir = math_utils.normalize(gravity_dir.unsqueeze(0)).squeeze(0) # Initialize constants self.GRAVITY_VEC_W = gravity_dir.repeat(self._root_physx_view.count, 1) self.FORWARD_VEC_B = torch.tensor((1.0, 0.0, 0.0), device=self.device).repeat(self._root_physx_view.count, 1) # Initialize buffers for finite differencing self._previous_body_vel_w = torch.zeros((self._root_physx_view.count, 1, 6), device=self.device) # Initialize the lazy buffers. self._root_state_w = TimestampedBuffer() self._body_acc_w = TimestampedBuffer()
[docs] def update(self, dt: float): """Updates the data for the rigid object. Args: dt: The time step for the update. This must be a positive value. """ self._sim_timestamp += dt # Trigger an update of the body acceleration buffer at a higher frequency # since we do finite differencing. self.body_acc_w
## # Names. ## body_names: list[str] = None """Body names in the order parsed by the simulation view.""" ## # Defaults. ## default_root_state: torch.Tensor = None """Default root state ``[pos, quat, lin_vel, ang_vel]`` in local environment frame. Shape is (num_instances, 13).""" default_mass: torch.Tensor = None """ Default mass provided by simulation. Shape is (num_instances, num_bodies).""" ## # Properties. ## @property def root_state_w(self): """Root state ``[pos, quat, lin_vel, ang_vel]`` in simulation world frame. Shape is (num_instances, 13).""" if self._root_state_w.timestamp < self._sim_timestamp: # read data from simulation pose = self._root_physx_view.get_transforms().clone() pose[:, 3:7] = math_utils.convert_quat(pose[:, 3:7], to="wxyz") velocity = self._root_physx_view.get_velocities() # set the buffer data and timestamp self._root_state_w.data = torch.cat((pose, velocity), dim=-1) self._root_state_w.timestamp = self._sim_timestamp return self._root_state_w.data @property def body_state_w(self): """State of all bodies `[pos, quat, lin_vel, ang_vel]` in simulation world frame. Shape is (num_instances, 1, 13).""" return self.root_state_w.view(-1, 1, 13) @property def body_acc_w(self): """Acceleration of all bodies. Shape is (num_instances, 1, 6).""" if self._body_acc_w.timestamp < self._sim_timestamp: # note: we use finite differencing to compute acceleration self._body_acc_w.data = (self.body_vel_w - self._previous_body_vel_w) / ( self._sim_timestamp - self._body_acc_w.timestamp ) self._body_acc_w.timestamp = self._sim_timestamp # update the previous velocity self._previous_body_vel_w[:] = self.body_vel_w return self._body_acc_w.data @property def projected_gravity_b(self): """Projection of the gravity direction on base frame. Shape is (num_instances, 3).""" return math_utils.quat_rotate_inverse(self.root_quat_w, self.GRAVITY_VEC_W) @property def heading_w(self): """Yaw heading of the base frame (in radians). Shape is (num_instances,). Note: This quantity is computed by assuming that the forward-direction of the base frame is along x-direction, i.e. :math:`(1, 0, 0)`. """ forward_w = math_utils.quat_apply(self.root_quat_w, self.FORWARD_VEC_B) return torch.atan2(forward_w[:, 1], forward_w[:, 0]) @property def root_pos_w(self) -> torch.Tensor: """Root position in simulation world frame. Shape is (num_instances, 3).""" return self.root_state_w[:, :3] @property def root_quat_w(self) -> torch.Tensor: """Root orientation (w, x, y, z) in simulation world frame. Shape is (num_instances, 4).""" return self.root_state_w[:, 3:7] @property def root_vel_w(self) -> torch.Tensor: """Root velocity in simulation world frame. Shape is (num_instances, 6).""" return self.root_state_w[:, 7:13] @property def root_lin_vel_w(self) -> torch.Tensor: """Root linear velocity in simulation world frame. Shape is (num_instances, 3).""" return self.root_state_w[:, 7:10] @property def root_ang_vel_w(self) -> torch.Tensor: """Root angular velocity in simulation world frame. Shape is (num_instances, 3).""" return self.root_state_w[:, 10:13] @property def root_lin_vel_b(self) -> torch.Tensor: """Root linear velocity in base frame. Shape is (num_instances, 3).""" return math_utils.quat_rotate_inverse(self.root_quat_w, self.root_lin_vel_w) @property def root_ang_vel_b(self) -> torch.Tensor: """Root angular velocity in base world frame. Shape is (num_instances, 3).""" return math_utils.quat_rotate_inverse(self.root_quat_w, self.root_ang_vel_w) @property def body_pos_w(self) -> torch.Tensor: """Positions of all bodies in simulation world frame. Shape is (num_instances, num_bodies, 3).""" return self.body_state_w[..., :3] @property def body_quat_w(self) -> torch.Tensor: """Orientation (w, x, y, z) of all bodies in simulation world frame. Shape is (num_instances, num_bodies, 4).""" return self.body_state_w[..., 3:7] @property def body_vel_w(self) -> torch.Tensor: """Velocity of all bodies in simulation world frame. Shape is (num_instances, num_bodies, 6).""" return self.body_state_w[..., 7:13] @property def body_lin_vel_w(self) -> torch.Tensor: """Linear velocity of all bodies in simulation world frame. Shape is (num_instances, num_bodies, 3).""" return self.body_state_w[..., 7:10] @property def body_ang_vel_w(self) -> torch.Tensor: """Angular velocity of all bodies in simulation world frame. Shape is (num_instances, num_bodies, 3).""" return self.body_state_w[..., 10:13]