Available Environments#

The following lists comprises of all the RL tasks implementations that are available in Isaac Lab. While we try to keep this list up-to-date, you can always get the latest list of environments by running the following command:

./isaaclab.sh -p scripts/environments/list_envs.py
isaaclab.bat -p scripts\environments\list_envs.py

We are actively working on adding more environments to the list. If you have any environments that you would like to add to Isaac Lab, please feel free to open a pull request!

Single-agent#

Classic#

Classic environments that are based on IsaacGymEnvs implementation of MuJoCo-style environments.

World

Environment ID

Description

humanoid

Isaac-Humanoid-v0

Isaac-Humanoid-Direct-v0

Move towards a direction with the MuJoCo humanoid robot

ant

Isaac-Ant-v0

Isaac-Ant-Direct-v0

Move towards a direction with the MuJoCo ant robot

cartpole

Isaac-Cartpole-v0

Isaac-Cartpole-Direct-v0

Move the cart to keep the pole upwards in the classic cartpole control

cartpole

Isaac-Cartpole-RGB-v0

Isaac-Cartpole-Depth-v0

Isaac-Cartpole-RGB-Camera-Direct-v0

Isaac-Cartpole-Depth-Camera-Direct-v0

Move the cart to keep the pole upwards in the classic cartpole control and perceptive inputs

cartpole

Isaac-Cartpole-RGB-ResNet18-v0

Isaac-Cartpole-RGB-TheiaTiny-v0

Move the cart to keep the pole upwards in the classic cartpole control based off of features extracted from perceptive inputs with pre-trained frozen vision encoders

Manipulation#

Environments based on fixed-arm manipulation tasks.

For many of these tasks, we include configurations with different arm action spaces. For example, for the lift-cube environment:

World

Environment ID

Description

reach-franka

Isaac-Reach-Franka-v0

Move the end-effector to a sampled target pose with the Franka robot

reach-ur10

Isaac-Reach-UR10-v0

Move the end-effector to a sampled target pose with the UR10 robot

lift-cube

Isaac-Lift-Cube-Franka-v0

Pick a cube and bring it to a sampled target position with the Franka robot

stack-cube

Isaac-Stack-Cube-Franka-v0

Stack three cubes (bottom to top: blue, red, green) with the Franka robot

cabi-franka

Isaac-Open-Drawer-Franka-v0

Isaac-Franka-Cabinet-Direct-v0

Grasp the handle of a cabinet’s drawer and open it with the Franka robot

cube-allegro

Isaac-Repose-Cube-Allegro-v0

Isaac-Repose-Cube-Allegro-Direct-v0

In-hand reorientation of a cube using Allegro hand

cube-shadow

Isaac-Repose-Cube-Shadow-Direct-v0

Isaac-Repose-Cube-Shadow-OpenAI-FF-Direct-v0

Isaac-Repose-Cube-Shadow-OpenAI-LSTM-Direct-v0

In-hand reorientation of a cube using Shadow hand

cube-shadow

Isaac-Repose-Cube-Shadow-Vision-Direct-v0

In-hand reorientation of a cube using Shadow hand using perceptive inputs

Contact-rich Manipulation#

Environments based on contact-rich manipulation tasks such as peg insertion, gear meshing and nut-bolt fastening.

These tasks share the same task configurations and control options. You can switch between them by specifying the task name. For example:

World

Environment ID

Description

factory-peg

Isaac-Factory-PegInsert-Direct-v0

Insert peg into the socket with the Franka robot

factory-gear

Isaac-Factory-GearMesh-Direct-v0

Insert and mesh gear into the base with other gears, using the Franka robot

factory-nut

Isaac-Factory-NutThread-Direct-v0

Thread the nut onto the first 2 threads of the bolt, using the Franka robot

Locomotion#

Environments based on legged locomotion tasks.

World

Environment ID

Description

velocity-flat-anymal-b

Isaac-Velocity-Flat-Anymal-B-v0

Track a velocity command on flat terrain with the Anymal B robot

velocity-rough-anymal-b

Isaac-Velocity-Rough-Anymal-B-v0

Track a velocity command on rough terrain with the Anymal B robot

velocity-flat-anymal-c

Isaac-Velocity-Flat-Anymal-C-v0

Isaac-Velocity-Flat-Anymal-C-Direct-v0

Track a velocity command on flat terrain with the Anymal C robot

velocity-rough-anymal-c

Isaac-Velocity-Rough-Anymal-C-v0

Isaac-Velocity-Rough-Anymal-C-Direct-v0

Track a velocity command on rough terrain with the Anymal C robot

velocity-flat-anymal-d

Isaac-Velocity-Flat-Anymal-D-v0

Track a velocity command on flat terrain with the Anymal D robot

velocity-rough-anymal-d

Isaac-Velocity-Rough-Anymal-D-v0

Track a velocity command on rough terrain with the Anymal D robot

velocity-flat-unitree-a1

Isaac-Velocity-Flat-Unitree-A1-v0

Track a velocity command on flat terrain with the Unitree A1 robot

velocity-rough-unitree-a1

Isaac-Velocity-Rough-Unitree-A1-v0

Track a velocity command on rough terrain with the Unitree A1 robot

velocity-flat-unitree-go1

Isaac-Velocity-Flat-Unitree-Go1-v0

Track a velocity command on flat terrain with the Unitree Go1 robot

velocity-rough-unitree-go1

Isaac-Velocity-Rough-Unitree-Go1-v0

Track a velocity command on rough terrain with the Unitree Go1 robot

velocity-flat-unitree-go2

Isaac-Velocity-Flat-Unitree-Go2-v0

Track a velocity command on flat terrain with the Unitree Go2 robot

velocity-rough-unitree-go2

Isaac-Velocity-Rough-Unitree-Go2-v0

Track a velocity command on rough terrain with the Unitree Go2 robot

velocity-flat-spot

Isaac-Velocity-Flat-Spot-v0

Track a velocity command on flat terrain with the Boston Dynamics Spot robot

velocity-flat-h1

Isaac-Velocity-Flat-H1-v0

Track a velocity command on flat terrain with the Unitree H1 robot

velocity-rough-h1

Isaac-Velocity-Rough-H1-v0

Track a velocity command on rough terrain with the Unitree H1 robot

velocity-flat-g1

Isaac-Velocity-Flat-G1-v0

Track a velocity command on flat terrain with the Unitree G1 robot

velocity-rough-g1

Isaac-Velocity-Rough-G1-v0

Track a velocity command on rough terrain with the Unitree G1 robot

Others#

Note

Adversarial Motion Priors (AMP) training is only available with the skrl library, as it is the only one of the currently integrated libraries that supports it out-of-the-box (for the other libraries, it is necessary to implement the algorithm and architectures). See the skrl’s AMP Documentation for more information. The AMP algorithm can be activated by adding the command line input --algorithm AMP to the train/play script.

For evaluation, the play script’s command line input --real-time allows the interaction loop between the environment and the agent to run in real time, if possible.

World

Environment ID

Description

quadcopter

Isaac-Quadcopter-Direct-v0

Fly and hover the Crazyflie copter at a goal point by applying thrust.

humanoid_amp

Isaac-Humanoid-AMP-Dance-Direct-v0

Isaac-Humanoid-AMP-Run-Direct-v0

Isaac-Humanoid-AMP-Walk-Direct-v0

Move a humanoid robot by imitating different pre-recorded human animations (Adversarial Motion Priors).

Multi-agent#

Note

True mutli-agent training is only available with the skrl library, see the Multi-Agents Documentation for more information. It supports the IPPO and MAPPO algorithms, which can be activated by adding the command line input --algorithm IPPO or --algorithm MAPPO to the train/play script. If these environments are run with other libraries or without the IPPO or MAPPO flags, they will be converted to single-agent environments under the hood.

Classic#

World

Environment ID

Description

cart-double-pendulum

Isaac-Cart-Double-Pendulum-Direct-v0

Move the cart and the pendulum to keep the last one upwards in the classic inverted double pendulum on a cart control

Manipulation#

Environments based on fixed-arm manipulation tasks.

World

Environment ID

Description

shadow-hand-over

Isaac-Shadow-Hand-Over-Direct-v0

Passing an object from one hand over to the other hand


Comprehensive List of Environments#

Task Name

Inference Task Name

Workflow

RL Library

Isaac-Ant-Direct-v0

Direct

rl_games (PPO), rsl_rl (PPO), skrl (PPO)

Isaac-Ant-v0

Manager Based

rsl_rl (PPO), rl_games (PPO), skrl (PPO), sb3 (PPO)

Isaac-Cart-Double-Pendulum-Direct-v0

Direct

rl_games (PPO), skrl (IPPO, PPO, MAPPO)

Isaac-Cartpole-Depth-Camera-Direct-v0

Direct

rl_games (PPO), skrl (PPO)

Isaac-Cartpole-Depth-v0

Manager Based

rl_games (PPO)

Isaac-Cartpole-Direct-v0

Direct

rl_games (PPO), rsl_rl (PPO), skrl (PPO), sb3 (PPO)

Isaac-Cartpole-RGB-Camera-Direct-v0

Direct

rl_games (PPO), skrl (PPO)

Isaac-Cartpole-RGB-ResNet18-v0

Manager Based

rl_games (PPO)

Isaac-Cartpole-RGB-TheiaTiny-v0

Manager Based

rl_games (PPO)

Isaac-Cartpole-RGB-v0

Manager Based

rl_games (PPO)

Isaac-Cartpole-v0

Manager Based

rl_games (PPO), rsl_rl (PPO), skrl (PPO), sb3 (PPO)

Isaac-Factory-GearMesh-Direct-v0

Direct

rl_games (PPO)

Isaac-Factory-NutThread-Direct-v0

Direct

rl_games (PPO)

Isaac-Factory-PegInsert-Direct-v0

Direct

rl_games (PPO)

Isaac-Franka-Cabinet-Direct-v0

Direct

rl_games (PPO), rsl_rl (PPO), skrl (PPO)

Isaac-Humanoid-AMP-Dance-Direct-v0

Direct

skrl (AMP)

Isaac-Humanoid-AMP-Run-Direct-v0

Direct

skrl (AMP)

Isaac-Humanoid-AMP-Walk-Direct-v0

Direct

skrl (AMP)

Isaac-Humanoid-Direct-v0

Direct

rl_games (PPO), rsl_rl (PPO), skrl (PPO)

Isaac-Humanoid-v0

Manager Based

rsl_rl (PPO), rl_games (PPO), skrl (PPO), sb3 (PPO)

Isaac-Lift-Cube-Franka-IK-Abs-v0

Manager Based

Isaac-Lift-Cube-Franka-IK-Rel-v0

Manager Based

Isaac-Lift-Cube-Franka-v0

Isaac-Lift-Cube-Franka-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO), rl_games (PPO), sb3 (PPO)

Isaac-Lift-Teddy-Bear-Franka-IK-Abs-v0

Manager Based

Isaac-Navigation-Flat-Anymal-C-v0

Isaac-Navigation-Flat-Anymal-C-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)

Isaac-Open-Drawer-Franka-IK-Abs-v0

Manager Based

Isaac-Open-Drawer-Franka-IK-Rel-v0

Manager Based

Isaac-Open-Drawer-Franka-v0

Isaac-Open-Drawer-Franka-Play-v0

Manager Based

rsl_rl (PPO), rl_games (PPO), skrl (PPO)

Isaac-Quadcopter-Direct-v0

Direct

rl_games (PPO), rsl_rl (PPO), skrl (PPO)

Isaac-Reach-Franka-IK-Abs-v0

Manager Based

Isaac-Reach-Franka-IK-Rel-v0

Manager Based

Isaac-Reach-Franka-OSC-v0

Isaac-Reach-Franka-OSC-Play-v0

Manager Based

rsl_rl (PPO)

Isaac-Reach-Franka-v0

Isaac-Reach-Franka-Play-v0

Manager Based

rl_games (PPO), rsl_rl (PPO), skrl (PPO)

Isaac-Reach-UR10-v0

Isaac-Reach-UR10-Play-v0

Manager Based

rl_games (PPO), rsl_rl (PPO), skrl (PPO)

Isaac-Repose-Cube-Allegro-Direct-v0

Direct

rl_games (PPO), rsl_rl (PPO), skrl (PPO)

Isaac-Repose-Cube-Allegro-NoVelObs-v0

Isaac-Repose-Cube-Allegro-NoVelObs-Play-v0

Manager Based

rsl_rl (PPO), rl_games (PPO), skrl (PPO)

Isaac-Repose-Cube-Allegro-v0

Isaac-Repose-Cube-Allegro-Play-v0

Manager Based

rsl_rl (PPO), rl_games (PPO), skrl (PPO)

Isaac-Repose-Cube-Shadow-Direct-v0

Direct

rl_games (PPO), rsl_rl (PPO), skrl (PPO)

Isaac-Repose-Cube-Shadow-OpenAI-FF-Direct-v0

Direct

rl_games (FF), rsl_rl (PPO), skrl (PPO)

Isaac-Repose-Cube-Shadow-OpenAI-LSTM-Direct-v0

Direct

rl_games (LSTM)

Isaac-Repose-Cube-Shadow-Vision-Direct-v0

Isaac-Repose-Cube-Shadow-Vision-Direct-Play-v0

Direct

rsl_rl (PPO), rl_games (VISION)

Isaac-Shadow-Hand-Over-Direct-v0

Direct

rl_games (PPO), skrl (IPPO, PPO, MAPPO)

Isaac-Stack-Cube-Franka-IK-Rel-v0

Manager Based

Isaac-Stack-Cube-Franka-v0

Manager Based

Isaac-Stack-Cube-Instance-Randomize-Franka-IK-Rel-v0

Manager Based

Isaac-Stack-Cube-Instance-Randomize-Franka-v0

Manager Based

Isaac-Velocity-Flat-Anymal-B-v0

Isaac-Velocity-Flat-Anymal-B-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Flat-Anymal-C-Direct-v0

Direct

rl_games (PPO), rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Flat-Anymal-C-v0

Isaac-Velocity-Flat-Anymal-C-Play-v0

Manager Based

rsl_rl (PPO), rl_games (PPO), skrl (PPO)

Isaac-Velocity-Flat-Anymal-D-v0

Isaac-Velocity-Flat-Anymal-D-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Flat-Cassie-v0

Isaac-Velocity-Flat-Cassie-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Flat-G1-v0

Isaac-Velocity-Flat-G1-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Flat-H1-v0

Isaac-Velocity-Flat-H1-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Flat-Spot-v0

Isaac-Velocity-Flat-Spot-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Flat-Unitree-A1-v0

Isaac-Velocity-Flat-Unitree-A1-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Flat-Unitree-Go1-v0

Isaac-Velocity-Flat-Unitree-Go1-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Flat-Unitree-Go2-v0

Isaac-Velocity-Flat-Unitree-Go2-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Rough-Anymal-B-v0

Isaac-Velocity-Rough-Anymal-B-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Rough-Anymal-C-Direct-v0

Direct

rl_games (PPO), rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Rough-Anymal-C-v0

Isaac-Velocity-Rough-Anymal-C-Play-v0

Manager Based

rl_games (PPO), rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Rough-Anymal-D-v0

Isaac-Velocity-Rough-Anymal-D-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Rough-Cassie-v0

Isaac-Velocity-Rough-Cassie-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Rough-G1-v0

Isaac-Velocity-Rough-G1-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Rough-H1-v0

Isaac-Velocity-Rough-H1-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Rough-Unitree-A1-v0

Isaac-Velocity-Rough-Unitree-A1-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Rough-Unitree-Go1-v0

Isaac-Velocity-Rough-Unitree-Go1-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)

Isaac-Velocity-Rough-Unitree-Go2-v0

Isaac-Velocity-Rough-Unitree-Go2-Play-v0

Manager Based

rsl_rl (PPO), skrl (PPO)