Robot and articulation configuration#

A jointed robot is represented as an articulation in Isaac Lab. This guide covers reusing an existing robot configuration and authoring a new ArticulationCfg. The ArticulationCfg is a configuration object that defines the properties of an Articulation in Isaac Lab.

Note

While we only cover the creation of an ArticulationCfg in this guide, the process is similar for creating any other asset configuration object.

Reusing a robot configuration#

Maintained robot configurations live in source/isaaclab_assets/isaaclab_assets/robots. Import a configuration from isaaclab_assets and copy it before changing its spawn properties, initial state, or actuators. Keep project-specific configurations in a Python module in your own project; they do not need to be added to Isaac Lab.

Import clone and replace from isaaclab.utils. For example, robot_cfg = clone(CARTPOLE_CFG) creates an independent configuration. Use replace(robot_cfg, prim_path="{ENV_REGEX_NS}/Robot") when adding it to an InteractiveSceneCfg. The physics backend is selected separately from this robot configuration, as explained below.

We will use the Cartpole example to demonstrate how to create an ArticulationCfg. The Cartpole is a simple robot that consists of a cart with a pole attached to it. The cart is free to move along a rail, and the pole is free to rotate about the cart. The file for this configuration example is source/isaaclab_assets/isaaclab_assets/robots/cartpole.py.

Code for Cartpole configuration
 1# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
 2# All rights reserved.
 3#
 4# SPDX-License-Identifier: BSD-3-Clause
 5
 6"""Configuration for a simple Cartpole robot."""
 7
 8from isaaclab_newton.sim.schemas import NewtonArticulationCfg
 9from isaaclab_physx.sim.schemas import PhysxArticulationCfg, PhysxRigidBodyCfg
10
11import isaaclab.sim as sim_utils
12from isaaclab.actuators import ImplicitActuatorCfg
13from isaaclab.assets import ArticulationCfg
14from isaaclab.utils.assets import ISAACLAB_NUCLEUS_DIR
15
16##
17# Configuration
18##
19
20CARTPOLE_CFG = ArticulationCfg(
21    spawn=sim_utils.UsdFileCfg(
22        usd_path=f"{ISAACLAB_NUCLEUS_DIR}/Robots/Classic/Cartpole/cartpole.usd",
23        rigid_props=[
24            sim_utils.UsdPhysicsRigidBodyCfg(rigid_body_enabled=True),
25            PhysxRigidBodyCfg(
26                max_linear_velocity=1000.0,
27                max_angular_velocity=1000.0,
28                max_depenetration_velocity=100.0,
29                enable_gyroscopic_forces=True,
30            ),
31        ],
32        articulation_props=[
33            PhysxArticulationCfg(
34                enabled_self_collisions=False,
35                solver_position_iteration_count=4,
36                solver_velocity_iteration_count=0,
37                sleep_threshold=0.005,
38                stabilization_threshold=0.001,
39            ),
40            NewtonArticulationCfg(self_collision_enabled=False),
41        ],
42    ),
43    init_state=ArticulationCfg.InitialStateCfg(
44        pos=(0.0, 0.0, 2.0), joint_pos={"slider_to_cart": 0.0, "cart_to_pole": 0.0}
45    ),
46    actuators={
47        "cart_actuator": ImplicitActuatorCfg(
48            joint_names_expr=["slider_to_cart"],
49            joint_effort_limit=400.0,
50            stiffness=0.0,
51            damping=10.0,
52        ),
53        "pole_actuator": ImplicitActuatorCfg(
54            joint_names_expr=["cart_to_pole"], joint_effort_limit=400.0, stiffness=0.0, damping=0.0
55        ),
56    },
57)
58"""Configuration for a simple Cartpole robot."""

Choosing shared and backend-specific settings#

Use the shared ArticulationCfg for the robot’s initial state and actuators. The simulation selects the physics backend separately.

For common USD properties, use classes from isaaclab.sim.schemas, such as RigidBodyBaseCfg and ArticulationRootBaseCfg. Use isaaclab_physx.sim.schemas.Physx*Cfg for PhysX tuning and isaaclab_newton.sim.schemas.Newton*Cfg / Mujoco*Cfg for Newton and MJWarp-specific settings. The Schema Configuration Classes guide explains the available classes and their USD namespaces; Schema Fragments shows how to author both backends’ attributes in one spawn configuration.

The Cartpole below uses the compatibility names RigidBodyPropertiesCfg and ArticulationRootPropertiesCfg. Its PhysX solver iterations and sleep thresholds do not configure Newton’s solver. When adapting it to Newton, retain the shared initial-state and actuator configuration and configure the Newton solver separately. For example, to override Newton’s self-collision setting:

from isaaclab_assets import CARTPOLE_CFG
from isaaclab_newton.sim.schemas import NewtonArticulationRootPropertiesCfg

from isaaclab.utils import clone

robot_cfg = clone(CARTPOLE_CFG)
robot_cfg.spawn.articulation_props = NewtonArticulationRootPropertiesCfg(self_collision_enabled=False)

See Tune MJWarp for solver settings, Prepare an Asset for Newton with MJWarp for asset tuning, and Multi-backend assets for converted USD variants.

Defining the spawn configuration#

As explained in Spawning prims into the scene tutorials, the spawn configuration defines the properties of the assets to be spawned. This spawning may happen procedurally, or through an existing asset file (e.g. USD or URDF). In this example, we will spawn the Cartpole from a USD file.

When spawning an asset from a USD file, we define its UsdFileCfg. This configuration object takes in the following parameters:

The last two parameters are optional. If not specified, they are kept at their default values in the USD file.

spawn=sim_utils.UsdFileCfg(
    usd_path=f"{ISAACLAB_NUCLEUS_DIR}/Robots/Classic/Cartpole/cartpole.usd",
    rigid_props=[
        sim_utils.UsdPhysicsRigidBodyCfg(rigid_body_enabled=True),
        PhysxRigidBodyCfg(
            max_linear_velocity=1000.0,
            max_angular_velocity=1000.0,
            max_depenetration_velocity=100.0,
            enable_gyroscopic_forces=True,
        ),
    ],
    articulation_props=[
        PhysxArticulationCfg(
            enabled_self_collisions=False,
            solver_position_iteration_count=4,
            solver_velocity_iteration_count=0,
            sleep_threshold=0.005,
            stabilization_threshold=0.001,
        ),
        NewtonArticulationCfg(self_collision_enabled=False),
    ],
),

To import articulation from a URDF file instead of a USD file, you can replace the UsdFileCfg with a UrdfFileCfg. For more details, please check the API documentation.

Defining the initial state#

Every asset requires defining their initial or default state in the simulation through its configuration. This configuration is stored into the asset’s default state buffers that can be accessed when the asset’s state needs to be reset.

Note

The initial state of an asset is defined w.r.t. its local environment frame. This then needs to be transformed into the global simulation frame when resetting the asset’s state. For more details, please check the Interacting with an articulation tutorial.

For an articulation, the InitialStateCfg object defines the initial state of the root of the articulation and the initial state of all its joints. In this example, we will spawn the Cartpole at the origin of the XY plane at a Z height of 2.0 meters. Meanwhile, the joint positions and velocities are set to 0.0.

init_state=ArticulationCfg.InitialStateCfg(
    pos=(0.0, 0.0, 2.0), joint_pos={"slider_to_cart": 0.0, "cart_to_pole": 0.0}
),

Defining the actuator configuration#

Actuators are a crucial component of an articulation. Through this configuration, it is possible to define the type of actuator model to use. We can use the internal actuator model provided by the physics engine (i.e. the implicit actuator model), or use a custom actuator model which is governed by a user-defined system of equations (i.e. the explicit actuator model). For more details on actuators, see Actuators.

The cartpole’s articulation has two actuators, one corresponding to its each joint: cart_to_pole and slider_to_cart. We use two different actuator models for these actuators as an example. However, since they are both using the same actuator model, it is possible to combine them into a single actuator model.

Actuator model configuration with separate actuator models
actuators={
    "cart_actuator": ImplicitActuatorCfg(
        joint_names_expr=["slider_to_cart"],
        joint_effort_limit=400.0,
        stiffness=0.0,
        damping=10.0,
    ),
    "pole_actuator": ImplicitActuatorCfg(
        joint_names_expr=["cart_to_pole"], joint_effort_limit=400.0, stiffness=0.0, damping=0.0
    ),
},
Actuator model configuration with a single actuator model
actuators={
   "all_joints": ImplicitActuatorCfg(
      joint_names_expr=[".*"],
      joint_effort_limit=400.0,
      joint_velocity_limit=100.0,
      stiffness={"slider_to_cart": 0.0, "cart_to_pole": 0.0},
      damping={"slider_to_cart": 10.0, "cart_to_pole": 0.0},
   ),
},

Note

Newton resolves the target mode of joints configured with ImplicitActuatorCfg before solver construction: stiffness-only selects position mode, damping-only velocity mode, both gains combined position/velocity mode, and zero gains effort mode. A gain of None retains the imported USD value; explicit actuator configurations use effort mode. Zero-gain USD drives therefore need no placeholder solely for a configured actuator. See Joint drives on each physics backend for when ensure_drives_exist remains useful.

ActuatorCfg velocity/effort limits considerations#

Use the following fields in an actuator configuration. They select joints and are resolved when the articulation is constructed; the canonical runtime values live on ArticulationData. See Joint and actuator property ownership for the ownership model and runtime mutation paths.

Limit configuration#

Field

Implicit actuator

Explicit actuator

joint_effort_limit

Writes the solver drive effort limit.

Writes the solver effort limit; defaults high to avoid a second model clip.

actuator_effort_limit

Not supported.

Clips actuator-model output.

joint_velocity_limit

Requests a solver velocity constraint.

Requests a solver velocity constraint.

actuator_velocity_limit

Creates the soft velocity-limit snapshot; it is not a solver request.

Describes the actuator rated speed; speed-dependent models use it in their torque curve.

effort_limit

Deprecated alias for joint_effort_limit.

Deprecated alias for actuator_effort_limit.

velocity_limit

Deprecated alias for actuator_velocity_limit.

Deprecated alias for actuator_velocity_limit.

Solver velocity enforcement is backend-dependent. joint_velocity_limit records the requested joint state but is not a backend-independent safety clamp; see Validate actuators and limits.

USD vs. ActuatorCfg discrepancy resolution#

USD having default value and the fact that ActuatorCfg can be specified with None, or a overriding value can sometime be confusing what exactly gets written into simulation. The resolution follows these simple rules,per joint and per property:

Resolution Rules for USD vs. ActuatorCfg#

Condition

ActuatorCfg Value

Applied

No override provided

Not Specified

USD Value

Override provided

User’s ActuatorCfg

Same as ActuatorCfg

Digging into USD can sometime be unconvinent, to help clarify what exact value is written, we designed a flag actuator_value_resolution_debug_print, to help user figure out what exact value gets used in simulation.

Whenever an actuator parameter is overridden in the user’s ActuatorCfg (or left unspecified), we compare it to the value read from the USD definition and record any differences. For each joint and each property, if unmatching value is found, we log the resolution:

  1. USD Value The default limit or gain parsed from the USD asset.

  2. ActuatorCfg Value The user-provided override (or “Not Specified” if none was given).

  3. Applied The final value actually used for simulation: if the user didn’t override it, this matches the USD value; otherwise it reflects the user’s setting.

This resolution info is emitted as a warning table only when discrepancies exist. Here’s an example of what you’ll see:

+----------------+------------------------+---------------------+----+-------------+--------------------+----------+
|     Group      |      Property          |         Name        | ID |  USD Value  | ActuatorCfg Value  | Applied  |
+----------------+------------------------+---------------------+----+-------------+--------------------+----------+
| panda_shoulder | joint_velocity_limit   |    panda_joint1     |  0 |    2.17e+00 |   Not Specified    | 2.17e+00 |
|                |                        |    panda_joint2     |  1 |    2.17e+00 |   Not Specified    | 2.17e+00 |
|                |                        |    panda_joint3     |  2 |    2.17e+00 |   Not Specified    | 2.17e+00 |
|                |                        |    panda_joint4     |  3 |    2.17e+00 |   Not Specified    | 2.17e+00 |
|                |     stiffness          |    panda_joint1     |  0 |    2.29e+04 |      8.00e+01      | 8.00e+01 |
|                |                        |    panda_joint2     |  1 |    2.29e+04 |      8.00e+01      | 8.00e+01 |
|                |                        |    panda_joint3     |  2 |    2.29e+04 |      8.00e+01      | 8.00e+01 |
|                |                        |    panda_joint4     |  3 |    2.29e+04 |      8.00e+01      | 8.00e+01 |
|                |      damping           |    panda_joint1     |  0 |    4.58e+03 |      4.00e+00      | 4.00e+00 |
|                |                        |    panda_joint2     |  1 |    4.58e+03 |      4.00e+00      | 4.00e+00 |
|                |                        |    panda_joint3     |  2 |    4.58e+03 |      4.00e+00      | 4.00e+00 |
|                |                        |    panda_joint4     |  3 |    4.58e+03 |      4.00e+00      | 4.00e+00 |
|                |      armature          |    panda_joint1     |  0 |    0.00e+00 |   Not Specified    | 0.00e+00 |
|                |                        |    panda_joint2     |  1 |    0.00e+00 |   Not Specified    | 0.00e+00 |
|                |                        |    panda_joint3     |  2 |    0.00e+00 |   Not Specified    | 0.00e+00 |
|                |                        |    panda_joint4     |  3 |    0.00e+00 |   Not Specified    | 0.00e+00 |
| panda_forearm  | joint_velocity_limit   |    panda_joint5     |  4 |    2.61e+00 |   Not Specified    | 2.61e+00 |
|                |                        |    panda_joint6     |  5 |    2.61e+00 |   Not Specified    | 2.61e+00 |
|                |                        |    panda_joint7     |  6 |    2.61e+00 |   Not Specified    | 2.61e+00 |
|                |     stiffness          |    panda_joint5     |  4 |    2.29e+04 |      8.00e+01      | 8.00e+01 |
|                |                        |    panda_joint6     |  5 |    2.29e+04 |      8.00e+01      | 8.00e+01 |
|                |                        |    panda_joint7     |  6 |    2.29e+04 |      8.00e+01      | 8.00e+01 |
|                |      damping           |    panda_joint5     |  4 |    4.58e+03 |      4.00e+00      | 4.00e+00 |
|                |                        |    panda_joint6     |  5 |    4.58e+03 |      4.00e+00      | 4.00e+00 |
|                |                        |    panda_joint7     |  6 |    4.58e+03 |      4.00e+00      | 4.00e+00 |
|                |      armature          |    panda_joint5     |  4 |    0.00e+00 |   Not Specified    | 0.00e+00 |
|                |                        |    panda_joint6     |  5 |    0.00e+00 |   Not Specified    | 0.00e+00 |
|                |                        |    panda_joint7     |  6 |    0.00e+00 |   Not Specified    | 0.00e+00 |
|                |      friction          |    panda_joint5     |  4 |    0.00e+00 |   Not Specified    | 0.00e+00 |
|                |                        |    panda_joint6     |  5 |    0.00e+00 |   Not Specified    | 0.00e+00 |
|                |                        |    panda_joint7     |  6 |    0.00e+00 |   Not Specified    | 0.00e+00 |
|  panda_hand    | joint_velocity_limit   | panda_finger_joint1 |  7 |    2.00e-01 |   Not Specified    | 2.00e-01 |
|                |                        | panda_finger_joint2 |  8 |    2.00e-01 |   Not Specified    | 2.00e-01 |
|                |     stiffness          | panda_finger_joint1 |  7 |    1.00e+06 |      2.00e+03      | 2.00e+03 |
|                |                        | panda_finger_joint2 |  8 |    1.00e+06 |      2.00e+03      | 2.00e+03 |
|                |      armature          | panda_finger_joint1 |  7 |    0.00e+00 |   Not Specified    | 0.00e+00 |
|                |                        | panda_finger_joint2 |  8 |    0.00e+00 |   Not Specified    | 0.00e+00 |
|                |      friction          | panda_finger_joint1 |  7 |    0.00e+00 |   Not Specified    | 0.00e+00 |
|                |                        | panda_finger_joint2 |  8 |    0.00e+00 |   Not Specified    | 0.00e+00 |
+----------------+------------------------+---------------------+----+-------------+--------------------+----------+

To keep the cleaniness of logging, actuator_value_resolution_debug_print default to False, remember to turn it on when wishes.

Example: configure and run two robots#

The runnable example scripts/tutorials/01_assets/add_new_robot.py contrasts a minimal Jetbot configuration with a more detailed Dofbot configuration. Start with an imported USD asset (see Importing a New Asset) and define its spawn properties and actuators. Jetbot retains the joint gains authored in the USD by setting stiffness and damping to None. Both fields must be specified, even when using these USD defaults:

JETBOT_CONFIG = ArticulationCfg(
    spawn=sim_utils.UsdFileCfg(usd_path=f"{ISAAC_NUCLEUS_DIR}/Robots/NVIDIA/Jetbot/jetbot.usd"),
    actuators={"wheel_acts": ImplicitActuatorCfg(joint_names_expr=[".*"], damping=None, stiffness=None)},
)

Dofbot additionally sets initial joint positions, groups joints by name, and specifies actuator gains and limits. Its solver iterations and maximum depenetration velocity are PhysX-specific; use Choosing shared and backend-specific settings when adapting these properties to Newton. The keys in init_state.joint_pos identify USD joints, not actuator groups. Joint names can be matched with regular expressions; for example, .* selects all joints.

Expanded Dofbot configuration from the runnable example
DOFBOT_CONFIG = ArticulationCfg(
    spawn=sim_utils.UsdFileCfg(
        usd_path=f"{ISAAC_NUCLEUS_DIR}/Robots/Yahboom/Dofbot/dofbot.usd",
        rigid_props=PhysxRigidBodyCfg(
            disable_gravity=False,
            max_depenetration_velocity=5.0,
        ),
        articulation_props=[
            PhysxArticulationCfg(
                enabled_self_collisions=True, solver_position_iteration_count=8, solver_velocity_iteration_count=0
            ),
            NewtonArticulationCfg(self_collision_enabled=True),
        ],
    ),
    init_state=ArticulationCfg.InitialStateCfg(
        joint_pos={
            "joint1": 0.0,
            "joint2": 0.0,
            "joint3": 0.0,
            "joint4": 0.0,
        },
        pos=(0.25, -0.25, 0.0),
    ),
    actuators={
        "front_joints": ImplicitActuatorCfg(
            joint_names_expr=["joint[1-2]"],
            joint_effort_limit=100.0,
            joint_velocity_limit=100.0,
            stiffness=10000.0,
            damping=100.0,
        ),
        "joint3_act": ImplicitActuatorCfg(
            joint_names_expr=["joint3"],
            joint_effort_limit=100.0,
            joint_velocity_limit=100.0,
            stiffness=10000.0,
            damping=100.0,
        ),
        "joint4_act": ImplicitActuatorCfg(
            joint_names_expr=["joint4"],
            joint_effort_limit=100.0,
            joint_velocity_limit=100.0,
            stiffness=10000.0,
            damping=100.0,
        ),
    },
)


The example adds both configurations to an InteractiveSceneCfg, assigns each robot a path under every environment, and constructs the scene. Its loop resets root and joint states, sets joint targets, writes commands, steps physics, and updates the scene buffers. See Using the Interactive Scene for scene construction and Interacting with an articulation for the reset and control loop.

Complete runnable example
  1# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
  2# All rights reserved.
  3#
  4# SPDX-License-Identifier: BSD-3-Clause
  5
  6import argparse
  7from typing import TYPE_CHECKING
  8
  9from isaaclab.app import add_launcher_args, launch_simulation
 10from isaaclab.utils import instantiate, replace
 11
 12# add argparse arguments
 13parser = argparse.ArgumentParser(
 14    description="This script demonstrates adding a custom robot to an Isaac Lab environment."
 15)
 16parser.add_argument("--num_envs", type=int, default=1, help="Number of environments to spawn.")
 17# append simulation launcher cli args
 18add_launcher_args(parser)
 19# parse the arguments
 20args_cli = parser.parse_args()
 21
 22import numpy as np
 23import torch
 24from isaaclab_newton.sim.schemas import NewtonArticulationCfg
 25from isaaclab_physx.sim.schemas import PhysxArticulationCfg, PhysxRigidBodyCfg
 26
 27import isaaclab.sim as sim_utils
 28from isaaclab.actuators import ImplicitActuatorCfg
 29from isaaclab.assets import AssetBaseCfg
 30from isaaclab.assets.articulation import ArticulationCfg
 31from isaaclab.scene import InteractiveSceneCfg
 32from isaaclab.utils.assets import ISAAC_NUCLEUS_DIR
 33
 34if TYPE_CHECKING:
 35    from isaaclab.scene import InteractiveScene
 36
 37JETBOT_CONFIG = ArticulationCfg(
 38    spawn=sim_utils.UsdFileCfg(usd_path=f"{ISAAC_NUCLEUS_DIR}/Robots/NVIDIA/Jetbot/jetbot.usd"),
 39    actuators={"wheel_acts": ImplicitActuatorCfg(joint_names_expr=[".*"], damping=None, stiffness=None)},
 40)
 41
 42DOFBOT_CONFIG = ArticulationCfg(
 43    spawn=sim_utils.UsdFileCfg(
 44        usd_path=f"{ISAAC_NUCLEUS_DIR}/Robots/Yahboom/Dofbot/dofbot.usd",
 45        rigid_props=PhysxRigidBodyCfg(
 46            disable_gravity=False,
 47            max_depenetration_velocity=5.0,
 48        ),
 49        articulation_props=[
 50            PhysxArticulationCfg(
 51                enabled_self_collisions=True, solver_position_iteration_count=8, solver_velocity_iteration_count=0
 52            ),
 53            NewtonArticulationCfg(self_collision_enabled=True),
 54        ],
 55    ),
 56    init_state=ArticulationCfg.InitialStateCfg(
 57        joint_pos={
 58            "joint1": 0.0,
 59            "joint2": 0.0,
 60            "joint3": 0.0,
 61            "joint4": 0.0,
 62        },
 63        pos=(0.25, -0.25, 0.0),
 64    ),
 65    actuators={
 66        "front_joints": ImplicitActuatorCfg(
 67            joint_names_expr=["joint[1-2]"],
 68            joint_effort_limit=100.0,
 69            joint_velocity_limit=100.0,
 70            stiffness=10000.0,
 71            damping=100.0,
 72        ),
 73        "joint3_act": ImplicitActuatorCfg(
 74            joint_names_expr=["joint3"],
 75            joint_effort_limit=100.0,
 76            joint_velocity_limit=100.0,
 77            stiffness=10000.0,
 78            damping=100.0,
 79        ),
 80        "joint4_act": ImplicitActuatorCfg(
 81            joint_names_expr=["joint4"],
 82            joint_effort_limit=100.0,
 83            joint_velocity_limit=100.0,
 84            stiffness=10000.0,
 85            damping=100.0,
 86        ),
 87    },
 88)
 89
 90
 91class NewRobotsSceneCfg(InteractiveSceneCfg):
 92    """Designs the scene."""
 93
 94    # Ground-plane
 95    ground = AssetBaseCfg(prim_path="/World/defaultGroundPlane", spawn=sim_utils.GroundPlaneCfg())
 96
 97    # lights
 98    dome_light = AssetBaseCfg(
 99        prim_path="/World/Light", spawn=sim_utils.DomeLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75))
100    )
101
102    # robot
103    Jetbot = replace(JETBOT_CONFIG, prim_path="{ENV_REGEX_NS}/Jetbot")
104    Dofbot = replace(DOFBOT_CONFIG, prim_path="{ENV_REGEX_NS}/Dofbot")
105
106
107def run_simulator(sim: sim_utils.SimulationContext, scene: "InteractiveScene"):
108    sim_dt = sim.get_physics_dt()
109    sim_time = 0.0
110    count = 0
111
112    # wheel-velocity templates allocated once on the simulation device; the joint
113    # target setters dispatch to GPU Warp kernels and reject CPU tensors.
114    straight_action = torch.tensor([[10.0, 10.0]], device=sim.device).repeat(scene.num_envs, 1)
115    turn_action = torch.tensor([[5.0, -5.0]], device=sim.device).repeat(scene.num_envs, 1)
116
117    while sim.is_running():
118        # reset
119        if count % 500 == 0:
120            # reset counters
121            count = 0
122            # reset the scene entities to their initial positions offset by the environment origins
123            root_jetbot_pose = scene["Jetbot"].data.default_root_pose.torch.clone()
124            root_jetbot_pose[:, :3] += scene.env_origins
125            root_dofbot_pose = scene["Dofbot"].data.default_root_pose.torch.clone()
126            root_dofbot_pose[:, :3] += scene.env_origins
127
128            # copy the default root state to the sim for the jetbot's orientation and velocity
129            scene["Jetbot"].write_root_pose_to_sim_index(root_pose=root_jetbot_pose)
130            root_jetbot_vel = scene["Jetbot"].data.default_root_vel.torch.clone()
131            scene["Jetbot"].write_root_velocity_to_sim_index(root_velocity=root_jetbot_vel)
132            scene["Dofbot"].write_root_pose_to_sim_index(root_pose=root_dofbot_pose)
133            root_dofbot_vel = scene["Dofbot"].data.default_root_vel.torch.clone()
134            scene["Dofbot"].write_root_velocity_to_sim_index(root_velocity=root_dofbot_vel)
135
136            # copy the default joint states to the sim
137            joint_pos, joint_vel = (
138                scene["Jetbot"].data.default_joint_pos.torch.clone(),
139                scene["Jetbot"].data.default_joint_vel.torch.clone(),
140            )
141            scene["Jetbot"].write_joint_position_to_sim_index(position=joint_pos)
142            scene["Jetbot"].write_joint_velocity_to_sim_index(velocity=joint_vel)
143            joint_pos, joint_vel = (
144                scene["Dofbot"].data.default_joint_pos.torch.clone(),
145                scene["Dofbot"].data.default_joint_vel.torch.clone(),
146            )
147            scene["Dofbot"].write_joint_position_to_sim_index(position=joint_pos)
148            scene["Dofbot"].write_joint_velocity_to_sim_index(velocity=joint_vel)
149            # clear internal buffers
150            scene.reset()
151            print("[INFO]: Resetting Jetbot and Dofbot state...")
152
153        # drive around
154        if count % 100 < 75:
155            # Drive straight by setting equal wheel velocities
156            action = straight_action
157        else:
158            # Turn by applying different velocities
159            action = turn_action
160
161        scene["Jetbot"].set_joint_velocity_target_index(target=action)
162
163        # wave
164        wave_action = scene["Dofbot"].data.default_joint_pos.torch.clone()
165        wave_action[:, 0:4] = 0.25 * np.sin(2 * np.pi * 0.5 * sim_time)
166        scene["Dofbot"].set_joint_position_target_index(target=wave_action)
167
168        scene.write_data_to_sim()
169        sim.step()
170        sim_time += sim_dt
171        count += 1
172        scene.update(sim_dt)
173
174
175def main():
176    """Main function."""
177    # Configure the simulation
178    sim_cfg = sim_utils.SimulationCfg(device=args_cli.device)
179    # Launch the simulator runtime that the configuration needs
180    with launch_simulation(sim_cfg, args_cli):
181        # Initialize the simulation context
182        sim = sim_utils.SimulationContext(sim_cfg)
183        sim.set_camera_view([3.5, 0.0, 3.2], [0.0, 0.0, 0.5])
184        # Design scene
185        scene_cfg = NewRobotsSceneCfg(num_envs=args_cli.num_envs, env_spacing=2.0)
186        scene = instantiate(scene_cfg)
187        # Play the simulator
188        sim.reset()
189        # Now we are ready!
190        print("[INFO]: Setup complete...")
191        # Run the simulator
192        run_simulator(sim, scene)
193
194
195if __name__ == "__main__":
196    main()

Run the example in the Isaac Sim viewport:

uv run isaaclab -p scripts/tutorials/01_assets/add_new_robot.py --viz kit

This example uses PhysX physics and requires Isaac Sim. The Dofbot gripper is not actuated in this example, so a warning about unconfigured joints is expected. Stop the example with Ctrl+C.

Jetbot and Dofbot running in the example scene.