Backend Architecture#
Overview#
Isaac Lab supports multiple physics backends while presenting common asset, sensor, and scene interfaces to environment code. Factories dispatch an object to the active backend implementation at construction time, so code can use the same public API without importing backend-specific modules directly. For choosing a backend or preset in an environment, see Backends and Presets.
Factory dispatch#
All factories inherit from FactoryBase.
They locate supported backend implementations through a core backend-key
selector followed by package and module-path conventions:
The name of
SimulationContext.physics_manageris mapped to one of the backend keys recognized byFactoryBase._get_backend(). Adding another physics backend requires extending this core selector.The factory module path determines the backend module path. For example,
isaaclab.assets.articulationmaps toisaaclab_physx.assets.articulation,isaaclab_newton.assets.articulation, orisaaclab_ov.assets.articulation. The OvPhysX backend key uses the sharedisaaclab_ovintegration package.The factory lazily imports the backend module and caches the implementation class in a registry.
User code: Articulation(cfg)
│
▼
FactoryBase.__new__()
│
├─ _get_backend() → "physx", "newton", or "ovphysx"
│ (reads SimulationContext.physics_manager)
│
├─ _get_module_name() → "isaaclab_physx.assets.articulation"
│ (OvPhysX maps to the shared isaaclab_ov package)
│
├─ importlib.import_module()
│ (lazy load — only on first use)
│
└─ Return backend-specific instance
Renderers and visualizers instead select their implementations through their
configuration’s class_type. Their selection is independent of physics;
renderer instances are shared through the simulation registry described below.
Physics manager lifecycle#
Each backend implements PhysicsManager, the abstract
base class that owns its simulation lifecycle. Implementations initialize their
engine from a SimulationContext, update kinematics with
forward(), advance simulation with step(), reset state with reset(),
and release resources with close().
The manager exposes PhysicsEvent callbacks for
cross-backend lifecycle work. MODEL_INIT occurs during scene construction,
PHYSICS_READY after physics initialization, and STOP before native resources are replaced
or shut down.
The concrete close() implementation dispatches the STOP event.
SimulationContext owns native resources and renderer instances in one registry.
get_or_create_backend(backend_cfg)
reuses one resource for equal configurations of the same concrete type; a cache miss
constructs instantiate(backend_cfg).
BackendCfg describes resource settings and identity, and
RendererCfg extends it for renderer instances.
PhysicsCfg selects a physics manager. Finalize configurations before
registration and treat them, including nested values, as read-only afterward.
Use a new configuration for different settings. close_backend(backend) closes
the exact registered object after all consumers have released their bindings;
it does not compare or hash configurations. Resources declared through BackendCfg must
implement close(). Plain construction cfgs share Python-owned data without a teardown
operation; removing the registry entry releases its reference. A failed close retains
the entry for retry. After physics shutdown invalidates camera
render data, simulation teardown closes material writers, renderer instances, visualizers,
and remaining native resources, in that order, before closing the stage.
Managers and native renderers expose their borrowed resource through backend.
For example, NewtonManager.backend.model accesses the finalized native model.
Closing a renderer releases its bindings, not the shared native resource.
Exposing native handles does not replace SDP transport.
Clone contexts are registered separately as sim.clone_contexts[Context] = Context(...)
before plan dispatch. They apply the plan but do not own native runtime resources.
Newton has two resources with different lifetimes, not two interchangeable backends:
ModelBuilderholds mutable construction data. Cloning populates it and sensors declare requirements before finalization. It remains available for hard reset.NewtonBuilderCfgis a plain construction cfg, not aBackendCfg; the builder needs no nativeclose().NewtonBackendowns the finalized model and native buffers. Physics and render consumers borrow those handles. Closing it releases runtime allocations without closing the builder.
Both resources use the same registry:
builder_cfg = NewtonBuilderCfg(physics_cfg=sim.cfg.physics)
builder = sim.get_or_create_backend(builder_cfg)
# Clone/import populates this builder before model allocation.
model_cfg = NewtonBackendCfg(physics_cfg=sim.cfg.physics, device=sim.device)
backend = sim.get_or_create_backend(model_cfg)
Both configurations use the selected physics cfg; non-Newton physics selects a render-only
representation. SimulationContext has no backend-specific cfg fields, and consumers do not
access clone contexts. Consumers request body transforms and visual points directly through SDP.
Queries share the native resource’s BVHs but keep each consumer’s captured work separate.
Portable asset and sensor interfaces#
Assets and sensors use the same layering as the factories:
A base class in
isaaclabdefines the public contract, such asBaseArticulationorBaseContactSensor.A factory class inherits from both
FactoryBaseand that base class.Backend packages provide the supported implementations.
Data classes use the same pattern, for example
ArticulationData(FactoryBase, BaseArticulationData). Implementations expose
ProxyArray values through public asset and sensor
data properties. Each proxy wraps the underlying wp.array and provides
explicit .warp access to that array and cached, zero-copy .torch access
to a torch.Tensor view. Use those accessors when an API specifically
requires one representation. Passing a ProxyArray to wp.to_torch() is
supported only by a deprecated compatibility shim; new code should use
proxy_array.torch. Backend-native and internal storage may still use raw
Warp arrays. See Working with ProxyArray for usage and buffer lifetime
guidance.
Portable renderer and scene-data interfaces#
Rendering is selected independently from physics. Acquire implementations of the
BaseRenderer contract through
sim.get_or_create_backend(renderer_cfg). The
RenderContext coordinates their rendering lifecycle
through a filtered view of that registry, without a separate renderer cache or
renderer ownership. It validates global settings and registration timing, initializes
renderers after physics is ready, and coordinates stage preparation, scene updates,
and material writers. See
Renderers for renderer choices and usage.
Physics managers expose live simulation data through
SceneDataBackend. The
SceneDataProvider owned by the simulation context
converts and remaps that data for backend-independent consumers:
physics manager -> SceneDataBackend -> SceneDataProvider -> renderer or visualizer
This boundary lets renderers and visualizers consume a common Warp-native data path without knowing which physics engine owns the state. See Scene Data Provider for the complete data-flow model.
Native engine access boundary#
The portable interfaces define the stable API boundary. Advanced code can use each engine’s native low-level data API, but those APIs intentionally keep their own ownership and synchronization semantics. See Native Physics API Access for PhysX typed views, Newton live model/state arrays and generic selections, and OvPhysX tensor bindings.
Design principles#
Lazy loading: Backend modules are imported only when first instantiated, keeping startup fast and avoiding dependencies on unused backends.
Recognized keys plus convention: Once the core selector recognizes a backend key, module paths mirror the
isaaclab.X.Ystructure. OvPhysX maps toisaaclab_ov.X.Y; other recognized backends useisaaclab_<backend>.X.Yby default.Independent selection: Physics backend, renderer, and visualizer are selected independently.
Explicit data interop: Public asset and sensor data properties return
ProxyArray; its.warpand.torchaccessors expose the required array representation without copying.Zero runtime overhead: Selection occurs at instantiation time; it does not add dispatch logic to the simulation hot path.