Using a task-space controller#
In the previous tutorials, we have joint-space controllers to control the robot. However, in many cases, it is more intuitive to control the robot using a task-space controller. For example, if we want to teleoperate the robot, it is easier to specify the desired end-effector pose rather than the desired joint positions.
In this tutorial, we will learn how to use a task-space controller to control the robot.
We will use the controllers.DifferentialIKController class to track a desired
end-effector pose command.
This tutorial uses Isaac Sim PhysX and requires an Isaac Sim installation.
The Code#
The tutorial corresponds to the run_diff_ik.py script in the
scripts/tutorials/05_controllers directory.
Code for run_diff_ik.py
1# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
2# All rights reserved.
3#
4# SPDX-License-Identifier: BSD-3-Clause
5
6"""
7This script demonstrates how to use the differential inverse kinematics controller with the simulator.
8
9The differential IK controller can be configured in different modes. It uses the Jacobians computed by
10PhysX. This helps perform parallelized computation of the inverse kinematics.
11
12The Franka high-PD preset uses the same USD and effort limits as the base preset, with stiffer gains
13for tracking IK targets. Other tasks can retain their calibrated actuator gains.
14
15.. code-block:: bash
16
17 # Usage
18 uv run python scripts/tutorials/05_controllers/run_diff_ik.py
19
20"""
21
22"""Parse the command-line arguments first."""
23
24import argparse
25from typing import TYPE_CHECKING
26
27from isaaclab.app import add_launcher_args, launch_simulation
28
29# add argparse arguments
30parser = argparse.ArgumentParser(description="Tutorial on using the differential IK controller.")
31parser.add_argument("--robot", type=str, default="franka_panda", help="Name of the robot.")
32parser.add_argument("--num_envs", type=int, default=128, help="Number of environments to spawn.")
33# append simulation launcher cli args
34add_launcher_args(parser)
35# parse the arguments
36args_cli = parser.parse_args()
37
38"""Rest everything follows."""
39
40import torch
41
42import isaaclab.sim as sim_utils
43from isaaclab.assets import AssetBaseCfg
44from isaaclab.controllers import DifferentialIKController, DifferentialIKControllerCfg
45from isaaclab.managers import SceneEntityCfg
46from isaaclab.markers import VisualizationMarkers
47from isaaclab.markers.config import FRAME_MARKER_CFG
48from isaaclab.scene import InteractiveSceneCfg
49from isaaclab.utils import clone, configclass, instantiate, replace
50from isaaclab.utils.assets import ISAAC_NUCLEUS_DIR
51from isaaclab.utils.math import subtract_frame_transforms
52
53if TYPE_CHECKING:
54 from isaaclab.scene import InteractiveScene
55
56##
57# Pre-defined configs
58##
59from isaaclab_assets import FRANKA_PANDA_HIGH_PD_CFG, UR10_CFG # isort:skip
60
61
62@configclass
63class TableTopSceneCfg(InteractiveSceneCfg):
64 """Configuration for a cart-pole scene."""
65
66 # ground plane
67 ground = AssetBaseCfg(
68 prim_path="/World/defaultGroundPlane",
69 spawn=sim_utils.GroundPlaneCfg(),
70 init_state=AssetBaseCfg.InitialStateCfg(pos=(0.0, 0.0, -1.05)),
71 )
72
73 # lights
74 dome_light = AssetBaseCfg(
75 prim_path="/World/Light", spawn=sim_utils.DomeLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75))
76 )
77
78 # mount
79 table = AssetBaseCfg(
80 prim_path="{ENV_REGEX_NS}/Table",
81 spawn=sim_utils.UsdFileCfg(
82 usd_path=f"{ISAAC_NUCLEUS_DIR}/Props/Mounts/Stand/stand_instanceable.usd", scale=(2.0, 2.0, 2.0)
83 ),
84 )
85
86 # articulation
87 if args_cli.robot == "franka_panda":
88 robot = replace(FRANKA_PANDA_HIGH_PD_CFG, prim_path="{ENV_REGEX_NS}/Robot")
89 robot.spawn.variants["Physics"] = "physx"
90 elif args_cli.robot == "ur10":
91 robot = replace(UR10_CFG, prim_path="{ENV_REGEX_NS}/Robot")
92 else:
93 raise ValueError(f"Robot {args_cli.robot} is not supported. Valid: franka_panda, ur10")
94
95
96def run_simulator(sim: sim_utils.SimulationContext, scene: "InteractiveScene"):
97 """Runs the simulation loop."""
98 # Extract scene entities
99 # note: we only do this here for readability.
100 robot = scene["robot"]
101
102 # Create controller
103 diff_ik_cfg = DifferentialIKControllerCfg(command_type="pose", use_relative_mode=False, ik_method="dls")
104 diff_ik_controller = DifferentialIKController(diff_ik_cfg, num_envs=scene.num_envs, device=sim.device)
105
106 # Markers
107 frame_marker_cfg = clone(FRAME_MARKER_CFG)
108 frame_marker_cfg.markers["frame"].scale = (0.1, 0.1, 0.1)
109 ee_marker = VisualizationMarkers(replace(frame_marker_cfg, prim_path="/Visuals/ee_current"))
110 goal_marker = VisualizationMarkers(replace(frame_marker_cfg, prim_path="/Visuals/ee_goal"))
111
112 # Define goals for the arm (x,y,z,qx,qy,qz,qw)
113 ee_goals = [
114 [0.5, 0.5, 0.7, 0, 0.707, 0, 0.707],
115 [0.5, -0.4, 0.6, 0.707, 0, 0, 0.707],
116 [0.5, 0, 0.5, 1.0, 0.0, 0.0, 0.0],
117 ]
118 ee_goals = torch.tensor(ee_goals, device=sim.device)
119 # Track the given command
120 current_goal_idx = 0
121 # Create buffers to store actions
122 ik_commands = torch.zeros(scene.num_envs, diff_ik_controller.action_dim, device=robot.device)
123 ik_commands[:] = ee_goals[current_goal_idx]
124
125 # Specify robot-specific parameters
126 if args_cli.robot == "franka_panda":
127 robot_entity_cfg = SceneEntityCfg("robot", joint_names=["panda_joint.*"], body_names=["panda_hand"])
128 elif args_cli.robot == "ur10":
129 robot_entity_cfg = SceneEntityCfg("robot", joint_names=[".*"], body_names=["ee_link"])
130 else:
131 raise ValueError(f"Robot {args_cli.robot} is not supported. Valid: franka_panda, ur10")
132 # Resolving the scene entities
133 robot_entity_cfg.resolve(scene)
134 # Obtain the frame index of the end-effector
135 # For a fixed base robot, the frame index is one less than the body index. This is because
136 # the root body is not included in the returned Jacobians.
137 if robot.is_fixed_base:
138 ee_jacobi_idx = robot_entity_cfg.body_ids[0] - 1
139 else:
140 ee_jacobi_idx = robot_entity_cfg.body_ids[0]
141
142 # Define simulation stepping
143 sim_dt = sim.get_physics_dt()
144 count = 0
145 # Simulation loop
146 while sim.is_running():
147 # reset
148 if count % 150 == 0:
149 # reset time
150 count = 0
151 # reset joint state
152 joint_pos = robot.data.default_joint_pos.torch.clone()
153 joint_vel = robot.data.default_joint_vel.torch.clone()
154 robot.write_joint_position_to_sim_index(position=joint_pos)
155 robot.write_joint_velocity_to_sim_index(velocity=joint_vel)
156 robot.reset()
157 # reset actions
158 ik_commands[:] = ee_goals[current_goal_idx]
159 joint_pos_des = joint_pos[:, robot_entity_cfg.joint_ids].clone()
160 # reset controller
161 diff_ik_controller.reset()
162 diff_ik_controller.set_command(ik_commands)
163 # change goal
164 current_goal_idx = (current_goal_idx + 1) % len(ee_goals)
165 else:
166 # obtain quantities from simulation. The Jacobian DoF axis prepends
167 # ``num_base_dofs`` floating-base columns (0 for fixed-base, 6 for
168 # floating-base); shift the actuated-joint ids accordingly.
169 jacobi_joint_ids = [j + robot.num_base_dofs for j in robot_entity_cfg.joint_ids]
170 jacobian = robot.data.body_link_jacobian_w.torch[:, ee_jacobi_idx, :, jacobi_joint_ids]
171 ee_pose_w = robot.data.body_pose_w.torch[:, robot_entity_cfg.body_ids[0]]
172 root_pose_w = robot.data.root_pose_w.torch
173 joint_pos = robot.data.joint_pos.torch[:, robot_entity_cfg.joint_ids]
174 # compute frame in root frame
175 ee_pos_b, ee_quat_b = subtract_frame_transforms(
176 root_pose_w[:, 0:3], root_pose_w[:, 3:7], ee_pose_w[:, 0:3], ee_pose_w[:, 3:7]
177 )
178 # compute the joint commands
179 joint_pos_des = diff_ik_controller.compute(ee_pos_b, ee_quat_b, jacobian, joint_pos)
180
181 # apply actions
182 robot.set_joint_position_target_index(target=joint_pos_des, joint_ids=robot_entity_cfg.joint_ids)
183 scene.write_data_to_sim()
184 # perform step
185 sim.step()
186 # update sim-time
187 count += 1
188 # update buffers
189 scene.update(sim_dt)
190
191 # obtain quantities from simulation
192 ee_pose_w = robot.data.body_state_w.torch[:, robot_entity_cfg.body_ids[0], 0:7]
193 # update marker positions
194 ee_marker.visualize(ee_pose_w[:, 0:3], ee_pose_w[:, 3:7])
195 goal_marker.visualize(ik_commands[:, 0:3] + scene.env_origins, ik_commands[:, 3:7])
196
197
198def main():
199 """Main function."""
200 # Configure the simulation
201 sim_cfg = sim_utils.SimulationCfg(dt=0.01, device=args_cli.device)
202 # Launch the simulator runtime that the configuration needs
203 with launch_simulation(sim_cfg, args_cli):
204 # Initialize the simulation context
205 sim = sim_utils.SimulationContext(sim_cfg)
206 # Set main camera
207 sim.set_camera_view([2.5, 2.5, 2.5], [0.0, 0.0, 0.0])
208 # Design scene
209 scene_cfg = TableTopSceneCfg(num_envs=args_cli.num_envs, env_spacing=2.0)
210 scene = instantiate(scene_cfg)
211 # Play the simulator
212 sim.reset()
213 # Now we are ready!
214 print("[INFO]: Setup complete...")
215 # Run the simulator
216 run_simulator(sim, scene)
217
218
219if __name__ == "__main__":
220 # run the main function
221 main()
The Code Explained#
While using any task-space controller, it is important to ensure that the provided
quantities are in the correct frames. When parallelizing environment instances, they are
all existing in the same unique simulation world frame. However, typically, we want each
environment itself to have its own local frame. This is accessible through the
scene.InteractiveScene.env_origins attribute.
In our APIs, we use the following notation for frames:
The simulation world frame (denoted as
w), which is the frame of the entire simulation.The local environment frame (denoted as
e), which is the frame of the local environment.The robot’s base frame (denoted as
b), which is the frame of the robot’s base link.
Since the asset instances are not “aware” of the local environment frame, they return their states in the simulation world frame. Thus, we need to convert the obtained quantities to the local environment frame. This is done by subtracting the local environment origin from the obtained quantities.
Creating an IK controller#
The DifferentialIKController class computes the desired joint
positions for a robot to reach a desired end-effector pose. The included implementation
performs the computation in a batched format and uses PyTorch operations. It supports
different types of inverse kinematics solvers, including the damped least-squares method
and the pseudo-inverse method. These solvers can be specified using the
ik_method argument.
Additionally, the controller can handle commands as both relative and absolute poses.
In this tutorial, we will use the damped least-squares method to compute the desired joint positions. Additionally, since we want to track desired end-effector poses, we will use the absolute pose command mode.
# Create controller
diff_ik_cfg = DifferentialIKControllerCfg(command_type="pose", use_relative_mode=False, ik_method="dls")
diff_ik_controller = DifferentialIKController(diff_ik_cfg, num_envs=scene.num_envs, device=sim.device)
Obtaining the robot’s joint and body indices#
The IK controller implementation is a computation-only class. Thus, it expects the user to provide the necessary information about the robot. This includes the robot’s joint positions, current end-effector pose, and the Jacobian matrix.
While the attribute assets.ArticulationData.joint_pos provides the joint positions,
we only want the joint positions of the robot’s arm, and not the gripper. Similarly, while
the attribute assets.ArticulationData.body_state_w provides the state of all the
robot’s bodies, we only want the state of the robot’s end-effector. Thus, we need to
index into these arrays to obtain the desired quantities.
For this, the articulation class provides the methods find_joints()
and find_bodies(). These methods take in the names of the joints
and bodies and return their corresponding indices.
While you may directly use these methods to obtain the indices, we recommend using the
SceneEntityCfg class to resolve the indices. This class is used in various
places in the APIs to extract certain information from a scene entity. Internally, it
calls the above methods to obtain the indices. However, it also performs some additional
checks to ensure that the provided names are valid. Thus, it is a safer option to use
this class.
# Specify robot-specific parameters
if args_cli.robot == "franka_panda":
robot_entity_cfg = SceneEntityCfg("robot", joint_names=["panda_joint.*"], body_names=["panda_hand"])
elif args_cli.robot == "ur10":
robot_entity_cfg = SceneEntityCfg("robot", joint_names=[".*"], body_names=["ee_link"])
else:
raise ValueError(f"Robot {args_cli.robot} is not supported. Valid: franka_panda, ur10")
# Resolving the scene entities
robot_entity_cfg.resolve(scene)
# Obtain the frame index of the end-effector
# For a fixed base robot, the frame index is one less than the body index. This is because
# the root body is not included in the returned Jacobians.
if robot.is_fixed_base:
ee_jacobi_idx = robot_entity_cfg.body_ids[0] - 1
else:
ee_jacobi_idx = robot_entity_cfg.body_ids[0]
Computing robot command#
The IK controller separates the operation of setting the desired command and computing the desired joint positions. This is done to allow for the user to run the IK controller at a different frequency than the robot’s control frequency.
The set_command() method takes in
the desired end-effector pose as a single batched array. The pose is specified in
the robot’s base frame.
# reset controller
diff_ik_controller.reset()
diff_ik_controller.set_command(ik_commands)
We can then compute the desired joint positions using the
compute() method.
The method takes in the current end-effector pose (in base frame), Jacobian, and
current joint positions. We read the Jacobian matrix from the robot’s data, which uses
its value computed from the physics engine.
# obtain quantities from simulation. The Jacobian DoF axis prepends
# ``num_base_dofs`` floating-base columns (0 for fixed-base, 6 for
# floating-base); shift the actuated-joint ids accordingly.
jacobi_joint_ids = [j + robot.num_base_dofs for j in robot_entity_cfg.joint_ids]
jacobian = robot.data.body_link_jacobian_w.torch[:, ee_jacobi_idx, :, jacobi_joint_ids]
ee_pose_w = robot.data.body_pose_w.torch[:, robot_entity_cfg.body_ids[0]]
root_pose_w = robot.data.root_pose_w.torch
joint_pos = robot.data.joint_pos.torch[:, robot_entity_cfg.joint_ids]
# compute frame in root frame
ee_pos_b, ee_quat_b = subtract_frame_transforms(
root_pose_w[:, 0:3], root_pose_w[:, 3:7], ee_pose_w[:, 0:3], ee_pose_w[:, 3:7]
)
# compute the joint commands
joint_pos_des = diff_ik_controller.compute(ee_pos_b, ee_quat_b, jacobian, joint_pos)
The computed joint position targets can then be applied on the robot, as done in the previous tutorials.
# apply actions
robot.set_joint_position_target_index(target=joint_pos_des, joint_ids=robot_entity_cfg.joint_ids)
scene.write_data_to_sim()
The Code Execution#
Now that we have gone through the code, let’s run the script and see the result:
uv run isaaclab -p scripts/tutorials/05_controllers/run_diff_ik.py --robot franka_panda --num_envs 128 --viz kit
./isaaclab.sh -p scripts/tutorials/05_controllers/run_diff_ik.py --robot franka_panda --num_envs 128 --viz kit
The script will start a simulation with 128 robots. The robots will be controlled using the IK controller. The current and desired end-effector poses should be displayed using frame markers. When the robot reaches the desired pose, the command should cycle through to the next pose specified in the script.
Press Ctrl+C in the terminal to stop the simulation.