Adding sensors on a robot#
While the asset classes allow us to create and simulate the physical embodiment of the robot, sensors help in obtaining information about the environment. They typically update at a lower frequency than the simulation and are useful for obtaining different proprioceptive and exteroceptive information. For example, a camera sensor can be used to obtain the visual information of the environment, and a contact sensor can be used to obtain the contact information of the robot with the environment.
In this tutorial, we will see how to add different sensors to a robot. We will use the ANYmal-C robot for this tutorial. The ANYmal-C robot is a quadrupedal robot with 12 degrees of freedom. It has 4 legs, each with 3 degrees of freedom. The robot has the following sensors:
A camera sensor on the head of the robot which provides RGB-D images
A height scanner sensor that provides terrain height information
Contact sensors on the feet of the robot that provide contact information
We continue this tutorial from the previous tutorial on Using the Interactive Scene,
where we learned about the scene.InteractiveScene class.
The Code#
The tutorial corresponds to the add_sensors_on_robot.py script in the
scripts/tutorials/04_sensors directory.
Code for add_sensors_on_robot.py
1# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).
2# All rights reserved.
3#
4# SPDX-License-Identifier: BSD-3-Clause
5
6"""
7This script demonstrates how to add and simulate on-board sensors for a robot.
8
9We add the following sensors on the quadruped robot, ANYmal-C (ANYbotics):
10
11* USD-Camera: This is a camera sensor that is attached to the robot's base.
12* Height Scanner: This is a height scanner sensor that is attached to the robot's base.
13* Contact Sensor: This is a contact sensor that is attached to the robot's feet.
14
15.. code-block:: bash
16
17 # Usage
18 uv run python scripts/tutorials/04_sensors/add_sensors_on_robot.py --viz kit
19
20"""
21
22"""Parse the command-line arguments first."""
23
24import argparse
25from typing import TYPE_CHECKING
26
27from isaaclab.app import add_launcher_args, launch_simulation
28
29# add argparse arguments
30parser = argparse.ArgumentParser(description="Tutorial on adding sensors on a robot.")
31parser.add_argument("--num_envs", type=int, default=2, help="Number of environments to spawn.")
32# append simulation launcher cli args
33add_launcher_args(parser)
34# parse the arguments
35args_cli = parser.parse_args()
36# The scene has a camera sensor, which requires the rendering extensions in headless launches.
37args_cli.enable_cameras = True
38
39"""Rest everything follows."""
40
41import torch
42
43import isaaclab.sim as sim_utils
44from isaaclab.assets import ArticulationCfg, AssetBaseCfg
45from isaaclab.scene import InteractiveSceneCfg
46from isaaclab.sensors import CameraCfg, ContactSensorCfg, RayCasterCfg, patterns
47from isaaclab.utils import configclass, instantiate, replace
48
49if TYPE_CHECKING:
50 from isaaclab.scene import InteractiveScene
51
52##
53# Pre-defined configs
54##
55from isaaclab_assets.robots.anymal import ANYMAL_C_CFG # isort: skip
56
57
58@configclass
59class SensorsSceneCfg(InteractiveSceneCfg):
60 """Design the scene with sensors on the robot."""
61
62 # ground plane
63 ground = AssetBaseCfg(prim_path="/World/defaultGroundPlane", spawn=sim_utils.GroundPlaneCfg())
64
65 # lights
66 dome_light = AssetBaseCfg(
67 prim_path="/World/Light", spawn=sim_utils.DomeLightCfg(intensity=3000.0, color=(0.75, 0.75, 0.75))
68 )
69
70 # robot
71 robot: ArticulationCfg = replace(ANYMAL_C_CFG, prim_path="{ENV_REGEX_NS}/Robot")
72
73 # sensors
74 camera = CameraCfg(
75 prim_path="{ENV_REGEX_NS}/Robot/base/front_cam",
76 update_period=0.1,
77 height=480,
78 width=640,
79 data_types=["rgb", "distance_to_image_plane"],
80 spawn=sim_utils.PinholeCameraCfg(
81 focal_length=24.0, focus_distance=400.0, horizontal_aperture=20.955, clipping_range=(0.1, 1.0e5)
82 ),
83 offset=CameraCfg.OffsetCfg(pos=(0.510, 0.0, 0.015), rot=(0.5, -0.5, 0.5, -0.5), convention="ros"),
84 )
85 height_scanner = RayCasterCfg(
86 prim_path="{ENV_REGEX_NS}/Robot/base",
87 update_period=0.02,
88 offset=RayCasterCfg.OffsetCfg(pos=(0.0, 0.0, 20.0)),
89 ray_alignment="yaw",
90 pattern_cfg=patterns.GridPatternCfg(resolution=0.1, size=[1.6, 1.0]),
91 debug_vis=True,
92 mesh_prim_paths=["/World/defaultGroundPlane"],
93 )
94 contact_forces = ContactSensorCfg(
95 prim_path="{ENV_REGEX_NS}/Robot/.*_FOOT", update_period=0.0, history_length=6, debug_vis=True
96 )
97
98
99def run_simulator(sim: sim_utils.SimulationContext, scene: "InteractiveScene"):
100 """Run the simulator."""
101 # Define simulation stepping
102 sim_dt = sim.get_physics_dt()
103 sim_time = 0.0
104 count = 0
105
106 # Simulate physics
107 while sim.is_running():
108 # Reset
109 if count % 500 == 0:
110 # reset counter
111 count = 0
112 # reset the scene entities
113 # root state
114 # we offset the root state by the origin since the states are written in simulation world frame
115 # if this is not done, then the robots will be spawned at the (0, 0, 0) of the simulation world
116 root_pose = scene["robot"].data.default_root_pose.torch.clone()
117 root_pose[:, :3] += scene.env_origins
118 scene["robot"].write_root_pose_to_sim_index(root_pose=root_pose)
119 root_vel = scene["robot"].data.default_root_vel.torch.clone()
120 scene["robot"].write_root_velocity_to_sim_index(root_velocity=root_vel)
121 # set joint positions with some noise
122 joint_pos, joint_vel = (
123 scene["robot"].data.default_joint_pos.torch.clone(),
124 scene["robot"].data.default_joint_vel.torch.clone(),
125 )
126 joint_pos += torch.rand_like(joint_pos) * 0.1
127 scene["robot"].write_joint_position_to_sim_index(position=joint_pos)
128 scene["robot"].write_joint_velocity_to_sim_index(velocity=joint_vel)
129 # clear internal buffers
130 scene.reset()
131 print("[INFO]: Resetting robot state...")
132 # Apply default actions to the robot
133 # -- generate actions/commands
134 targets = scene["robot"].data.default_joint_pos.torch
135 # -- apply action to the robot
136 scene["robot"].set_joint_position_target_index(target=targets)
137 # -- write data to sim
138 scene.write_data_to_sim()
139 # perform step
140 sim.step()
141 # update sim-time
142 sim_time += sim_dt
143 count += 1
144 # update buffers
145 scene.update(sim_dt)
146
147 # print information from the sensors
148 print("-------------------------------")
149 print(scene["camera"])
150 print("Received shape of rgb image: ", scene["camera"].data.output["rgb"].shape)
151 print("Received shape of depth image: ", scene["camera"].data.output["distance_to_image_plane"].shape)
152 print("-------------------------------")
153 print(scene["height_scanner"])
154 print(
155 "Received max height value: ",
156 torch.max(scene["height_scanner"].data.ray_hits_w.torch[..., -1]).item(),
157 )
158 print("-------------------------------")
159 print(scene["contact_forces"])
160 print("Received max contact force of: ", torch.max(scene["contact_forces"].data.net_normal_forces_w).item())
161
162
163def main():
164 """Main function."""
165
166 # Configure the simulation
167 sim_cfg = sim_utils.SimulationCfg(dt=0.005, device=args_cli.device)
168 # Launch the simulator runtime that the configuration needs
169 with launch_simulation(sim_cfg, args_cli):
170 # Initialize the simulation context
171 sim = sim_utils.SimulationContext(sim_cfg)
172 # Set main camera
173 sim.set_camera_view(eye=[3.5, 3.5, 3.5], target=[0.0, 0.0, 0.0])
174 # Design scene
175 scene_cfg = SensorsSceneCfg(num_envs=args_cli.num_envs, env_spacing=2.0)
176 scene = instantiate(scene_cfg)
177 # Play the simulator
178 sim.reset()
179 # Now we are ready!
180 print("[INFO]: Setup complete...")
181 # Run the simulator
182 run_simulator(sim, scene)
183
184
185if __name__ == "__main__":
186 # run the main function
187 main()
The Code Explained#
Similar to the previous tutorials, where we added assets to the scene, the sensors are also added
to the scene using the scene configuration. All sensors inherit from the sensors.SensorBase class
and are configured through their respective config classes. Each sensor instance can define its own
update period, which is the frequency at which the sensor is updated. The update period is specified
in seconds through the sensors.SensorBaseCfg.update_period attribute.
Depending on the specified path and the sensor type, the sensors are attached to the prims in the scene. They may have an associated prim that is created in the scene or they may be attached to an existing prim. For instance, the camera sensor has a corresponding prim that is created in the scene, whereas for the contact sensor, activating the contact reporting is a property on a rigid body prim.
In the following, we introduce the different sensors we use in this tutorial and how they are configured.
For more description about them, please check the sensors module.
Camera sensor#
A camera is defined using the sensors.CameraCfg. It is based on the USD Camera sensor and
the different data types are captured using Omniverse Replicator API. Since it has a corresponding prim
in the scene, the prims are created in the scene at the specified prim path.
The configuration of the camera sensor includes the following parameters:
spawn: The type of USD camera to create. This can be eitherPinholeCameraCfgorFisheyeCameraCfg.offset: The offset of the camera sensor from the parent prim.data_types: The data types to capture. This can bergb,distance_to_image_plane,normals, or other types supported by the USD Camera sensor.
To attach an RGB-D camera sensor to the head of the robot, we specify an offset relative to the base
frame of the robot. The offset is specified as a translation and rotation relative to the base frame,
and the convention in which the offset is specified.
In the following, we show the configuration of the camera sensor used in this tutorial. We set the
update period to 0.1s, which means that the camera sensor is updated at 10Hz. The prim path expression is
set to {ENV_REGEX_NS}/Robot/base/front_cam where the {ENV_REGEX_NS} is the environment namespace,
"Robot" is the name of the robot, "base" is the name of the prim to which the camera is attached,
and "front_cam" is the name of the prim associated with the camera sensor.
camera = CameraCfg(
prim_path="{ENV_REGEX_NS}/Robot/base/front_cam",
update_period=0.1,
height=480,
width=640,
data_types=["rgb", "distance_to_image_plane"],
spawn=sim_utils.PinholeCameraCfg(
focal_length=24.0, focus_distance=400.0, horizontal_aperture=20.955, clipping_range=(0.1, 1.0e5)
),
offset=CameraCfg.OffsetCfg(pos=(0.510, 0.0, 0.015), rot=(0.5, -0.5, 0.5, -0.5), convention="ros"),
)
Camera sensors need the simulator’s rendering extensions, also when running without a visualizer.
launch_simulation() enables them automatically when the configuration it is given contains a
camera. Since this script passes only the simulation configuration and the camera lives in the scene
configuration, the script requests camera rendering explicitly after parsing its arguments:
args_cli = parser.parse_args()
# The scene has a camera sensor, which requires the rendering extensions in headless launches.
args_cli.enable_cameras = True
Height scanner#
The height-scanner is implemented as a virtual ray-casting sensor. Through the
sensors.RayCasterCfg, we specify the ray pattern. PhysX-based backends
cast against the configured meshes, while Newton casts against its live scene
BVH and ignores the mesh list. By default, spawn creates
a plain USD Xform at prim_path to serve as the sensor’s
attachment frame, similar to how sensors.CameraCfg spawns a Camera prim.
For this tutorial, the ray-cast based height scanner is attached under the base frame of the robot.
The pattern of rays is specified using the pattern attribute. For
a uniform grid pattern, we specify the pattern using GridPatternCfg.
Since we only care about the height information, we do not need to consider the roll and pitch
of the robot. Hence, we set the ray_alignment to “yaw”.
For the height-scanner, you can visualize the points where the rays hit the mesh. This is done
by setting the debug_vis attribute to true.
The entire configuration of the height-scanner is as follows:
height_scanner = RayCasterCfg(
prim_path="{ENV_REGEX_NS}/Robot/base",
update_period=0.02,
offset=RayCasterCfg.OffsetCfg(pos=(0.0, 0.0, 20.0)),
ray_alignment="yaw",
pattern_cfg=patterns.GridPatternCfg(resolution=0.1, size=[1.6, 1.0]),
debug_vis=True,
mesh_prim_paths=["/World/defaultGroundPlane"],
)
Contact sensor#
Contact sensors wrap around the PhysX contact reporting API to obtain the contact information of the robot
with the environment. Since it relies of PhysX, the contact sensor expects the contact reporting API
to be enabled on the rigid bodies of the robot. This can be done by setting the
activate_contact_sensors to true in the asset configuration.
Through the sensors.ContactSensorCfg, it is possible to specify the prims for which we want to
obtain the contact information. Additional flags can be set to obtain more information about
the contact, such as the contact air time, contact forces between filtered prims, etc.
In this tutorial, we attach the contact sensor to the feet of the robot. The feet of the robot are
named "LF_FOOT", "RF_FOOT", "LH_FOOT", and "RH_FOOT". We pass a Regex expression
".*_FOOT" to simplify the prim path specification. This Regex expression matches all prims that
end with "_FOOT".
We set the update period to 0 to update the sensor at the same frequency as the simulation. Additionally, for contact sensors, we can specify the history length of the contact information to store. For this tutorial, we set the history length to 6, which means that the contact information for the last 6 simulation steps is stored.
The entire configuration of the contact sensor is as follows:
contact_forces = ContactSensorCfg(
prim_path="{ENV_REGEX_NS}/Robot/.*_FOOT", update_period=0.0, history_length=6, debug_vis=True
)
Running the simulation loop#
Similar to when using assets, the buffers and physics handles for the sensors are initialized only
when the simulation is played, i.e., it is important to call sim.reset() after creating the scene.
# Play the simulator
sim.reset()
Besides that, the simulation loop is similar to the previous tutorials. The sensors are updated as part of the scene update and they internally handle the updating of their buffers based on their update periods.
The data from the sensors can be accessed through their data attribute. As an example, we show how
to access the data for the different sensors created in this tutorial:
# print information from the sensors
print("-------------------------------")
print(scene["camera"])
print("Received shape of rgb image: ", scene["camera"].data.output["rgb"].shape)
print("Received shape of depth image: ", scene["camera"].data.output["distance_to_image_plane"].shape)
print("-------------------------------")
print(scene["height_scanner"])
print(
"Received max height value: ",
torch.max(scene["height_scanner"].data.ray_hits_w.torch[..., -1]).item(),
)
print("-------------------------------")
print(scene["contact_forces"])
print("Received max contact force of: ", torch.max(scene["contact_forces"].data.net_normal_forces_w).item())
The Code Execution#
Now that we have gone through the code, let’s run the script and see the result:
uv run python scripts/tutorials/04_sensors/add_sensors_on_robot.py --num_envs 2 --viz kit
./isaaclab.sh -p scripts/tutorials/04_sensors/add_sensors_on_robot.py --num_envs 2 --viz kit
This command should open a stage with a ground plane, lights, and two quadrupedal robots. Around the robots, you should see red spheres that indicate the points where the rays hit the mesh. Additionally, you can switch the viewport to the camera view to see the RGB image captured by the camera sensor. Please check here for more information on how to switch the viewport to the camera view.
To stop the simulation, you can either close the window, or press Ctrl+C in the terminal.
While in this tutorial, we went over creating and using different sensors, there are many more sensors
available in the sensors module. We include minimal examples of using these sensors in the
scripts/tutorials/04_sensors directory. For completeness, these scripts can be run using the
following commands:
# Frame Transformer
uv run python scripts/tutorials/04_sensors/run_frame_transformer.py --viz kit
# Ray Caster
uv run python scripts/tutorials/04_sensors/run_ray_caster.py --viz kit
# Ray Caster Camera
uv run python scripts/tutorials/04_sensors/run_ray_caster_camera.py --viz kit
# USD Camera
uv run python scripts/tutorials/04_sensors/run_usd_camera.py --viz kit
# Frame Transformer
./isaaclab.sh -p scripts/tutorials/04_sensors/run_frame_transformer.py --viz kit
# Ray Caster
./isaaclab.sh -p scripts/tutorials/04_sensors/run_ray_caster.py --viz kit
# Ray Caster Camera
./isaaclab.sh -p scripts/tutorials/04_sensors/run_ray_caster_camera.py --viz kit
# USD Camera
./isaaclab.sh -p scripts/tutorials/04_sensors/run_usd_camera.py --viz kit