Edit the Environment Graph Spec#
Review the spec before building the environment. The agent infers it from the prompt with an LLM, so what comes back is non-deterministic: the same prompt can return a different spec on the next run, and a spec that validates can still be mistaken in its choices. See Inference Model and Spec Quality for more details. For a composite task, check that the subtask list covers every pick and place pair you asked for, and that the SimReady hits are the assets you expected.
Understanding the YAML#
The generated spec has one block per part of the environment graph:
env_name: droid_pick_place_cans_hammer_maple_table
embodiment: # the robot, from the embodiment registry
id: droid
registry_name: droid_abs_joint_pos
params: {}
background: # the static scene the objects are anchored to
id: maple_table
registry_name: maple_table_robolab
params: {}
objects: # one entry per asset in the scene
- id: beverage_can # a SimReady search result: asset comes from a usd_path
registry_name: simready_usd_object
params:
usd_path: https://omniverse-content-production.s3-us-west-2.amazonaws.com/Assets/Isaac/6.0/Isaac/SimReady/Residential/Kitchen/Food/Canned_Goods/Can_M01/sm_food_beverage_can_m01_01.usd
- id: tuna_can # an Arena catalog asset: no params needed
registry_name: tuna_can_ycb_robolab
params: {}
- id: mini_plastic_basket # a SimReady search result: asset comes from a usd_path
registry_name: simready_usd_object
params:
usd_path: https://omniverse-content-production.s3-us-west-2.amazonaws.com/Assets/Isaac/6.0/Isaac/SimReady/Residential/Kitchen/Baskets/Plastic_Basket_A01/sm_misc_basket_plastic_a01_01.usd
- id: bean_can
registry_name: green_beans_can_hope_robolab
params: {}
- id: hammer
registry_name: hammer_handal_robolab
params: {}
relations: # spatial constraints solved at build time
- kind: is_anchor
subject: maple_table
params: {}
- kind: 'on' # every object needs its own placement relation
subject: beverage_can
reference: maple_table
params: {}
- kind: 'on'
subject: tuna_can
reference: maple_table
params: {}
- kind: 'on'
subject: mini_plastic_basket
reference: maple_table
params: {}
- kind: 'on'
subject: bean_can
reference: maple_table
params: {}
- kind: 'on'
subject: hammer
reference: maple_table
params: {}
- kind: next_to
subject: bean_can
reference: mini_plastic_basket
params: {}
- kind: next_to
subject: hammer
reference: beverage_can
params: {}
task:
composition: parallel # subtasks have no required order
description: Pick up the beverage can and bean can from the maple table and place them
into the mini plastic basket.
subtasks:
- kind: PickAndPlaceTask # first atomic subtask
params:
pick_up_object: beverage_can # object id
destination_location: mini_plastic_basket
background_scene: maple_table
- kind: PickAndPlaceTask # second atomic subtask
params:
pick_up_object: bean_can
destination_location: mini_plastic_basket
background_scene: maple_table
Each object is referenced by its id everywhere else in the spec — in the
relations that place it and in the task params that name the target and
the destination. registry_name is the Arena asset the id resolves to, so
swapping an asset is a one-line change that leaves the rest of the graph
untouched.
For more details on the Env Spec, see Environment Definition.
Editing the composite task#
composition decides how the subtasks combine:
atomic— exactly one subtask.parallel— two or more subtasks with no required order.sequential— two or more subtasks that must be completed in list order.
Switching between parallel and sequential is a one-word edit, but both
require at least two subtasks, so a spec with a single subtask must stay
atomic.
Adding a pick and place pair to the composite task is a two-part edit — the object it acts on and the subtask itself:
Add the object and its placement relation, as in Pick and Place atomic task with homogeneous objects.
Add the subtask, naming the object ids to pick up and place into:
- kind: PickAndPlaceTask params: pick_up_object: tuna_can destination_location: mini_plastic_basket background_scene: maple_table
Keep the root
descriptionin sync with the subtask list — it is the language instruction a policy receives.
Applying your edits#
The GUI is the recommended way to make these edits, because it validates and previews as you type:
Edit the spec directly in the YAML editor panel.
Click Clear cache and render to update the visualization of the environment graph.
Click Run relation solver preview to build the environment, solve the relations, run a zero-action rollout, and compare the viewport before and after the relation solver is run.
Click Save to <env_name>.yaml to write the spec to
<env_name>.yamlin the output directory.
See GUI Runner for the full UI walkthrough.
The YAML written by the CLI runner is locally stored so you can also edit it in any text editor and validate it by building and spawning a simulation environment:
python isaaclab_arena_examples/agentic_environment_generation/cli_runner.py \
--mode build \
--viz kit \
--num_envs 1 \
--num_steps 100 \
--env_spec isaaclab_arena_environments/maple_table_top/simready_droid_pick_place_cans_hammer_maple_table.yaml
A spec you generated yourself is written to
isaaclab_arena_environments/agent_generated/<env_name>.yaml — named after env_name, without the
simready_ prefix — so pass that path instead to build your own.